Earlier quoted context omitted.
I am a unionized software developer in media, not games. I helped the game workers at Blizzard unionize and they all spoke of the "passion tax". One reason the "passion tax" is possible for employers is that there seems to be a degree of labor monopsony for the kind of development done by AAA game studios. In this respect it's quite a bit like Hollywood film production in its heyday.
Why do you think passion tax is not applicable in AI research? As that too is a very passion heavy industry at least recently.
GTA 6 Developers Unionize
241–250 of 561 posts
Re: GTA 6 Developers Unionize
#242This is great news, unions not only improve working conditions, but also improve the final product by not having underpaid stressed staff with high turn-over. It's a good sign for the future product quality of any company to see workers unionise.
Really? American cars suck compared to japanese and chinese which are not unionized. What’s an example of a unionized vs non unionized group producing the same thing where unionized is better?
Re: GTA 6 Developers Unionize
#243Earlier quoted context omitted.
Game dev here, have worked on AAA and indie. First off let me get on my high horse and say the engineering in video gaming is generally more complex than the engineering I've done working in big tech. You need a lot more creativity and ingenuity to solve the unusual problems you run into in gaming. From there, as others have said, it's a simple supply and demand issue. Nowadays I am a university professor, nearly eve…
Do you tend to see a high drop out rate or general dissatisfaction from graduates when they come to the realization that making a game is a very different experience than playing the games?
(And in indie it's way worse, it's more like 1% making it one year)
Re: GTA 6 Developers Unionize
#244Can anyone comment on why "big video game" dev pay has lagged "big tech" pay so badly? Ostensibly they are doing remarkably similar engineering problem solving, so why is there such a disparity?
Re: GTA 6 Developers Unionize
#245Earlier quoted context omitted.
> In order for that to change, the market has to increase in size by appealing to a more casual audience, or existing gamers have to pay more. Not something I think most gamers would like. To really drive this point home, the gaming community recently lost their minds when it became clear that this generation of video games were going to retail for ~$90 per game. Never mind that even in the early 90’s an average game…
There's a cool 1990s magazine scan that breaks down the margins for an SNES cartridge: https://www.reddit.com/r/gaming/comments/11140t0/pricebreakd...
29.8%: Retailer's margin
15.1%: Publisher's margin
14.8%: VAT
That's... 92.8%.
Developer's royalty: 4.6%
"Yikes" -me, just now
Re: GTA 6 Developers Unionize
#246Can anyone comment on why "big video game" dev pay has lagged "big tech" pay so badly? Ostensibly they are doing remarkably similar engineering problem solving, so why is there such a disparity?
Not in a sense that it's so good so you don't want to leave, but that other companies are leery of hiring people with the gamedev experience.
Make what you will out of that remark.
Re: GTA 6 Developers Unionize
#247Earlier quoted context omitted.
I trust that you are able to translate yourself https://www.ae.dk/debatindlaeg/2023-05-staerke-fagforeninger...
There are countless counter examples that are obvious. Teacher's unions (hard to fire teachers, poor quality). Transit unions (mandating 2 drivers per subway car, crazy benefits, etc). Auto industry fighting EVs. Sorry, it just doesn't make any sense to make such a broad statement regarding this at all.
Re: GTA 6 Developers Unionize
#248Can anyone comment on why "big video game" dev pay has lagged "big tech" pay so badly? Ostensibly they are doing remarkably similar engineering problem solving, so why is there such a disparity?
It's so bad man. I'm pretty specialized in Windows antivirus/malware dev. Big AAA company leading their anticheats? ~200 and that's PUSHING the band. Generic midsize company doing half the work, 300+, at the big names? 700 TC. Remote, game companies want in person 5 days a week, half the pay, and don't have proper interview timelines. And this is for a really niche skillset, my friend with 7 years experience at 2k is…
Re: GTA 6 Developers Unionize
#249Earlier quoted context omitted.
I trust that you are able to translate yourself https://www.ae.dk/debatindlaeg/2023-05-staerke-fagforeninger...
There are countless counter examples that are obvious. Teacher's unions (hard to fire teachers, poor quality). Transit unions (mandating 2 drivers per subway car, crazy benefits, etc). Auto industry fighting EVs. Sorry, it just doesn't make any sense to make such a broad statement regarding this at all.