Live data from Hacker News

Epic direct payment on mobile

epicgames.com

251–260 of 371 posts

Re: Epic direct payment on mobile

#251

Maybe the Apple cut is too high, but I don't think it's unreasonable for them to take some cut. They are providing the distribution platform to get your app to millions of users, it's not free for them to provide that service. They have their own server, bandwidth and employee costs too.

If this was Microsoft Windows I am sure you would have your pitchforks ready. Just rephrase your statement with Windows and you'd see the absurd of your statement.

Re: Epic direct payment on mobile

#252
post #35

Earlier quoted context omitted.

I can install software from other sources just fine. Doesn't have to be the same software. But why is having the Epic store such a problem?

You seem to be moving the goalposts here. > Epic has no "walled garden". Epic is explicitly a walled garden regarding the games it has paid to be exclusive within that walled gardren (Permanently or temporarily). > The PC is an open platform. An iPhone is not. You are conflating hardware / software here. PC hardware is an open platform. The software is running on it is not necessarily. You could be running Linux or W…

>You seem to be moving the goalposts here.

No, you are.

>Epic is explicitly a walled garden regarding the games it has paid to be exclusive within that walled gardren (Permanently or temporarily).

That doesn't make the PC a walled garden. And we compare PC with iPhones here. Not Apple Appstore vs. Epicstore.

Re: Epic direct payment on mobile

#253

Earlier quoted context omitted.

> I want an ecosystem that works and I can rely on including knowing that little to no one can side load a malicious application onto the device. I don't understand this, can you explain why? As long as you don't sideload on your own phone, why would having the option be a problem?

When you're stuck being the "computer person" in a family, it means you need to manage things like people's laptops that have somehow associated .exe files with MS Word or a game suddenly starting in the background and making a bunch of noise on Android (I've dealt with these first-hand). There's a market for devices that give power users some access, but not so much they can cause problems. Right now, I somewhat sel…

>When you're stuck being the "computer person" in a family, it means you need to manage things like people's laptops that have somehow associated .exe files with MS Word or a game suddenly starting in the background and making a bunch of noise on Android (I've dealt with these first-hand).

The things you can do with the phone are already more dangerous and hazardous than say, manually approved, developer-mode sideloading.

Following this logic, why is the phone even allowed to get phone calls from non-Apple approved numbers?, or mail from non-Apple approved email addresses?

Like at what point does this logic actually stop, because for someone who somehow manages to install malware after having to tap on some arcane menu seven times in a row every service on that phone is a minefield

Re: Epic direct payment on mobile

#254

Earlier quoted context omitted.

If they take Fortnite down though, it's an open and shut antitrust case: Because even our broken antitrust law in the US understands consumers getting higher prices because of monopolies. This is why Epic is so loudly showcasing the price savings of bypassing Apple. If Apple takes down Fortnite here, the DOJ takes down the App Store.

I think Apple's argument would be it's industry standard. Steam, Apple, Google all do this. Even the Epic store takes a cut, although much lower, but that's a case in Apple's favor (market competition).

Apple has, in fact, used that argument. However, it also defeated that argument in the hearing: It set the "standard" to begin with, everyone is following them. The entire point of competition is so that other players can choose to come in at a lower price, which is good for consumers.

And if Apple prevents Epic from selling direct with a much lower processing fee (note the 20% price cut is similar to the 30%/12% difference between their store fees), Apple is directly preventing competition that would lower prices for consumers.

Re: Epic direct payment on mobile

#255

This puts Apple in a very tough spot. Last week, Tim Cook was questioned in an antitrust hearing re: Apple's anticompetitive practices (along with Jeff Bezos, Mark Zuckerberg, and Sundar Pichai). The spotlight is already pointing right at them, so any move they make here is going to be noticed by lawmakers. If they remove Fortnite from the App Store, Apple will probably be seen as the bad guy. After all, Epic is not…

As a user, I'm torn. I want to see enough pressure put on Apple that their app store cut is reduced, and ideally (though somewhat unrelated to this) the store experience for users improves. But I definitely don't want to see more stores or payment methods for digital goods on my i-devices.

