SHA256 hash for anyone got the file: 46ffb7f65944d4aaf97fd1eb8718be2dcd1ede71d38228bf126d25cf4f100e7b 3.31GB no_pass_gtav_source.zip 76f50dd98da88ec574b6c2800193f3579e588073fd05f18190313af2cfbb6bf3 4.33GB GTAVSP.7z (Pass: Mi76#b>9mRed)
GTA 5 source code leaks online
251–260 of 271 posts
Re: GTA 5 source code leaks online
#252[dead]
Re: GTA 5 source code leaks online
#253[dead]
Re: GTA 5 source code leaks online
#254[dead]
Re: GTA 5 source code leaks online
#255[dead]
Re: GTA 5 source code leaks online
#256SHA256 hash for anyone got the file: 46ffb7f65944d4aaf97fd1eb8718be2dcd1ede71d38228bf126d25cf4f100e7b 3.31GB no_pass_gtav_source.zip 76f50dd98da88ec574b6c2800193f3579e588073fd05f18190313af2cfbb6bf3 4.33GB GTAVSP.7z (Pass: Mi76#b>9mRed)
can you tell why 7zip is showing password error again and again
Re: GTA 5 source code leaks online
#257Re: GTA 5 source code leaks online
#258Earlier quoted context omitted.
This news is from the same 2022 leak, for some reason it is just getting coverage again now.
It's getting coverage because the GTAV source and assets weren't publicly leaked until now. The hack was in 2022, but AFAIK nobody but a select few had access to the stolen data.
Re: GTA 5 source code leaks online
#259Earlier quoted context omitted.
But what I'm saying is why do they need to install updates? If the only open port is your software, who cares if curl or ssh or whatever is out of date. Worst case, you shut it down if it ever does get compromised, and there was nothing anyone could do with that machine because it was underpowered and firewalled to only allow incoming connections on your game port and no outgoing connections. Unless there's an exploi…
Because that's not how videogames in 2023 (or the past ~decade plus) have worked. You need, at a very minimum: — login system that also works with consoles — persistence for users stats (maybe not for some kinds of games) — matchmaking service (which really wants a persistence system for SBMM) — make sure your systems aren't actively being exploited (you don't want to accidentally run a botnet) — make sure nobody is…
Basically, unless someone takes control of your servers or other players, if the alternative is to shut it down, why not just leave as-is and not maintain/support it? If an impactful exploit is found, then shut it down. Preemptively shutting it down because the experience might degrade is silly; shutting it down will definitely break it.
Re: GTA 5 source code leaks online
#260Earlier quoted context omitted.
Because that's not how videogames in 2023 (or the past ~decade plus) have worked. You need, at a very minimum: — login system that also works with consoles — persistence for users stats (maybe not for some kinds of games) — matchmaking service (which really wants a persistence system for SBMM) — make sure your systems aren't actively being exploited (you don't want to accidentally run a botnet) — make sure nobody is…
You already have the login and database systems though. And who cares if someone mods or hacks the game; you were going to abandon it. If people are still having fun, you've added some incremental happiness to the world. If an OS vendor breaks your game that you otherwise would've abandoned, that sounds like something the users should take up with the OS vendor (really, it's something the users should take up with th…
You also want users to contact the the OS devs when their old, unmanaged, not updated game no longer works? Or you want the users not to install important security updates because they want to play one old game?
None of what you've said really makes sense in the the enterprise IT world. AS it's already been previously stated to you, you can't just spin up a VM and host your game on it, it just doesn't work like that. There are plenty of valid reasons for that in the thread already.