Anyway, I've been using Radiance to help me deal with the above issues, but it's for all practical purposes non-interactive. At some point there's bound to be a e.g. Monte-Carlo physically-based ray-tracer for these use cases, featuring radiometry with visually negligible error compared to reference (i.e. if you were looking at the real thing with your eyeballs), that is _interactive_-capable (at least in the frames-per-second category and not seconds-per-frame). It's probably already out there, but people have different preferences as to the tools they wish to employ. I like Radiance because it's text mode and gives you a lot of quality for all the text editing and tool composition (which frankly is a bit weird, Greg Ward was sure a maverick!), but mileage varies there.
The coolest use for the Vision Pro
261–270 of 337 posts
Re: The coolest use for the Vision Pro
#262This is arguably the most banal use of XR, for the Vision Pro or any headset.
It's still cool and useful but if that reaches the top of HR it shows a worrying state of both the platform and the XR industry.
PS: I work in XR and spend time on HN so clearly not the audience.
Re: The coolest use for the Vision Pro
#263Leveling this up: Calculate sun angles at different times of the year to simulate light entering the house. Find out if some room is going to be unbearably hot in the summer because it's got too much full sunlight; make sure there are windows that can take maximum advantage of sunlight in the winter months; maximize opportunities to accidentally catch the sunset / sunrise.
Re: The coolest use for the Vision Pro
#264Basically, you do the geometry modelling in Sketchup, Blender or what have you, import that into TM, texture it, place lights and then walk around Doom style. VR headsets are supported natively. There is also a decent (and very easy to use) support for "scenarios", so you can open/close doors, turn on/off lights, etc.
Highly recommended.
PS. There is a free desktop version of Sketchup Make 2017. Got everything one needs for a single-person setup. There is a copy on the Internet Archive.
Re: The coolest use for the Vision Pro
#265Disappointingly banal for the field. Spend a couple of minute with your favorite search engine to search for architecture + XR and you will find countless projects, from weekend hackathon prototypes to professional suites to integrations in industrial tools, e.g BIM support, from mobile phone to high end headsets, spanning decades of work. This is arguably the most banal use of XR, for the Vision Pro or any headset.…
Re: The coolest use for the Vision Pro
#266Disappointingly banal for the field. Spend a couple of minute with your favorite search engine to search for architecture + XR and you will find countless projects, from weekend hackathon prototypes to professional suites to integrations in industrial tools, e.g BIM support, from mobile phone to high end headsets, spanning decades of work. This is arguably the most banal use of XR, for the Vision Pro or any headset.…
Turns out some popular projects are popular for a reason. It is IMO cool, even if it's not novel.
Re: The coolest use for the Vision Pro
#267Awesome things..
Also while you are at it- add a Brain Interface reacting to a P300 response with LLM changes to the house depending on what the user looks at :p
Re: The coolest use for the Vision Pro
#268We''re burning the world and destroying biodiversity, yeah let's continue our destruction with tech as a bonus, this is awesome.
Re: The coolest use for the Vision Pro
#269Earlier quoted context omitted.
"Ah yes, how hard could it be?", he confidently asks. > What am I missing? So much. > This is an absolutely standard feature of any VR headset that has ever been released in the history of VR headsets The article is describing "room scale positioning". The first consumer available headset to offer this was released in 2016. It may feel like it's been around forever if you're not familiar with the space except as a co…
> Only recently, has "inside out" tracking become feasible. This is what finally enabled Richard Hendricks to develop inside out compression.