This is really smart move that helps Epic more than you might think. UE4's own tools (which are based around creating environments from existing models, placing actors, and realtime rendering) are WORLDS ahead of common Autodesk modelling tools eg 3DS Max and Maya (which Epic itself uses). UE4 is easy to pick up, but then you have to learn Maya and it becomes a grind. There needs to be something as powerful as Maya w…
There's no real comparison between a game engine and a modeling/animation package. They are built to do very different things. However, it is definitely in Epic's best interest to support a robust and freely available tool for the content creation side of things.
Sure there is.
- UE4 needs to move a viewport around 3D space, so does Maya. UE4 uses game controls. Maya you need to hold down something or tweak it to do that.
- UE4 involves creating and manipulating objects in space for BSP. Maya involves creating and manipulating objects in space for modelling.
Maya has a UI that's 20+ years old with minimal changes. UE4 does not.
> They are built to do very different things.
No, they're built to do different but related things. I'm not sure why you would think that modelling and environment creation are very different. For the purposes of gamedev or archvis, they're both tools to support making the environment. And one is a barely maintained cash cow.