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GTA 5 source code leaks online

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Re: GTA 5 source code leaks online

#261
post #166
post #162

Earlier quoted context omitted.

Give it time and there will be private servers for the modded client

There are already private servers. There are whole communities built up around role playing in bootleg GTA 5 servers.

Rockstar bought the developers of the private server software out and integrated them into their teams, presumably for GTA 6.

Re: GTA 5 source code leaks online

#262

Earlier quoted context omitted.

Why re release my 2008 game as a remaster in 2023 if Sven in Sweden already patched the (open) source with QOL changes and provided higher texture mods. It does cut on future dumb re releases :)

They filed a lawsuit against the engineers behind the reverse engineering of GTA III/VC who published their work on GitHub. To strengthen their own legal position and to combat the obvious argument that "You abandoned this and had no intention to profit further from it", Rockstar/Take-Two paid for the quickest, dirtiest, shoddiest port that was put out within a month of their lawsuit being filed: https://en.wikipedia…

It's rather the other way around, they'd been working on the remasters for a while and were completely blindsided by the publishing of the re3 / reVC source code, which promised to be a better option than their own remasters could be. This scared them shitless and led to the lawsuit.

Re: GTA 5 source code leaks online

#267

Earlier quoted context omitted.

You already have the login and database systems though. And who cares if someone mods or hacks the game; you were going to abandon it. If people are still having fun, you've added some incremental happiness to the world. If an OS vendor breaks your game that you otherwise would've abandoned, that sounds like something the users should take up with the OS vendor (really, it's something the users should take up with th…

So you want the unsupported, unmanaged, not monitored game server - that will get hacked - access to the credentials database that holds emails, password, names, addresses and possibly payment details? You also want users to contact the the OS devs when their old, unmanaged, not updated game no longer works? Or you want the users not to install important security updates because they want to play one old game? None o…

Why would a game server database have payment details or passwords or PII? That's insane to start. It's a video game server, not a bank. It shouldn't have anything important on it. Even auth is handled by platforms/stores (which are maintained) for some time now, right? So the actual game servers just receive tokens for the user?

> Or you want the users not to install important security updates because they want to play one old game?

If the OS vendor is releasing patches that break user programs, then yes. This anti-customer attitude of move fast and break (other people's) things (without their consent) needs to die.

Historically, games were designed so that you very much could just spin up a VM and host it. Has that competence been lost? I'm not seeing why things aren't designed to continue working. It's not difficult to do.

Re: GTA 5 source code leaks online

#268

Earlier quoted context omitted.

So you want the unsupported, unmanaged, not monitored game server - that will get hacked - access to the credentials database that holds emails, password, names, addresses and possibly payment details? You also want users to contact the the OS devs when their old, unmanaged, not updated game no longer works? Or you want the users not to install important security updates because they want to play one old game? None o…

Why would a game server database have payment details or passwords or PII? That's insane to start. It's a video game server, not a bank. It shouldn't have anything important on it. Even auth is handled by platforms/stores (which are maintained) for some time now, right? So the actual game servers just receive tokens for the user? > Or you want the users not to install important security updates because they want to p…

You want separate logins to purchase dlc?

You also now want the current login severs to continue to support the old game logins and handle auth for them? So we're still supporting the old game, still maintaining it.

These old unmaintained, unmanaged servers you want to run get hacked they distribute malware to your users. Whoops, the hosting provider finds out, the business account gets locked, now nothing works.

They get hacked a different way, they start mining bitcoin, your hosting provider finds out and locks the business account, whoops, now nothing works.

They get hacked a different way, they intercept the api calls to the auth servers. They use the auth tokens to break into people's main accounts, use that for phishing attacks, steal millions of dollars. Whoops.

>it's not difficult to do.

That's the point you don't get. It is difficult. Standards change, security changes, things NEED updating or things go wrong, people lose confidence in you, you dont make any money and you go out of business.

Spin up an old version of minecaft on an old version of Linux, see how long it lasts before it all goes wrong.

Re: GTA 5 source code leaks online

#269
post #166
post #162

Earlier quoted context omitted.

Give it time and there will be private servers for the modded client

There are already private servers. There are whole communities built up around role playing in bootleg GTA 5 servers.

For context, one of these is FiveM[0], which is very popular (and if anything, a lot better than the official Online in many ways.)

[0]: https://fivem.net/

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