Earlier quoted context omitted.
Ok, so your idea is that we will require all companies to release server and client builds, and also the source code as well (?), at some clearly defined point in the future, if they decide to terminate the live service? Will we also require the same of the smart fridge companies? Will we also require the same of companies that don't sell live services, such as toilets?
good idea! we need to give rights to the consumers!
Game publishers respond to Stop Killing Games claim it curtails developer choice
241–250 of 452 posts
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#242If this happened all multiplayer titles would turn F2P. People do not appreciate quite what a narrow path has to be walked by games from an IP standpoint. Code libraries, licensed property, per platform (and platform category) restrictions, general IP restrictions (not showing vehicles being damaged, or UI overlays on certain parts of licensed objects) and so on. This is why in the recent ROG Ally announcement Micros…
how did they do it in the past? If I can put my Tony Hawks cd from the PS2 into a cd player and enjoy all the DRM music, what changed between now and then? If music labels refuse to license out their songs like that, then if this law passes, they're going to have to suck it up and play nice again, else lose customers/publishers.
The choice for licensors was to have the music in the game and available on the cd or not.
For a modern release, DRM music tracks that only play in the game is an option.
We've also learned that the licenses are (or were) often time limited... The publisher can't make new copies after some time, without getting a new license for the audio. Sometimes that's also related to a different format.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#243Earlier quoted context omitted.
Re subscription marketing messaging, totally agree. Re mediocre, ok that's fine. Re the "how", then we arent really talking about anything here. Until there is a how, there is nothing to firmly agree or disagree with, so we have to talk in hypotheticals, which we are, and which is semi valuable. Re making your own, when a company sells you a toilet and it breaks, you fix it yourself or buy a new one. When your 1999 g…
>the small ones will go bankrupt and the big ones will find a loophole. you mean the loop hole that was industry standard before 2000 and a handful of dudes in basements solved?
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#244I feel... uneasy about the idea. Are games art? If so, are you comfortable telling artists what types of art they can create? I know not everyone is going to agree with me here but it feels like a slippery slope.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#245Earlier quoted context omitted.
If the law is that you can't do this, then those terms will just disappear from licencing agreements. It's not like there's a shortage of textures and sounds in the marketplace.
For some things. For others you may not be able to license it. Example: have you seen a street racing game with Toyota’s in it? There’s a reason that Need For Speed games fell off after Most Wanted (original) and it’s because they themselves don’t get total artistic license on their works. And part of the agreements is a reasonable expectation that you will not assist anyone else to violate the agreement - and, the a…
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#246At a macro level, killed games are a good thing for gaming companies. It creates a shortage of playable games so that new games sell and continue to make money. The biggest competitor to the video game industry is movies (Netflix, Disney plus, etc) and past games. Think about it - what does the gaming industry look like 100 years from today? If players can play thousands of high quality games for free, why bother pay…
But they aren’t good for consumers.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#247Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions. They don't want games that last forever, they want to pressure you into constantly buying the next big thing…
This is literally every industry now. Shall we "regulate" all industries to be like this, then? Is that achievable? Shall we require Netflix to release server builds so that you can access their content indefinitely because you paid for a subscription at some point? "That's not what this is about. Ok, where are we heading then?
Actually not Netflix as they just offer a monthly subscription and not individual sales, but _YES_ by all means if I "purchase" (not rent!) a book or movie on Amazon (or anyone else), I'd like that, thank you.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#248I think very few people (outside of the industry - important caveat) are opposed to the stated goals of the initiative: > This initiative calls to require publishers that sell or license videogames to consumers in the European Union [...] to leave said videogames in a functional (playable) state. The concern that I have is that I have no idea what the actual text of the law is going to be. You can look at laws like t…
This vague handwringing isn't any better. None of us know what the law will end up turning into. But we shouldn't let that stop this being addressed properly in our political institutions. That's what they're there for. Also, bringing up the DMCA is sort of rich, since it was always just a vehicle for the biggest content companies in publishing, film, television, music and software to protect their property online. N…
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#249Earlier quoted context omitted.
When you’re licensing content from third parties the more permissive rights you need the more expensive it is. Music is a very good example where it might not even be possible to get a perpetual license. A bunch of games have removed music as their license to it has expired for example. In the context of EOL of a game if you have to provide it for free to owners in perpetuity any third party content, code and so on n…
This seems pretty easy. If the license to the music goes for X years, then build that expiration into the game. After X years, licensed music goes away, and the game is still playable. This is completely in scope of SKG. Everyone understands that not every feature has to be retained to stay the playable game. That expiration date should, of course, be on the box. The consumer deserves to know.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#250Earlier quoted context omitted.
It’s pretty easy to solve static content like ebooks and video games; just legislate that your license is transferrable between services and media. Then I can legally torrent a game that is unsupported. Content subscriptions like Netflix are different because you are not paying face value for one title. The better analogy here would be the game streaming services like XBox online. It’s clear you are not doing anythin…
> legislate the that your license What we should be doing is applying the laws that already exist: when I purchase a physical book I own a copy of it and can sell it, lend it, modify it. Amazon and the publishers have zero say in the matter. Buying a digital copy should be no different. I more of this stupid “you bought a license to access a copy” crap.
All Xbox games around 2004 were physical CDs. Many had online services attached to them. Eventually, those servers were turned off. You can still play LAN and singleplayer. You still have your access to the physical bytes on the disk (though there is copy protection).
What should companies be required to do regarding the servers?