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Fluorite – A console-grade game engine fully integrated with Flutter

fluorite.game

261–270 of 322 posts

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#261
post #30

Earlier quoted context omitted.

They needed a GUI toolkit for dash display, and didn't really like long engine init time of Unreal/Unity/Godot.

Was bevy considered?

Bevy releases have a lot of breaking changes, and so do many of the 3rd party plugins.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#262
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

Rivian uses the Unreal engine.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#263
post #74

Earlier quoted context omitted.

I can buy a 104 key mechanical keyboard for under $75 retail. That's 104 switches, 104 labelled button caps, a circuit board, controller and USB interface, with reliability likely much better than any other moving part found on an automobile.

That is very factually wrong. The reliability will be worse. That $75 keyboard is going to be used be hundreds of thousands of people, not millions. There is no safety involved. No one is testing to see how sunscreen and 50 other liquids interact with it. Dump a sugary drink on your car buttons, they will still work. Do that on your keyboard and it wont.

This only makes sense if touchscreens are reliable. They are not. You should look at the fault rates. Cheaper isn't better. In any case, we had cheap and good analogue before so let's not pretend like it's not possible. It might have been more expensive than a keyboard, but it wasn't dramatically different or we would have never had it. They just found a way to 1) reduce cost by going digital and 2) charging a premium for going digital as it was perceived as an upgrade by a majority of the market. They sold it to us, it's what they're good at. It doesn't mean it was a good idea.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#264

Earlier quoted context omitted.

Real buttons are more expensive than electronic. Not sure if you care, but people make that mistake more generally. Game engines are probably trivially cheap to produce in 2026. You forget that Toyota sells 10M cars per year. In 3 years thats 30M cars. What does it cost each buyer for the game engine? 30 cents?

Unity has a whole template and asset library for creating car displays. https://unity.com/blog/industry/automotive-hmi-template-take...

And Unreal goes a whole lot further than that:

https://www.unrealengine.com/en-US/uses/automotive

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#265

Filament is not a console grade renderer, not even close. It's architectured around GL. Yes, it can use Vulkan but it's not in any way optimized like a console engine.

This is a very interesting but also frustrating comment. If you're right that it's not a console grade renderer (not that I know what that even means) then that's really interesting - but why not? And could it be in future or is it fundamentally impossible for some reason?

There is a hell of a lot more to a AAA+ game engine than just the renderer, to begin with.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#266
post #36

Earlier quoted context omitted.

> Once you vibe code, you don't look at the code. Truly one of the statements of all time. I hope you look at the code, even frontier agents make serious lapses in "judgement".

I assume he’s mostly joking but… how often do you look at the assembly of your code? To the AI optimist, the idea of reading code line by line will see as antiquated as perusing CPU registers line by line. Something do when needed, but typically can just trust your tooling to do the right thing. I wouldn’t say I am in that camp, but that’s one thought on the matter. That natural language becomes “the code” and the ac…

And you could say that the difference is that high-level languages are deterministically transformed down, but in practice the compiler is so complex you'd have no idea what it's doing and most people don't look at the machine code anyway. You may as well take a look at the LLM's prompt and make an assumption of the high-level code that it spits out.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#267

Earlier quoted context omitted.

LLMs would not be popular if "spending those few minutes doing it yourself" part was true. In actuality it can be hours, days, or weeks depending on the feature and your pickiness. Everyone acts as if they are the greatest developer and that these tools are subpar, the truth is that most developers are just average, just like most drivers are average but think of themselves as above average. All of the sudden everyon…

I never said anything against using LLMs. You're projecting. Any engineer worth their weight will always try to avoid adding code. Any amount of code you add to a system, whether is written by you or a all knowing AI is a liability. If you spent a majority of your work day writing code it's understandable to want to rely heavily on LLMs. Where I'd like for people to draw a line on is not knowing at all what the X tho…

I didn't say anything about your beliefs in AI, my statement was general. You're projecting.

It is still possible to write code with AI AND educate yourself on what the codebase architecture is. Even better, you can educate yourself on good software engineering and architecture and build that into making better specs. You can understand what the code is doing by having good tests, observability, and actually seeing it work. But if you're after peeping what every character is doing, I am not going to stop you!

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#268
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

It's flipped, so you now get a little petrol 4 stroke engine powering the game console in your electric car.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#269

Earlier quoted context omitted.

> Putting cameras into cars requires processors, ram, all manner of chips and compnents that a car didnt need before. Was there a single mass market consumer car sold in the United States in this millennium that didn’t already have processors and RAM in them? I would be absolutely shocked if there was a single car for which the relatively recent backup camera requirement required them to introduce processors and RAM…

I’m pretty sure that you can buy aftermarket backup cameras. The car can be a dumb bunny, and still have a good camera.

oh yeah. I've once bought a $10ish one on Amazon out of curiosity.

There's the yellow composite plug, a 12V input, and a small bit of wire to be cut to rotate image 180 degrees, at the other end of a 30ft cable from the camera. The composite goes into the existing infotainment. There would be a wire from shifter to infotainment that switches the display to external composite video when the gear lever is in reverse. I think it even came with a miniature hole saw in size of the camera module.

$10 and one afternoon later, I could have upgraded a dumb car to have one, complete with auto switch to backup on reverse. No software hacking needed. It's fundamentally an extremely simple thing.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#270

Earlier quoted context omitted.

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

Real buttons are more expensive than electronic. Not sure if you care, but people make that mistake more generally. Game engines are probably trivially cheap to produce in 2026. You forget that Toyota sells 10M cars per year. In 3 years thats 30M cars. What does it cost each buyer for the game engine? 30 cents?

I don’t care. I want a simple car with simple parts that I can fix. Not this spaceship that we get now days. The 12v battery on my partners car had to be replaced, apparently it had to be “paired” in the shop and was not user serviceable wtf!?
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