I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…
The presumption, from an investing standpoint anyway, is that working on this version will give you a first mover advantage for a V2 in two years that will have slightly upgraded chips, similar display, and cost half as much.
Developer tools to create spatial experiences for Apple Vision Pro
261–270 of 510 posts
Re: Developer tools to create spatial experiences for Apple Vision Pro
#262Piano lessons. I’m genuinely excited for piano lessons on this thing.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#263Piano lessons. I’m genuinely excited for piano lessons on this thing.
Already available on other platforms like Quest via apps like PianoVisiom. https://youtu.be/kLQsUIS01nM
Re: Developer tools to create spatial experiences for Apple Vision Pro
#264Piano lessons. I’m genuinely excited for piano lessons on this thing.
I'm working on AI piano lessons right now (extremely rough landing page at https://trebel.la/ while I work on the core tech). I am drooling at the idea of integrating with this thing one day...
My teacher literally would spend one hour with me on one page of sheet music to ensure I can play the notes evenly with the correct dynamics. He could hear the tiniest hesitation I have, and then come up with specific methods to help me practice that part. That is why I don't think any of such software, AI or not, actually knows how to teach piano, and I doubt they ever will.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#265Updated resources on June 21st: - SDK on Xcode 15 beta 2: https://developer.apple.com/download/all/?q=xcode%2015 - Developer documentation - visionOS: https://developer.apple.com/documentation/visionos/ - Plan your visionOS app: https://developer.apple.com/visionos/planning/ - Human Interface Guideline - Designing for visionOS: https://developer.apple.com/design/human-interface-guideline... - Apple Design Resources -…
Re: Developer tools to create spatial experiences for Apple Vision Pro
#266To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...
Re: Developer tools to create spatial experiences for Apple Vision Pro
#267Updated resources on June 21st: - SDK on Xcode 15 beta 2: https://developer.apple.com/download/all/?q=xcode%2015 - Developer documentation - visionOS: https://developer.apple.com/documentation/visionos/ - Plan your visionOS app: https://developer.apple.com/visionos/planning/ - Human Interface Guideline - Designing for visionOS: https://developer.apple.com/design/human-interface-guideline... - Apple Design Resources -…
If I follow correctly, it seems they removed the $99 developer registration fee? Smart move, to maximize the number of app ideas generated for the launch.
You still need to pay for more advanced features, and to publish your app.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#268I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…
> there will be less than a few hundred thousand users next year A few hundred thousand users with a massive amount of disposable income.
Re: Developer tools to create spatial experiences for Apple Vision Pro
#269Piano lessons. I’m genuinely excited for piano lessons on this thing.
A good keyboard and many great apps to learn are far cheaper. And will have tactile feedback. I'm.... curious what you expect this to bring to it?
Re: Developer tools to create spatial experiences for Apple Vision Pro
#270Earlier quoted context omitted.
The point isn't paying to publish apps, the point is that you can't hack into it if this is anything like iOS. If this runs a version of iOS, we can't access the code that is running in it, we can't open a terminal, we can't use our programing language of choice. We can't use the actual device for building anything hacker related by itself. We can make apps for it using an actual PC made for building, but only if it…
You can definitely hack iOS all you want to, use private APIs, do all sorts of things that are against the App Store rules, run it on your own device and publish the code to GitHub to let other hackers compile it and run it from source. iPhone enthusiasts Stephen Hackett (his real name), hack into pre-release versions of iOS all of the time to see how it’s running from their computer. Even that 1986 6th grade hacker…