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Antirender: remove the glossy shine on architectural renderings

antirender.com

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Re: Antirender: remove the glossy shine on architectural renderings

#243
post #172

Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also.

> Is there a better way? Yes, UBI. Then you can create what you want and your livelihood doesn't depend on it going viral.

How do we ensure that we don’t enter the failure mode of “not enough necessities get made”?

Like it seems like people are ideologically for or against UBI, but I’ve never seen anyone discuss how the mechanism would avoid this outcome. Like I’m not saying it’s 100% the outcome that would happen on whatever time frame, just that even e.g. a 10% chance of that happening would make it too risky to attempt at scale. And like I don’t accept “some people just love farming” or “a lot of stuff that isn’t needed gets made now”, I need an actual mechanism description.

Re: Antirender: remove the glossy shine on architectural renderings

#244
post #219

Earlier quoted context omitted.

UBI does not mean you don't work, nor you can't earn a lot of money. It just means we don't let you starve if you don't work and we stop making you work out of fear of leaving you starve if you don't. I'm a psychiatry resident and developper. I have never been paid for my dev work but have produced quite a lot on my free time (site: w.olicorne.org ). I would do psychiatry pretty much no matter how much I'm paid for i…

> In my view the most productive people of every field are not incentivized by money and would do it anyway. The idea that money is not an effective incentive to drive behavior is wishful thinking. Even just among devs, even just among devs who truly love programming, most would be doing very different work, and working for different organizations (or none at all) if money weren't the driver. > Hence UBI here would m…

> Ok, but the dev might still want to monetize, and we're back to the original question.

It's alright. Those who would like to monetize can. There are others who wouldn't and UBI would utilize that surplus talent, which otherwise had to perform tasks they weren't skilled at to earn a living.

Re: Antirender: remove the glossy shine on architectural renderings

#245

Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also.

Especially in the age of AI tools, I also thought about this a few times. The current idea I have is something like a parking meter. Every expensive transaction (like calling a model) would subtract from the money pool, and every visitor could see how much is still left in the pool. In addition, a list of the top 5 donors with their amounts might improve the group dynamic (like on pay-what-you-want pages like humblebundle.com).

It would be more about covering the cost than about making someone rich, but I think that is what most of the people who build stuff care about. Sadly, I don't know a service yet that offers this model.

Re: Antirender: remove the glossy shine on architectural renderings

#246

Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also.

Not everything needs to be a business!

Re: Antirender: remove the glossy shine on architectural renderings

#247
post #6

This is ingenious and actually useful. I'm looking for a new apartment and I always wanted to know how do these places look in a bad weather, because that's when I need beautiful surroundings the most.

Unfortunately, it doesn't actually tell you that information: it just turns a dial. What you want is to know how much that dial would be turned by bad weather.

Depends where you live I guess. For me that looks exactly like November here

Re: Antirender: remove the glossy shine on architectural renderings

#248

Earlier quoted context omitted.

This is just Moscow

OK this is too fun. I did Reverse Anti-Render on a dreary scene in Moscow: https://imgur.com/a/mqMEPUl

Is...is that Darth Maul on the left?

Re: Antirender: remove the glossy shine on architectural renderings

#249

Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also.

Especially in the age of AI tools, I also thought about this a few times. The current idea I have is something like a parking meter. Every expensive transaction (like calling a model) would subtract from the money pool, and every visitor could see how much is still left in the pool. In addition, a list of the top 5 donors with their amounts might improve the group dynamic (like on pay-what-you-want pages like humbleb…

This won't work when the meter is at zero due to human psychology. New visitors will say: "no one subsidized my experience (indeed I don't even know what $thing does) but wants me to subsidize $thing for others".

The whole "subsidize for other visitors" concept is weaker than "pay ".

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