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DOOM CAPTCHA

doom-captcha.vercel.app

261–270 of 292 posts

Re: DOOM CAPTCHA

#261

I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.

[deleted]

Re: DOOM CAPTCHA

#262

+100 for technical chops, -100 for usability. +10 for the trip down memory lane, and the self-realization that I now suck at playing video games.

This is the secret level (E1M9) that you'd normally encounter after E1M3. By this point in the regular progression you'd have found a shotgun, chaingun, rocket launcher, and probably some armor. Starting this level with just a pistol (and it looks like maybe U-V or Nightmare difficulty) is just begging for a buttwhipping.

This is why I like Doom and Doom II, you can just level skip to a level on Ultra Violence and just start blasting, It's good for a quick game compared to War Craft 2.

E1M5, E1M7 are also good levels to skip to on Ultra Violence and start blasting, Using respawn on Ultra Violence also makes it interesting for E1M5 and E1M7.

Re: DOOM CAPTCHA

#263

Earlier quoted context omitted.

In Doom, are strafe, and it works here too.

I was able to do it without this, but this made it much easier. However, it would be much better if the strafing keys were on the left side of the keyboard. You can bunch your hands together and use your left hand for , and space, but it's awkward.

They are, kinda. The default Doom keybinds have ctrl as the fire key, space as the "use" key, and alt as a modifier that turns left/right arrows into strafing. So when you play like that, your left and right hands are separated.

Re: DOOM CAPTCHA

#267
Do you have a version that requires more kills?

At 20 or so it would be a useful admin login challenge.

To make it less hackable it could perhaps submit which monsters were killed and/or the time between kills or some other pattern. If the set roughly matches the previous attempts it could make for quite the challenge to brute force.

The "hackers" are already complaining that the challenge is to much for them :p I think you are onto something.

Re: DOOM CAPTCHA

#268

I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.

That isn't cheesing it, given those start conditions. That is a standard tactic when you only have the pistol (or are too low in ammo for other weapons). The pistol is crazy accurate in these games so you can pick enemies of from afar with a few shots each, and in this case they are firing shotguns which are very ineffective at long range (the game stimulates them as having unrealistically wide pellet spread, so even…

Do you remember the early "bug" in HL2 where you could bind shoot to mouse wheel up, then flick the wheel to magdump the pistol and blast anything? Good times :)

Re: DOOM CAPTCHA

#270

without idkfa and iddqd I cannot pass. Its the strive left/right thats missing for me (not sure if that was in the original version actually), but it really throws me off that I need to use arrows and not asdw.

The original was arrows, not WASD. You hold alt + left/right to strafe.
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