Maybe the Apple cut is too high, but I don't think it's unreasonable for them to take some cut. They are providing the distribution platform to get your app to millions of users, it's not free for them to provide that service. They have their own server, bandwidth and employee costs too.
Epic direct payment on mobile
251–260 of 371 posts
Re: Epic direct payment on mobile
#252Earlier quoted context omitted.
I can install software from other sources just fine. Doesn't have to be the same software. But why is having the Epic store such a problem?
You seem to be moving the goalposts here. > Epic has no "walled garden". Epic is explicitly a walled garden regarding the games it has paid to be exclusive within that walled gardren (Permanently or temporarily). > The PC is an open platform. An iPhone is not. You are conflating hardware / software here. PC hardware is an open platform. The software is running on it is not necessarily. You could be running Linux or W…
No, you are.
>Epic is explicitly a walled garden regarding the games it has paid to be exclusive within that walled gardren (Permanently or temporarily).
That doesn't make the PC a walled garden. And we compare PC with iPhones here. Not Apple Appstore vs. Epicstore.
Re: Epic direct payment on mobile
#253Earlier quoted context omitted.
> I want an ecosystem that works and I can rely on including knowing that little to no one can side load a malicious application onto the device. I don't understand this, can you explain why? As long as you don't sideload on your own phone, why would having the option be a problem?
When you're stuck being the "computer person" in a family, it means you need to manage things like people's laptops that have somehow associated .exe files with MS Word or a game suddenly starting in the background and making a bunch of noise on Android (I've dealt with these first-hand). There's a market for devices that give power users some access, but not so much they can cause problems. Right now, I somewhat sel…
The things you can do with the phone are already more dangerous and hazardous than say, manually approved, developer-mode sideloading.
Following this logic, why is the phone even allowed to get phone calls from non-Apple approved numbers?, or mail from non-Apple approved email addresses?
Like at what point does this logic actually stop, because for someone who somehow manages to install malware after having to tap on some arcane menu seven times in a row every service on that phone is a minefield
Re: Epic direct payment on mobile
#254Earlier quoted context omitted.
If they take Fortnite down though, it's an open and shut antitrust case: Because even our broken antitrust law in the US understands consumers getting higher prices because of monopolies. This is why Epic is so loudly showcasing the price savings of bypassing Apple. If Apple takes down Fortnite here, the DOJ takes down the App Store.
I think Apple's argument would be it's industry standard. Steam, Apple, Google all do this. Even the Epic store takes a cut, although much lower, but that's a case in Apple's favor (market competition).
And if Apple prevents Epic from selling direct with a much lower processing fee (note the 20% price cut is similar to the 30%/12% difference between their store fees), Apple is directly preventing competition that would lower prices for consumers.
Re: Epic direct payment on mobile
#255This puts Apple in a very tough spot. Last week, Tim Cook was questioned in an antitrust hearing re: Apple's anticompetitive practices (along with Jeff Bezos, Mark Zuckerberg, and Sundar Pichai). The spotlight is already pointing right at them, so any move they make here is going to be noticed by lawmakers. If they remove Fortnite from the App Store, Apple will probably be seen as the bad guy. After all, Epic is not…
As a user, I'm torn. I want to see enough pressure put on Apple that their app store cut is reduced, and ideally (though somewhat unrelated to this) the store experience for users improves. But I definitely don't want to see more stores or payment methods for digital goods on my i-devices.
Re: Epic direct payment on mobile
#256Earlier quoted context omitted.
by this logic the ISP should also get a cut, which is ridic
you're already paying ISPs effectively a monthly subscription for the bandwidth, employees, and Apple is no doubt also paying ISPs for their outbound traffic. so absolutely not.
Re: Epic direct payment on mobile
#257Earlier quoted context omitted.
As a user, I'm torn. I want to see enough pressure put on Apple that their app store cut is reduced, and ideally (though somewhat unrelated to this) the store experience for users improves. But I definitely don't want to see more stores or payment methods for digital goods on my i-devices.
I have no problems paying through a wide variety of payment processors on the web: Shopify, Stripe, PayPal, Braintree, Amazon, whatever. What’s the concern? All cards are zero liability, and you should be checking your statements anyway due to fraud risks.
Re: Epic direct payment on mobile
#258Finally someone stands up to the monopolists!
Right, another monopolist trying to fill their garden. Epic is literally buying the companies behind long established games, removing game support for alternative OSes, and eventually only allowing access from "the epic store". No matter who wins between Epic and Apple human people lose. They're both walled garden monopolists.
Re: Epic direct payment on mobile
#259Earlier quoted context omitted.
Sorry but I'm not sure you understand how sideloading works on Android. You have to enable it explicitly for any app you want to sideload from (eg. your browser for a downloaded app, or an alternative app store like F-Droid). Afterwards, every app installation still needs to be manually approved and thus cannot be done hidden in the background. Seems pretty safe to me while still allowing more freedom to power users.
...and then a ton of apps decide "screw the app store, I'm going solo!" and people start enabling sideloading so they can try those apps, then sideloading becomes normalized and malware starts to spread without Apple having the ability to prevent it. Users who have issues with apps start hitting up Apple's support lines, and they start getting pissed off when Apple says "Sorry we can't help you, go talk to the develo…
It's not clear to me that what you're describing is actually a problem that happens.
Re: Epic direct payment on mobile
#260Earlier quoted context omitted.
> Does this mean Epic will start allowing users of the Epic Games Store on PC to directly pay game developers and bypass the EGS cut? Are you asking whether Epic will start "allowing" people to buy PC games via direct purchase or steam or twitch or GOG the way they've been doing for decades?
No, I'm asking if they will allow people to buy digital PC titles on EGS via direct purchase to the developer and bypass the percentage EGS takes. People are bringing up digital currency or IAP, but if Epic is arguing for 'direct payments in all apps', why would this be limited solely to digital currency and not the digital item itself?