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Apple acquires Pixelmator

pixelmator.com

241–250 of 597 posts

Re: Apple acquires Pixelmator

#241
post #37

Earlier quoted context omitted.

plenty of people doing motion graphics with Resolve and now Rive is really taking the 2D world by storm

Do you have a source for folks doing motion graphics with Resolve? Always curious to hear more data points on this. The impression I have from reading online is I'd be shocked if they had over 1% of the market, but it's purely anecdotal.

Sorry no data points, just what I've seen first hand.

Everyone around me has moved on from Premiere and Final Cut to Resolve.

AE is objectively a more powerful solution for motion graphics than Fusion. But OTOH it's super convenient to have it all in a single app and for many projects (probably most video projects) you don't need more than Fusion.

Re: Apple acquires Pixelmator

#242
post #236

Earlier quoted context omitted.

I don’t understand why companies buy other companies for the talent and not product. Why not just make everyone working there an incredible offer at the same time? It would cost so so so much less than these massive buy outs. Maybe not all of them would take you up on it, but if you buy the company a lot of them may not stick around post-buyout anyway. I feel like this would be a lot more effective also because in a…

Apple did do that when they were building an electric car: https://www.reuters.com/article/business/apple-s-auto-ambiti...

No, this was a failing business and the employees fled.

Re: Apple acquires Pixelmator

#243
Apple got scared: if Canva moves Affinity Suite to the web then that makes Apple computers less valuable unless you pay up for Adobe Creative Suite.

Affinity Photo is a bit too powerful for the client-side web right now but within the next couple years it's plausible. Photoshop already works in the full-stack browser well. Just a bit of Canva engineering away.

Re: Apple acquires Pixelmator

#244

Earlier quoted context omitted.

As a longtime user of both: > Apple Weather is less reliable than DarkSky Doesn't seem that way to me. The predicted rain over the next hour looks the same as it did in DarkSky, and you can view the scrub the predicted clouds map timeline and see that it's predicting the same stuff. And the real-life quality where I live has shown no change, nor is there any obvious reason why there would have been. I presume Apple b…

I miss the visualization, but IMO the biggest feature loss is the history feature. You could select any day in the past, even going back decades, and get historical weather information. The hyper-local rain forecasts were always accurate for me with DarkSky. The "rain starting in 3 minutes, stopping in 10" was accurate. But right now, Apple Weather is telling me it's cloudy and raining where I'm at, and I'm looking o…

> I miss the visualization, but IMO the biggest feature loss is the history feature.

AFAIK this is still in the API (although it wasn't at launch). Apple is fine with third party weather apps that provide all the information within WeatherKit.

> The hyper-local rain forecasts were always accurate for me with DarkSky.

DarkSky didn't magically rectify the difference between the macro predicted weather and hyperlocal forecasting either. One is a legitimate weather model, one is vectoring based on the last few radar maps.

Apple just still puts the macro predictions up front, and treats hyperlocal as short term badging/alerts.

> But right now, Apple Weather is telling me it's cloudy and raining where I'm at

Does it say "rain will continue for the next hour", e.g. a hyperlocal forecast?

Re: Apple acquires Pixelmator

#245

Earlier quoted context omitted.

> final cut and logic feel simultaneously actively developed and abandoned to me, there's just not much buzz around them. They're professional tools . For use by people who are paid to use them. You don't want there to be buzz, you want them to just work. Buzz is a godawful metric for useful software.

To the contrary, you want there to be buzz around their new features. As a professional, you need to keep up, and you want new features to reduce your busywork in the app. Buzz is actually a pretty good metric, because it means the product is being maintained and improved, and you want to be investing in tools that will continue to meet your needs over the next 10 years rather than become stagnant, and then you have…

I dunno, I'd be more inclined to subscribe to a version of Photoshop CS1/CS2 that runs on modern operating systems where all development effort goes into fixing bugs and improving performance instead of something like current Photoshop CC, where the focus is on gee-whiz gimmicky features. Plugins can fill in for the gee-whiz stuff without turning the core app into a cosmically bloated mess.

Re: Apple acquires Pixelmator

#246
post #173

Earlier quoted context omitted.

Going back to 2007, so can't remember super clearly, but IIRC the db was a sqlite like thing and all info about everything was stored in this, and it was vulnerable to corruption, plus all versions and thumbnails were mixed together with original image files - a total mess. The digital photo management landscape wasn't so mature then, and some people trusted Aperture with their original images whereas later versions…

Aperture 1.0 was very slow. The stories I could tell about its genesis... I came on board just before 1.0 release, and for 1.5 we cleaned things up a bit. For 2.0 we (mainly I) completely rewrote the database code, and got between 10x and 100x improvements by using SQLite directly rather than going through CoreData. CoreData has since improved, but it was a nascent technology itself back then, and not suited to the s…

Thanks for the lovely insight, super interesting - I don't think I made it to Aperture 2 - but sounds like some unusual decisions made in that editing process. I suspect, based on my own history with disk problems, that the filesystem issues that would regularly pop up and not dealt with by your average technically-over-trusting student were the root cause, but exacerbated by the choices of image management and application speed.

Re: Apple acquires Pixelmator

#247

Earlier quoted context omitted.

Still sad that the Apple-award-winning vector drawing program Lineform all-but vanished. (and don't get me started on Freehand being bought by Adobe which is why I need to find a replacement vector drawing tool) Cenon is nice, but hasn't seen much updating (but at least, being opensource gets updated as new versions are released). Inkscape is workable, but still a bit awkward (and I doubt it will ever get all of Free…

I use Cenon for my CAM. I didn’t realize it was open source and I never expected to hear anyone else mention it.

It's only the drawing portion which is:

https://cenon.info/

FWIW, I tried very hard to find every possible CAD/CAM program when researching the Shapeoko wiki.... though I found Cenon because I was a long-time NeXT user.

Re: Apple acquires Pixelmator

#249
post #12

Very interesting move. Adobe must be trembling. Lots of people have already left Premiere and AE for Resolve. If Apple offers Photoshop and Illustrator alternatives it will remove the need to pay for the Adobe subscription for a lot of Mac users (that will probably be the case for me).

I'm not a fan of Adobe at all but I used to do a lot of work in Photoshop. The top features for nearly 30 years have not been the destructive editing portion of the app but the composition tools. By composition tools I mean the layer, channel, and layer effects tools. Layer effects/adjustments and masks make for easy compositing and live readjustment. It's the live nature of these features which is helpful because yo…

I agree. The feature that keeps me using Illustrator vs all the other vector graphics apps is group isolation. Nobody has implemented this properly and it's a deal breaker since my vector workflow relies on groups instead of using layers.

OTOH it could very well be that Apple intends to invest into Pixelmator and make it a pro app.

Time will tell.

Re: Apple acquires Pixelmator

#250
post #243

Apple got scared: if Canva moves Affinity Suite to the web then that makes Apple computers less valuable unless you pay up for Adobe Creative Suite. Affinity Photo is a bit too powerful for the client-side web right now but within the next couple years it's plausible. Photoshop already works in the full-stack browser well. Just a bit of Canva engineering away.

Hm? The Affinity Suite already works on Windows, which is realistically Apple's competitor in this space. The only platform moving to the web would enable is Linux and the BSDs, and while that would be great, I don't understand how you think it'd scare Apple?
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