Can't wait for more terrible UE5 games.
Microsoft fire idTech team at Id software
261–270 of 628 posts
Re: Microsoft fire idTech team at Id software
#262Microsoft, one the world's greatest monopolists, bequeaths a game engine monopoly unto Epic Games, in one the biggest corporate blunders of all time. If they were smarter about this, they would commoditize their compliment and open source the Doom The Dark Ages engine just like John Carmack did with the Quake 3 engine.
I think they should have moved Halo onto it instead of Unreal.
Re: Microsoft fire idTech team at Id software
#263Earlier quoted context omitted.
I actually think this is the wrong diagnosis of this situation. The studios in Microsoft gaming appear to have been given a lot of room to take risks under previous leadership, build passion projects, etc. while letting big franchises sit on the side. Those things ended up being anywhere from abject failures to small successes - where some players and critics loved them - but most don't seem to be commercial successe…
I'm confused, do people want endless sequels or not?
Re: Microsoft fire idTech team at Id software
#264Earlier quoted context omitted.
Unions have 33% voting power in Volkswagen board. Germany has very strong labor protecting laws. Replacing line engineers and operators is very difficult. Volkswagen is firing 100k employees in Germany none the less. The idea that you can successfully unionize in software..in US..Where you could simply retain a small number of staff key members pay them very well and put them on a mission of outsourcing and milking t…
It's almost as if... laborers in every field (the proletariat) have to unionize as a class against the ownership class (the bourgeoisie), seize the means of production, and reorganize society to their own benefit because the bourgeoisie surely will not!
Re: Microsoft fire idTech team at Id software
#265Microsoft, one the world's greatest monopolists, bequeaths a game engine monopoly unto Epic Games, in one the biggest corporate blunders of all time. If they were smarter about this, they would commoditize their compliment and open source the Doom The Dark Ages engine just like John Carmack did with the Quake 3 engine.
Re: Microsoft fire idTech team at Id software
#266RIP to the end of an era. Was IdTech used outside of Id? Or was it just a Doom series thing as of recently?
Absolutely, the first versions until idTech 5 were open source and a number of important engines, like Source, derive from it. Wikipedia actually has a family tree that's broader than I remembered: https://upload.wikimedia.org/wikipedia/commons/8/85/Quake_-_... The CoD series, Source games (Half Life, Portal, Left 4 Dead), Titanfall, etc.
Re: Microsoft fire idTech team at Id software
#267$2.93 trillion market cap....layoffs Bizarre incentives we have created
Re: Microsoft fire idTech team at Id software
#268Earlier quoted context omitted.
But it will result in a fat bonus for Asha Sharma. The only thing that truly counts, for her.
What makes you think that?
Re: Microsoft fire idTech team at Id software
#269Earlier quoted context omitted.
This kind of argument has been made since the days of renderware. I have seen a number of projects go from 'We're building our own engine' To 'we should have just gone with $engine_of_the_day' To 'We were so lucky we chose to make our own engine' If you want to make a game like fortnight, the Unreal is your pick. If you want to try something that hasn't been done before you could do worse than rolling your own engine…
This “flavor” at the engine level doesn’t always make it back up to the end user, and even if it does, it is likely something that could have been replicated by existing engines, if developers cared enough to do it right. There are very few games where the engine is what made all the difference. Maybe something like Half Life 2 with the source engine is the exception, but ultimately, what makes a game good are traits…
Yeah, no. Perhaps on the mobile slop world as vehicle to sell ads, but I wouldn’t even count those as games.
Re: Microsoft fire idTech team at Id software
#270I have a friend who works at Ubisoft. Even 10+ years ago, she clearly saw the writing on the wall - the massive developer/publisher consolidation was going terribly: - Every studio uses their own custom set of tools and development practices. The economies of scale of merging studios together just doesn't really exist. - The functional difference between most engines for consumers at this point is largely meaningless…
They can stick to desktops 10 years ago, make smaller teams, and either build their own engine or use something that is not UE5.