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Developer tools to create spatial experiences for Apple Vision Pro

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261–270 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#261
post #99
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

The presumption, from an investing standpoint anyway, is that working on this version will give you a first mover advantage for a V2 in two years that will have slightly upgraded chips, similar display, and cost half as much.

It's NOT going to cost $1,750 in 2026. Not going to happen before a Macbook Air is sold for $600.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#262
post #43

Piano lessons. I’m genuinely excited for piano lessons on this thing.

Have been taking piano lessons for almost a decade now (very committed), I can tell you most piano teachers are not going to care about this kind of gimmicks. Most teachers don't even want to bother with online lessons over Zoom or whatever -- you either go to their home for lessons on a real acoustic piano or you don't have lessons. Only the most eccentric teacher is going to spend $3.5K on this toy and expect their student to do so as well.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#263
post #43

Piano lessons. I’m genuinely excited for piano lessons on this thing.

Already available on other platforms like Quest via apps like PianoVisiom. https://youtu.be/kLQsUIS01nM

This looks horrible to anyone who had some formal training in (any) music instrument. And no serious teacher will look at this thing, at all.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#264
post #43

Piano lessons. I’m genuinely excited for piano lessons on this thing.

I'm working on AI piano lessons right now (extremely rough landing page at https://trebel.la/ while I work on the core tech). I am drooling at the idea of integrating with this thing one day...

"Once you're comfortable with the melody"

My teacher literally would spend one hour with me on one page of sheet music to ensure I can play the notes evenly with the correct dynamics. He could hear the tiniest hesitation I have, and then come up with specific methods to help me practice that part. That is why I don't think any of such software, AI or not, actually knows how to teach piano, and I doubt they ever will.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#265
post #181

Updated resources on June 21st: - SDK on Xcode 15 beta 2: https://developer.apple.com/download/all/?q=xcode%2015 - Developer documentation - visionOS: https://developer.apple.com/documentation/visionos/ - Plan your visionOS app: https://developer.apple.com/visionos/planning/ - Human Interface Guideline - Designing for visionOS: https://developer.apple.com/design/human-interface-guideline... - Apple Design Resources -…

If I follow correctly, it seems they removed the $99 developer registration fee? Smart move, to maximize the number of app ideas generated for the launch.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#266

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

I’ve never seen an AR/VR usecase that interested me, but if this thing turns out to be a decent replacement for external monitors I’d probably buy one. I travel a lot for work and the laptop on the shitty hotel desk setup is a major drag.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#267
post #181

Updated resources on June 21st: - SDK on Xcode 15 beta 2: https://developer.apple.com/download/all/?q=xcode%2015 - Developer documentation - visionOS: https://developer.apple.com/documentation/visionos/ - Plan your visionOS app: https://developer.apple.com/visionos/planning/ - Human Interface Guideline - Designing for visionOS: https://developer.apple.com/design/human-interface-guideline... - Apple Design Resources -…

If I follow correctly, it seems they removed the $99 developer registration fee? Smart move, to maximize the number of app ideas generated for the launch.

they’ve removed that for a while if you just want to develop locally, and are OK with apps expiring every 7 days unless you republish with an online check in.

You still need to pay for more advanced features, and to publish your app.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#268
post #245
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

> there will be less than a few hundred thousand users next year A few hundred thousand users with a massive amount of disposable income.

Agreed, and any app that's genuinely good will be purchased by a high percentage of early adopters.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#269
post #144
post #43

Piano lessons. I’m genuinely excited for piano lessons on this thing.

A good keyboard and many great apps to learn are far cheaper. And will have tactile feedback. I'm.... curious what you expect this to bring to it?

This would still have tactile feedback because you would still be playing a piano. Imagine things like scales being overlaid in a different color where your fingers are supposed to go. Maybe if you hit the wrong key it would flash red. There's all kinds of things you could do.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#270

Earlier quoted context omitted.

The point isn't paying to publish apps, the point is that you can't hack into it if this is anything like iOS. If this runs a version of iOS, we can't access the code that is running in it, we can't open a terminal, we can't use our programing language of choice. We can't use the actual device for building anything hacker related by itself. We can make apps for it using an actual PC made for building, but only if it…

You can definitely hack iOS all you want to, use private APIs, do all sorts of things that are against the App Store rules, run it on your own device and publish the code to GitHub to let other hackers compile it and run it from source. iPhone enthusiasts Stephen Hackett (his real name), hack into pre-release versions of iOS all of the time to see how it’s running from their computer. Even that 1986 6th grade hacker…

Great comment and replies. Thank you.
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