Antirender: remove the glossy shine on architectural renderings
261–270 of 478 posts
Re: Antirender: remove the glossy shine on architectural renderings
#262That's funny, the second example is the Peace Bridge in Calgary. On a nice day the render actually looks close to the real thing!
Re: Antirender: remove the glossy shine on architectural renderings
#263Earlier quoted context omitted.
UBI does not mean you don't work, nor you can't earn a lot of money. It just means we don't let you starve if you don't work and we stop making you work out of fear of leaving you starve if you don't. I'm a psychiatry resident and developper. I have never been paid for my dev work but have produced quite a lot on my free time (site: w.olicorne.org ). I would do psychiatry pretty much no matter how much I'm paid for i…
> In my view the most productive people of every field are not incentivized by money and would do it anyway. The idea that money is not an effective incentive to drive behavior is wishful thinking. Even just among devs, even just among devs who truly love programming, most would be doing very different work, and working for different organizations (or none at all) if money weren't the driver. > Hence UBI here would m…
With UBI I wouldn't be surprised if those would be even more productive doing something else they want. And others who couldn't do the CS curiculum even though they would have loved to because they had to find a job quickly would plausibly be at their place instead.
I really view UBI as something that puts oil in the society: people have less friction to be at the spot they're better at. People who want to do nothing will not slow us down anymore. And jobs that nobody wants to do would finally be paid by how much they suck instead of how much money your parents had to educate you.
> Ok, but the dev might still want to monetize, and we're back to the original question
I don't really see the issue. We're far from having shortage of ways to make people pay: ads, paywall, soft paywall, begging, rate limits. What's the issue with those? I certainly don't like them as a user and as a member of society but am fine with people doing that.
Especially with UBI in place: if the dev is putting a paywall, they have to compete with people that have plausibly much more freedom of time and mind to allocate to another free foss project. So in the end it becomes less profitable to be adversarial against end users.
Re: Antirender: remove the glossy shine on architectural renderings
#264Earlier quoted context omitted.
How do we ensure that we don’t enter the failure mode of “not enough necessities get made”? Like it seems like people are ideologically for or against UBI, but I’ve never seen anyone discuss how the mechanism would avoid this outcome. Like I’m not saying it’s 100% the outcome that would happen on whatever time frame, just that even e.g. a 10% chance of that happening would make it too risky to attempt at scale. And l…
> How do we ensure that we don’t enter the failure mode of “not enough necessities get made”? Pay higher when someone does things. UBI + income. If you want to live better, try doing something that will bring you money, but if you fail, you can still live and try something other next time. Current model: if you try something and fail, you are homeless and starving.
On first paragraph, okay how does that scale though. Who does the actual work of producing things people need to live, and how do we make sure that enough people keep doing that specifically, even across plausible variable configurations such as “birth rate increases because people have more free time which means now you need more farming” etc.
We need to characterize these dynamics, wouldn’t you say? Have you thought about it, or are you satisfied by hand waving?
Re: Antirender: remove the glossy shine on architectural renderings
#265Re: Antirender: remove the glossy shine on architectural renderings
#266Earlier quoted context omitted.
It's funny how know your meme has to sanitize the 4chan out of memes. The 'how society would look without x' has been a racist trope on 4chan since way before the cited examples.
That doesn't pass the sniff test, many other pages on knowyourmeme correctly attribute memes to 4chan. If you were right that would be easily verifiable. Do you have an example of a post dated before 2018? Maybe you're getting tricked by the fact that 2018 was 8 years ago?
https://github.com/johnschriner/4chan-a-b-pol/blob/master/4A...
Re: Antirender: remove the glossy shine on architectural renderings
#267Earlier quoted context omitted.
UBI does not mean you don't work, nor you can't earn a lot of money. It just means we don't let you starve if you don't work and we stop making you work out of fear of leaving you starve if you don't. I'm a psychiatry resident and developper. I have never been paid for my dev work but have produced quite a lot on my free time (site: w.olicorne.org ). I would do psychiatry pretty much no matter how much I'm paid for i…
> In my view the most productive people of every field are not incentivized by money and would do it anyway. The idea that money is not an effective incentive to drive behavior is wishful thinking. Even just among devs, even just among devs who truly love programming, most would be doing very different work, and working for different organizations (or none at all) if money weren't the driver. > Hence UBI here would m…
It is obviously an incentive. But I think it's not an effective one and has many morally bad side effects.
I highly recommend taking a look at the work of Daniel Pink related to money as an incentive. See The Puzzle Of Motivation (~20min) https://www.youtube.com/watch?v=rrkrvAUbU9Y
Re: Antirender: remove the glossy shine on architectural renderings
#268Earlier quoted context omitted.
UBI does not mean you don't work, nor you can't earn a lot of money. It just means we don't let you starve if you don't work and we stop making you work out of fear of leaving you starve if you don't. I'm a psychiatry resident and developper. I have never been paid for my dev work but have produced quite a lot on my free time (site: w.olicorne.org ). I would do psychiatry pretty much no matter how much I'm paid for i…
> In my view the most productive people of every field are not incentivized by money and would do it anyway. The idea that money is not an effective incentive to drive behavior is wishful thinking. Even just among devs, even just among devs who truly love programming, most would be doing very different work, and working for different organizations (or none at all) if money weren't the driver. > Hence UBI here would m…
Somehow I can imagine that a world where a the brightest minds of a generation didn't spend their prime optimizing ad clicking wouldn't necessarily be a complete disaster.
Re: Antirender: remove the glossy shine on architectural renderings
#269Earlier quoted context omitted.
Works great. I hate it.
Just kidding. I bet you will do very well marketing it to estate agents and AirBnb renters. It's just the "prettification" of the world which gets to me. I hate Instagram for the same reason. Just grumpy me.
What ProntoPic does is basically what a professional real estate photographer already does in Lightroom: fix lighting, white balance, perspective, and sharpness. No adding pools, no changing furniture, no fake sunsets, no staging things that aren’t there. My girlfriend is an interior designer, so I see firsthand how much effort goes into making spaces look 100% accurate but well presented.
The goal isn’t to misrepresent reality, just to make photos look like they were taken properly.
In practice this mostly helps small hosts and agents who don’t have the budget or time for professional shoots. Right now they’re uploading dark, crooked, yellowish photos that actively hurt bookings (like the ones in the hp, real examples).
I guess I need to make it clearer in the site. Thank you for the feedback!
Re: Antirender: remove the glossy shine on architectural renderings
#270I did exactly the opposite with https://prontopic.com
thanks for helping people to lie
It doesn’t add or remove anything from the scene, it just fixes bad lighting, color cast, perspective, and sharpness, basically what any decent photographer already does in post.
If anything, it helps photos reflect how the place actually looks in real life instead of dark, crooked, yellowish snapshots.