It’s painful to watch this because the recipe for success at Microsoft is so obvious. They’ve just been fumbling the ball for so many years that it’s catching up to them. And the thing is they’re not unprofitable. Gutting their studios and technology development isn’t going to help growth, it’s going to contract the business.
But it will result in a fat bonus for Asha Sharma. The only thing that truly counts, for her.
Microsoft fire idTech team at Id software
171–180 of 628 posts
Re: Microsoft fire idTech team at Id software
#172Earlier quoted context omitted.
I firmly believe if software engineering unionization ever starts to take hold, it'll begin with game developers. There's a lot of money in gaming but the workers are treated like shit, as you pointed out.
With the current trajectory of AI, I see unionisation efforts dead in the water.
Longshoremen literally retired early and were paid pensions out of corporate profits from container related productivity increases.
Re: Microsoft fire idTech team at Id software
#173Interestingly, Id was led by John Carmack, who was also a big fan of VR. And Microsoft killed the AR/VR/MR teams a year ago. So, I'm guessing internally there were some leadership hopes that IdTech would help support IVAS and related professional AR systems and when those failed to be adopted at scale, IdTech lost a key sponsor. I'm guessing it's been a rough year of internal advocacy since.
Re: Microsoft fire idTech team at Id software
#174Earlier quoted context omitted.
I firmly believe if software engineering unionization ever starts to take hold, it'll begin with game developers. There's a lot of money in gaming but the workers are treated like shit, as you pointed out.
Its already started, within Blizzard. Communications Workers of America Union across the WoW and Overwatch teams. Also, no union employees at Blizzard were impact by Microsoft's Xbox layoffs/restructuring. Goes to show, Unions are important and work. The best time to unionize was several years ago. The next best time is now.
Unions also many times (especially with "guild" type unions) can serve other valuable functions like guaranteeing a higher minimum quality of work (generally).
Re: Microsoft fire idTech team at Id software
#175I think we'll see stuff like this continue to happen over time. As a game company, having your own engine means that you have to be able to cultivate internal expertise in your tooling. Your employees will know this and could do bad things like ask for more money because they know that replacing them would significantly hurt productivity. Meanwhile, laying off your whole engine team and switching to UE5 means that yo…
This kind of argument has been made since the days of renderware. I have seen a number of projects go from 'We're building our own engine' To 'we should have just gone with $engine_of_the_day' To 'We were so lucky we chose to make our own engine' If you want to make a game like fortnight, the Unreal is your pick. If you want to try something that hasn't been done before you could do worse than rolling your own engine…
There are very few games where the engine is what made all the difference. Maybe something like Half Life 2 with the source engine is the exception, but ultimately, what makes a game good are traits that can be universally applicable to any engine.
Truth is, it’s not that 90s anymore. Hardware has advanced to the point that you can have general purpose game engines that can be molded to any type of game. You do not need purpose built engines anymore.
And someday, if you can imagine, we’ll just have AI churning out visual representation of game state, turning game development purely into a declarative data driven exercise.
Re: Microsoft fire idTech team at Id software
#176Re: Microsoft fire idTech team at Id software
#177I think we'll see stuff like this continue to happen over time. As a game company, having your own engine means that you have to be able to cultivate internal expertise in your tooling. Your employees will know this and could do bad things like ask for more money because they know that replacing them would significantly hurt productivity. Meanwhile, laying off your whole engine team and switching to UE5 means that yo…
You're framing this as a thing done by a greedy corporation in an evil manner, which maybe it is, but it's also just a sign of the times. For most of the 90s and 00s, your game engine, specifically idTech in this case, was a competitive advantage. Doom and Quake/2/3 all represented massive technological jumps over their predecessors and were way ahead of their competition in terms of looks. Games like Unreal (Tournam…
Also there is obviously a massive gap between how games look and what the hardware is capable of. Cyberpunk runs better than total war attila on my computer as an example.
Don’t write a database, don’t write a compiler, don’t write an os, don’t write a game engine… are we all supposed to write web apps at this point?
This mindset didn’t create what we have today and won’t create what we will have tomorrow. I recommend people that like building these things to ignore this pov as much as possible
Re: Microsoft fire idTech team at Id software
#178Earlier quoted context omitted.
With the current trajectory of AI, I see unionisation efforts dead in the water.
With the current trajectory of looms, I see unionisation efforts dead in the water. - Someone in the early 19th century
You _can_ do computer-based work anywhere, anytime. People working in software have no leverage at all, between India and AI. Software unions will kick the race to the bottom into overdrive.
Re: Microsoft fire idTech team at Id software
#179Looking at Asha Sharma's track record of having no experience in anything related to gaming, don't color me surprised when in 6 months the foisted narrative will be 'well, do we even need an Xbox?'
Re: Microsoft fire idTech team at Id software
#180Earlier quoted context omitted.
What's the development cycle of a major game? If someone worked on multiple games from start to finish for a studio, how many games would they have completed in a ten year span? Do game studios allow developers to talk about anything and eveyrthing they're working on in public or do they have them work under non-disclosure agreements?
Who cares about any of that? He was being paid. It was not a charity, it was work. Companies don't owe you anything. (And you don't owe them anything, either.) Work is a temporary agreement to provide services in exchange for money. That's it. Understand how the world works.
That's why we have workers' rights.