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A WebGL game where you deliver messages on a tiny planet

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261–270 of 350 posts

Re: A WebGL game where you deliver messages on a tiny planet

#261

I can echo everyone here in saying the graphics of the game and the execution is fantastic. The keyboard controls on desktop and the thumb control on mobile works great. This got me very excited about the future! Can’t imagine the amount of effort that would have gone in this. One additional input, although I could play it well on the desktop - the mobile gameplay made me a tad nauseous. I am someone prone to nausea…

One thing I found is the field of view is much better in landscape orientation on my phone than portrait. Still a little small but not nearly as bad.

It's perfect on the almost square-ish main screen of a foldable.

In fact, it's the best looking game experience on a foldable I've seen so far (most games are designed for either mobile or tablet form factor, and can't quite handle the in-between). And it's cool how you can just fold or unfold the device on the fly, and the game just adapts without anything more noticeable than the camera pivoting a bit if needed to keep the character on-screen. No stutter, no half-second pause for UI to realign, not even perspective change.

EDIT: I just realized it's probably not a mobile-specific thing, and sure enough, on a desktop you can just resize your browser window to see this.

Re: A WebGL game where you deliver messages on a tiny planet

#262

One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…

This is impressive but I don't get it. All that work and you have a game written in JS of all things. Why not write it in a desktop language und port it to JS. Now this will always need a browser to run, feels like a waste of time to me.

[deleted]

Re: A WebGL game where you deliver messages on a tiny planet

#263
post #74

I spent more time enjoying the graphics and style than actually playing. it runs so well on a mobile device, I've never seen something like this. as for the game itself, I couldn't understand how to deliver the messages.

I was very surprised that it worked perfectly in my 10-year old notebook. Normally, nothing this fancy is playable in a web browser for me. The CPU was about 20% (I only have two cores, 4 threads).

Re: A WebGL game where you deliver messages on a tiny planet

#264
post #8

The font? The art style? The fluidity on a mobile device? It's fantastic. I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos. Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like J…

> The fluidity on a mobile device? It's fantastic.

Said more about it here[0] already, but the game works perfectly on a foldable and takes the folding/unfolding in stride, without breaking a sweat. You can also see it on desktop by resizing your browser window to change size and aspect ratio (it's probably the same code paths handling it anyway).

Given how almost all mobile and web games I played manage to get this scenario wrong in some way, I applaud the authors for making all the right choices.

--

[0] - https://news.ycombinator.com/item?id=45403407

Re: A WebGL game where you deliver messages on a tiny planet

#265

One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…

This is impressive but I don't get it. All that work and you have a game written in JS of all things. Why not write it in a desktop language und port it to JS. Now this will always need a browser to run, feels like a waste of time to me.

> Now this will always need a browser to run, feels like a waste of time to me.

As opposed to creating binaries for every platform and be subject to every possible store scrutiny on Android, iOS, Windows, Mac?

That not a waste of time for sure.

What am I ever reading?

Re: A WebGL game where you deliver messages on a tiny planet

#267

i can't find the mountain temple :(

Finally found it. In the Main Square you go down that side street where the guy is standing next to his scooter. Then you turn left through the gate and there is a little rocky outcropping there where the temple is.

Re: A WebGL game where you deliver messages on a tiny planet

#269
post #8

The font? The art style? The fluidity on a mobile device? It's fantastic. I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos. Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like J…

I played for a few minutes. I wasn't able to deliver packages either.

If you find a guy in a cave, you're on to your first delivery.

Re: A WebGL game where you deliver messages on a tiny planet

#270
post #28

Beautiful. Plays super smoothly on Firefox with NoScript, uBlock Origin and many other privacy extensions. But it lacks a player tutorial IMHO.

So does life. Just jump on in, try your best, make some discoveries, and have fun

In other words: it's the journey not the destination.
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