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Google removes "Doki Doki Literature Club" from Google Play

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Re: Google removes "Doki Doki Literature Club" from Google Play

#261
post #3

DDLC is a disturbing (good, but disturbing) game that opens as a bright cheerful one. So long as the description explained what the user is in for later on, I think Google shouldn't have done this. I haven't seen the Android version; I played it on PC, but as it is basically a "visual novel" I doubt there was very much difference between them.

that's valuable info. wikipedia actually makes the game sounds interesting unlike a typical dating sim. WARNING possible spoilers, don't read if you plan to play, but just know it's not just a dating sim. > while it appears to be a light-hearted dating simulator, it is a metafictional psychological horror game that extensively breaks the fourth wall. > Reviewers pointed out that the game's horror was built on the des…

Nice! That sounds very interesting actually.

Re: Google removes "Doki Doki Literature Club" from Google Play

#262
post #43

Surprising, even by Google's standards. DDLC is a violent game but not much more. What app store rule exactly is it breaking?

Self-harm (especially when depicting minors) has special standards. The recent court losses on child safety for Meta and YouTube probably led to this.

i feel like this is going to be really dangerous tbh, especially if it starts blocking informational content

Re: Google removes "Doki Doki Literature Club" from Google Play

#263

Earlier quoted context omitted.

Economic growth and human development over the last several centuries has been the result of a complex web of interleaved prerequisites, that said, trust wasn't one them. People trusted institutions for thousands of years prior to the scientific revolution. Europe had plenty of trust in religious institutions between the collapse of the Roman empire and the scientific revolution, and you know what it got them? Supers…

"Economic growth and human development over the last several centuries has been the result of" Fossil fuels...most of the growth from 1800-1970 was due to fossil fuels. Not sure why this is such a mystery to so many. Makes sense when you think about it from a physics POV. You use energy to move things, to make things, to travel to buy things, etc. Heck, the middle class wasn't a concept until the industrial revolutio…

Like I said, complex web of interleaved prerequisites. Without the scientific revolution, hydrocarbons would remain almost entirely untapped.

But yes, energy was absolutely one of those prerequisites. Fun fact (you're probably already aware, but for other readers): there is a strong positive correlation between national energy consumption and national economic output.

Re: Google removes "Doki Doki Literature Club" from Google Play

#264

Earlier quoted context omitted.

I’m generally with you, but I am not prepared to say companies should be forced to host and distribute content they believe reflects badly on them. That and I don’t see how Google and Apple can both be monopolies in mobile. Is this the “Ford has a monopoly on Mustangs” argument? Never found that persuasive. Now, reframe as duopoly, and maybe layer in that a platform owner who curates their App Store must allow altern…

Remember the days when you could just run whatever software you wanted on your hardware?

people under 25: no

Re: Google removes "Doki Doki Literature Club" from Google Play

#265

Earlier quoted context omitted.

I don't think companies should be forced to do that in general, but there are some circumstances where I think they should. A local printing company should not be forced to print things they don't want. But an ISP should be required to transport everything, with exceptions for legal requirements and legitimate network health measures, or get out of the ISP business. App stores feel more like the latter to me. Especia…

Agreed on the free speech versus common carrier aspects. But I lean the other way with app stores. The companies hire reviewers, the listings appear in the App Store trade dress, it feels more like a museum or magazine than an ISP. But I get how reasonable people can disagree. Maybe we need some formal choices: is this a curated App Store that reflects editorial judgment (in which case it must be possible to ship alt…

I think your proposed choice would be a good way to go. If you really want to screen out malware or whatever by maintaining exclusivity over the distribution channel, then you need to otherwise provide an equal footing for all apps. If you really want to exercise editorial control and put your name front and center and reject apps that don't fit your brand, then you need to let other distributors exist.

Re: Google removes "Doki Doki Literature Club" from Google Play

#266

Earlier quoted context omitted.

Old windows yeah. Now they also require code signing, etc.

Not required Source: I use Windows and Windows VMs sometimes and install whatever I want without hassle.

They are required for system drivers.

Re: Google removes "Doki Doki Literature Club" from Google Play

#267
post #203
post #169

Binding of Isaac is a game that takes hundreds of hours to beat, and worked well on iPad. It cost $15. It was removed and so Edmund McMillen the creator resolved to never publish on Apple platforms again. Disappointing for me because his new game is Windows only, but I can’t blame him. I could have sworn there was a discussion about this years ago but I went looking for it on HN and just found a comment I made years…

FWIW I witnessed a friend of mine playing Mewgenics via Proton on his Arch desktop. Seemed to work fine. So, only Windows-only to the usual degree, it doesn't seem to have any sort of problematic DRM or anti-cheat to worry about.

Neither Windows nor Linux is owned by Apple

Re: Google removes "Doki Doki Literature Club" from Google Play

#268

Earlier quoted context omitted.

Surrendered in what way? Do those billion of people exclusively only use android/iOS and only pay with Visa/Mastercard?

These companies control content by exerting pressure on those they either control directly or indirectly, by denying them and their customers access to their services, if they in any way threaten the profitability of their business. And when this kind of power it's consolidated with a handful of companies, you leave people with nowhere to go for any kind of real success. So you're forced to compromise your vision in…

> you leave people with nowhere to go for any kind of real success.

This game is available on Steam, Epic Games, itch.io, MacOS, Xbox, Switch, Playstation, iOS, and probably some more. Play Store is just one platform, a big one, sure, but it's not like there is a coordinated attack on banning this game from the internet.

Re: Google removes "Doki Doki Literature Club" from Google Play

#269
post #163

Earlier quoted context omitted.

snape kills dumbledore

sigh. this exact type of post spoiled this plot development for my kid when they were getting into reading and were only a few books in. not everyone has been around as long as you and I.

You have a kid?

Re: Google removes "Doki Doki Literature Club" from Google Play

#270
post #254

Earlier quoted context omitted.

> Only if you charge for your app - and how much free labor and bandwidth do you give away? Apple gives away millions. I guess a ~2% fee would cover those costs.

Not on a free app, and I don't think Apple should be coerced to host content for free and cross-subsidize it from other paid content.

I also don't think Apple should be coerced to host content. However, as long as they insist on gatekeeping all installs on the iPhone platform they should be. If Apple doesn't want that coercion, they are free to relinquish their app store monopoly.
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