Having worked there in the past, Ubisoft is awful. When I was there previously there was an aggressive push for UPlay (now Ubisoft Connect) integration into all products. Then there were the bullshots for promos/E3/etc. There were often clashes with leadership who would fight against creativity / novel ideas in favour of cookie-cutter mechanics that would not add anything to the experience - certainly there was a men…
Game publishers respond to Stop Killing Games claim it curtails developer choice
161–170 of 452 posts
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#162Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions. They don't want games that last forever, they want to pressure you into constantly buying the next big thing…
Shall we require Netflix to release server builds so that you can access their content indefinitely because you paid for a subscription at some point? "That's not what this is about. Ok, where are we heading then?
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#163Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions. They don't want games that last forever, they want to pressure you into constantly buying the next big thing…
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Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#164Vote with your wallet, there are thousands of games that don't do shady stuff.
There's fewer games to vote on every year, as conglomerates like Microsoft out vote your wallet a billion times over every time they buy a game studio to embrace, extend and then extinguish.
I don't care how smart you are, how much self control you have, whatever, in the face of billions of dollars, voting with your wallet does not stand a chance. The house always wins.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#165If any of this goes through in terms of legislation, it will mostly just have “buy” change into “lifetime subscription” (where as usual, “lifetime” means the lifetime of the service). I’m not saying that it shouldn’t be done, and the article itself alludes to that outcome, but it also means that it won’t stop the killing of games.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#166I feel... uneasy about the idea. Are games art? If so, are you comfortable telling artists what types of art they can create? I know not everyone is going to agree with me here but it feels like a slippery slope.
Yes, which is precisely why they shouldn't be treated like a commodity. Nobody is telling artists what art they can make, what the initiative is about making sure public continues to have access to works of art.
Which is normal for everything that's considered to be of cultural relevance. Film studios and novelists don't get to burn libraries down the moment someone stops paying them. It's exactly because games are art that preservation and access need to be priorities. Can you imagine if Amazon started to delete books from your Kindle? (I'm pretty sure they tried that once actually, with 1984 no less)
The destruction of art is, in most civilizations, seen as completely obscene. The reason why game companies got away with it was precisely because games had a lower status.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#167I find it really frustrating how they phrase things because there is so much BS in almost one sentence. The entire point of having a private server is so that they are no longer in control of these things.
Moreover if I am running a private server:
- It isn't their responsibility to secure players data.
- it isn't their responsibility to remove illegal content.
- it isn't their responsibility to remove "unsafe" (whatever that means) community content.
So how could they be liable?
> In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
This is pretty much disingenuous argument that "PirateSoftware" was pushing. They are pretending that a single player mode would need to be created. This isn't what is being requested.
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#168I think very few people (outside of the industry - important caveat) are opposed to the stated goals of the initiative: > This initiative calls to require publishers that sell or license videogames to consumers in the European Union [...] to leave said videogames in a functional (playable) state. The concern that I have is that I have no idea what the actual text of the law is going to be. You can look at laws like t…
So don’t even try because it might be bad?
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#169Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions. They don't want games that last forever, they want to pressure you into constantly buying the next big thing…
Re: Game publishers respond to Stop Killing Games claim it curtails developer choice
#170Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions. They don't want games that last forever, they want to pressure you into constantly buying the next big thing…
This is literally every industry now. Shall we "regulate" all industries to be like this, then? Is that achievable? Shall we require Netflix to release server builds so that you can access their content indefinitely because you paid for a subscription at some point? "That's not what this is about. Ok, where are we heading then?