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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#261

Earlier quoted context omitted.

I suspect they do a lot to make you think you are the captain though to help get you to sell.

And I bet some nice fat clause in the contract that prevents him from creating a new (and even better) VR headset?

Probably for some time

Re: Facebook account now required to login to Oculus devices

#262
post #47

Earlier quoted context omitted.

We see this time and again but ... you SOLD, you're not the captain anymore. If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(

I suspect they do a lot to make you think you are the captain though to help get you to sell.

They usually follow through for some amount of time. This is because it takes time to figure out how they are going to absorb you. If they changed everything on day 1 it would be a cluster fuck. A simple example would be if Orcl bought a company that was 100% on SAP for financials. If all your SAP people walk out the door the first week how are you going to file the next quarter financials. So they claim that nothing is going to change and that the SAP people have nothing to worry about.

Re: Facebook account now required to login to Oculus devices

#263
post #140
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…

The people here are very on point and no doubt said the same thing in 2014 if they were privacy minded at the time. Most are under no delusion that "we will not do _______ , either now, or in the future" as empty promises. They were right then and they're right now. Facebook has obviously been in the business of selling its users out from the very beginning and no one who lives in this reality would have accepted such a promise from them as anything other than a nicety.

Re: Facebook account now required to login to Oculus devices

#264

Earlier quoted context omitted.

Then he shouldn't have been CEO. Sorry, but that title comes with a bunch of responsibilities, both to your shareholders, your team and your customers/users.

He wasn't, at the time of the sale.

Fair enough, even so, as founder non-CEO you have even less standing to make such claims, and at that level you don't get to claim innocence. Incidentally, he then started a defense contractor, also not something where 'naive' is a pre on your resume. I don't know what the share division was at the time, but I am going to assume here that Iribe served at the pleasure of Luckey.

In the end it is nitpicking; the effect is much the same.

Re: Facebook account now required to login to Oculus devices

#265
post #52

What happens if you were banned from Facebook (for example political censorship or other possible reasons I can't think of off the top of my head)? Is your Oculus device bricked and useless? I'm a fan of Oculus, but this is a bit of a turn off. But I guess if Apple makes their own VR headset, they probably require an Apple account but Apple isn't really a social network so feel less of a risk, same for Microsoft's Mi…

This creates a chilling effect which puts my first ammendment rights at risk as an American, and it should be (and probably is if anyone actually bothered to correctly interpret the law anymore) illegal.

Facebook is a private corporation. The first amendment has no bearing on how Facebook decides to operate their business.

Re: Facebook account now required to login to Oculus devices

#266

Earlier quoted context omitted.

The same thing applies to the gullible idealists that believe in B-Corporations

Can you unpack that a bit?

I assumed that the B in b-corp stands for bullshit, but I checked. And the explanation is bullshit (label given to some companies which claim to care about stuff that matters), so unfortunately I was right and so was vmception: you can't believe in stuff because it's certified.

Re: Facebook account now required to login to Oculus devices

#267

So how do I get my money back, since my Oculus Rift is now completely useless to me unless I allow myself to be spied on? I purchased these devices with the promise that I would not need a Facebook account, and I do not have one..

You can't, because you can continue to use your device without a Facebook account for two years... which just so happens to be the statutory warranty period in the EU.

How convenient... At least I made it a point to only purchase VR games from Steam.

Re: Facebook account now required to login to Oculus devices

#269
post #229

Earlier quoted context omitted.

At least on Mac, Steam doesn't stick around when you close it. I never understood the PC love for when you close apps have them simply stay resident around in the lower right taskbar. Opening is an active choice.

Having to wait for Steam to open and log you in every time you want to launch a game sucks, plus keeping it open in the background lets you keep games up-to-date, lets you use the chatroom features, and some other stuff. The good thing about Steam, which makes it good software in my opinion, is that you can easily customize it and turn features off, and nothing really gets forced down your throat. It's almost like Va…

> The good thing about Steam, which makes it good software in my opinion, is that you can easily customize it and turn features off, and nothing really gets forced down your throat. It's almost like Valve feels they actually have to make an effort to keep you as a customer. Compare that to anything from the tech giants.

If there's a way to turn off most of the recent UI updates I'd love to know how.

Re: Facebook account now required to login to Oculus devices

#270
post #140
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…

No.

This development was trivially predictable right when Facebook acquired Oculus. Which is why I bought Vive instead.

You don't need to be a genius to see stuff like this ahead of time. All you have to do is refuse to be gaslit and be honest about the high-level drivers of corporate decision-making.

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