Earlier quoted context omitted.
I suspect they do a lot to make you think you are the captain though to help get you to sell.
And I bet some nice fat clause in the contract that prevents him from creating a new (and even better) VR headset?
Facebook account now required to login to Oculus devices
261–270 of 1001 posts
Re: Facebook account now required to login to Oculus devices
#262Earlier quoted context omitted.
We see this time and again but ... you SOLD, you're not the captain anymore. If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(
I suspect they do a lot to make you think you are the captain though to help get you to sell.
Re: Facebook account now required to login to Oculus devices
#263Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…
Re: Facebook account now required to login to Oculus devices
#264Earlier quoted context omitted.
Then he shouldn't have been CEO. Sorry, but that title comes with a bunch of responsibilities, both to your shareholders, your team and your customers/users.
He wasn't, at the time of the sale.
In the end it is nitpicking; the effect is much the same.
Re: Facebook account now required to login to Oculus devices
#265What happens if you were banned from Facebook (for example political censorship or other possible reasons I can't think of off the top of my head)? Is your Oculus device bricked and useless? I'm a fan of Oculus, but this is a bit of a turn off. But I guess if Apple makes their own VR headset, they probably require an Apple account but Apple isn't really a social network so feel less of a risk, same for Microsoft's Mi…
This creates a chilling effect which puts my first ammendment rights at risk as an American, and it should be (and probably is if anyone actually bothered to correctly interpret the law anymore) illegal.
Re: Facebook account now required to login to Oculus devices
#266Earlier quoted context omitted.
The same thing applies to the gullible idealists that believe in B-Corporations
Can you unpack that a bit?
Re: Facebook account now required to login to Oculus devices
#267So how do I get my money back, since my Oculus Rift is now completely useless to me unless I allow myself to be spied on? I purchased these devices with the promise that I would not need a Facebook account, and I do not have one..
You can't, because you can continue to use your device without a Facebook account for two years... which just so happens to be the statutory warranty period in the EU.
Re: Facebook account now required to login to Oculus devices
#268‘ Please log in to your national ID account before turning on your vehicle. ‘
Re: Facebook account now required to login to Oculus devices
#269Earlier quoted context omitted.
At least on Mac, Steam doesn't stick around when you close it. I never understood the PC love for when you close apps have them simply stay resident around in the lower right taskbar. Opening is an active choice.
Having to wait for Steam to open and log you in every time you want to launch a game sucks, plus keeping it open in the background lets you keep games up-to-date, lets you use the chatroom features, and some other stuff. The good thing about Steam, which makes it good software in my opinion, is that you can easily customize it and turn features off, and nothing really gets forced down your throat. It's almost like Va…
If there's a way to turn off most of the recent UI updates I'd love to know how.
Re: Facebook account now required to login to Oculus devices
#270Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…
This development was trivially predictable right when Facebook acquired Oculus. Which is why I bought Vive instead.
You don't need to be a genius to see stuff like this ahead of time. All you have to do is refuse to be gaslit and be honest about the high-level drivers of corporate decision-making.