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Game publishers respond to Stop Killing Games claim it curtails developer choice

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Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#161

Having worked there in the past, Ubisoft is awful. When I was there previously there was an aggressive push for UPlay (now Ubisoft Connect) integration into all products. Then there were the bullshots for promos/E3/etc. There were often clashes with leadership who would fight against creativity / novel ideas in favour of cookie-cutter mechanics that would not add anything to the experience - certainly there was a men…

Not to mention the sexual assault

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#162

Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions. They don't want games that last forever, they want to pressure you into constantly buying the next big thing…

This is literally every industry now. Shall we "regulate" all industries to be like this, then? Is that achievable?

Shall we require Netflix to release server builds so that you can access their content indefinitely because you paid for a subscription at some point? "That's not what this is about. Ok, where are we heading then?

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#163

Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions. They don't want games that last forever, they want to pressure you into constantly buying the next big thing…

[flagged]

Knowling Larian I dont think that will be the case. what are you basing your assumptions upon? there is already extensive modding for bg3

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#164
post #113

Vote with your wallet, there are thousands of games that don't do shady stuff.

There's fewer games to vote on every year, as conglomerates like Microsoft out vote your wallet a billion times over every time they buy a game studio to embrace, extend and then extinguish.

there are more games than ever, it's just that microsoft, ubisoft, etc are spending billions on actual psychologists to ensure the populace remains apathetic towards them.

I don't care how smart you are, how much self control you have, whatever, in the face of billions of dollars, voting with your wallet does not stand a chance. The house always wins.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#165
post #135

If any of this goes through in terms of legislation, it will mostly just have “buy” change into “lifetime subscription” (where as usual, “lifetime” means the lifetime of the service). I’m not saying that it shouldn’t be done, and the article itself alludes to that outcome, but it also means that it won’t stop the killing of games.

[flagged]

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#166
post #141

I feel... uneasy about the idea. Are games art? If so, are you comfortable telling artists what types of art they can create? I know not everyone is going to agree with me here but it feels like a slippery slope.

>I feel... uneasy about the idea. Are games art?

Yes, which is precisely why they shouldn't be treated like a commodity. Nobody is telling artists what art they can make, what the initiative is about making sure public continues to have access to works of art.

Which is normal for everything that's considered to be of cultural relevance. Film studios and novelists don't get to burn libraries down the moment someone stops paying them. It's exactly because games are art that preservation and access need to be priorities. Can you imagine if Amazon started to delete books from your Kindle? (I'm pretty sure they tried that once actually, with 1984 no less)

The destruction of art is, in most civilizations, seen as completely obscene. The reason why game companies got away with it was precisely because games had a lower status.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#167
> Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.

I find it really frustrating how they phrase things because there is so much BS in almost one sentence. The entire point of having a private server is so that they are no longer in control of these things.

Moreover if I am running a private server:

- It isn't their responsibility to secure players data.

- it isn't their responsibility to remove illegal content.

- it isn't their responsibility to remove "unsafe" (whatever that means) community content.

So how could they be liable?

> In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

This is pretty much disingenuous argument that "PirateSoftware" was pushing. They are pretending that a single player mode would need to be created. This isn't what is being requested.

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#168
post #147

I think very few people (outside of the industry - important caveat) are opposed to the stated goals of the initiative: > This initiative calls to require publishers that sell or license videogames to consumers in the European Union [...] to leave said videogames in a functional (playable) state. The concern that I have is that I have no idea what the actual text of the law is going to be. You can look at laws like t…

So don’t even try because it might be bad?

Nowhere did I say or imply that - did you respond to the wrong comment by accident?

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#169

Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions. They don't want games that last forever, they want to pressure you into constantly buying the next big thing…

This would be why they’re trying to create consumer protection laws

Re: Game publishers respond to Stop Killing Games claim it curtails developer choice

#170

Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions. They don't want games that last forever, they want to pressure you into constantly buying the next big thing…

This is literally every industry now. Shall we "regulate" all industries to be like this, then? Is that achievable? Shall we require Netflix to release server builds so that you can access their content indefinitely because you paid for a subscription at some point? "That's not what this is about. Ok, where are we heading then?

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