Why would an additional option be a bad thing? I assume all the apps would move to something similar to what epic is doing: offer apple pay _in addition_ to another option. What is the downside to that other than pressure on apple to reduce their cut to be more competitive?

Re: Epic direct payment on mobile

#256
post #181

Earlier quoted context omitted.

by this logic the ISP should also get a cut, which is ridic

you're already paying ISPs effectively a monthly subscription for the bandwidth, employees, and Apple is no doubt also paying ISPs for their outbound traffic. so absolutely not.

iPhone users already pay for hardware.

Re: Epic direct payment on mobile

#257
post #232

Earlier quoted context omitted.

As a user, I'm torn. I want to see enough pressure put on Apple that their app store cut is reduced, and ideally (though somewhat unrelated to this) the store experience for users improves. But I definitely don't want to see more stores or payment methods for digital goods on my i-devices.

I have no problems paying through a wide variety of payment processors on the web: Shopify, Stripe, PayPal, Braintree, Amazon, whatever. What’s the concern? All cards are zero liability, and you should be checking your statements anyway due to fraud risks.

It's nice to have one part of my life where I don't have to figure out who to ask for a refund if things go sideways, wonder how much of a hassle that'll be, and don't even have to think about whether a transaction is reasonably safe. Do I want that to be my entire life? No. But I'm very, very happy not to have to wade through a shady bazaar to pay for commercial software on my phone and tablet. I've got enough stress navigating private bureaucracy in the entire rest of my life. Having one that's very simple is nice. I don't want it to get less simple.

Re: Epic direct payment on mobile

#258
post #10

Finally someone stands up to the monopolists!

Right, another monopolist trying to fill their garden. Epic is literally buying the companies behind long established games, removing game support for alternative OSes, and eventually only allowing access from "the epic store". No matter who wins between Epic and Apple human people lose. They're both walled garden monopolists.

No, you're wrong. The key difference you're missing is that Epic is not forcing any developers to do anything. They can do whatever they want, but IF and only IF they want some funding they need to sign a deal that benefits both parties. Gamers don't lose anything because they can still play the game, if anything it's better because now the game developer was able to polish or finish a game with the additional funding they have.

Re: Epic direct payment on mobile

#259
post #215

Earlier quoted context omitted.

Sorry but I'm not sure you understand how sideloading works on Android. You have to enable it explicitly for any app you want to sideload from (eg. your browser for a downloaded app, or an alternative app store like F-Droid). Afterwards, every app installation still needs to be manually approved and thus cannot be done hidden in the background. Seems pretty safe to me while still allowing more freedom to power users.

...and then a ton of apps decide "screw the app store, I'm going solo!" and people start enabling sideloading so they can try those apps, then sideloading becomes normalized and malware starts to spread without Apple having the ability to prevent it. Users who have issues with apps start hitting up Apple's support lines, and they start getting pissed off when Apple says "Sorry we can't help you, go talk to the develo…

Is what you're describing common on Android though? Among the Android users I know, nobody seems to ever have installed an app outside of Google Play, and in my case there are only a handful of apps that I have installed outside of Google Play or F-Droid, and they are alpha quality FOSS apps that were only distributed from GitHub.

It's not clear to me that what you're describing is actually a problem that happens.

Re: Epic direct payment on mobile

#260
post #86

Earlier quoted context omitted.

> Does this mean Epic will start allowing users of the Epic Games Store on PC to directly pay game developers and bypass the EGS cut? Are you asking whether Epic will start "allowing" people to buy PC games via direct purchase or steam or twitch or GOG the way they've been doing for decades?

No, I'm asking if they will allow people to buy digital PC titles on EGS via direct purchase to the developer and bypass the percentage EGS takes. People are bringing up digital currency or IAP, but if Epic is arguing for 'direct payments in all apps', why would this be limited solely to digital currency and not the digital item itself?

[deleted]
Post reply on HN