Earlier quoted context omitted.
This is a really short sighted and defeatist view on the potential of mobile gaming. Mobile gaming started before iPhones, and it will be around probably for the rest of human civilization. There is no way 1 generation of games can "take over and destroy" the "promise of gaming" because there are no restrictions on what future innovators can do with the tools and the platforms. The existence of some bad games doesn't…
Nothing will change barring a change in economics (subsidies for quality games, Apple not taking a 30% cut on microtransactions, somehow prices for good indie games going up) or a change in human nature (people seem to just play shitty games from what I see in the NYC subway). We already have beautiful mobile games, like Monument Valley. But that's not what the market is about. The very term "mobile game" reeks of lo…
Apple iPhone 15 Pro and iPhone 15 Pro Max
241–250 of 512 posts
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#242That's a notoriously difficult weld to make: https://doi.org/10.1177/14644207211010839
I would love to know what process they're using and how they've got it reliable!
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#243Earlier quoted context omitted.
or USB-C (and its order of magnitude complexity) isn't a SoC peripheral on the already-taped-out A16 but it is on the A17?
On the other hand, the 6th gen Mini uses an A15, and has USB 3 speeds support (only 5Gb but still). So apple might have had USB3 speeds support in the A15 specifically for the mini, or they might have included USB3 support for a while in all SoC and enable it selectively for segmentation purposes. That would gel with the comparison between the iPad Air 5th gen and the iPad Pro 5th gen: they both use the desktop-class…
Honestly, I'd expect any Armv8.3+ or Armv9 to have USB PD/USB-C, Thunderbolt, etc. on the chip itself. USB PD is even halfway-or-more supported on some budget Cortex-M targets. Apple, though, is a special case; the chipmaker and developer are the same, so they have the freedom to say "no USB-C on mobile chips" and include only the features they want.
My post was pure speculation and a little giving them the benefit of the doubt.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#244Hoping this inspires Android manufacturers to finally adopt the fantastical technological innovation of "another button".
Seems like on the latest generations, they dropped this feature as well, so it's interesting to see Apple revive it.
The biggest problem with this "innovation" is going to be teaching my parents how to use it and that "pressing the button doesn't always put the phone in silent anymore"
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#245It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…
I really wish Apple let's you develop apps on Linux/iPad/iPhone.
If you want to do programming without wireless interenet, another option is to connect a raspberry pi zero 2w (with usb gadget mode enabled) to the usb c port using a single usb cable. Then the rpi zero will share a ethernet network with iOS device. Then you can use blink (again) to mosh to raspberrypi.local to do the development on the pi.
The reason that I don't do it on android with termux is that there's no high quality terminal emulator like blink on android.
[0]: https://blink.sh
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#246The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…
But then predatory freemium games like Clash of Clans and newer replacements for Angry Birds and Plants vs Zombies burned me out. They eliminated any desire I had to invest time or money or attention into mobile games. Popular freemium games in the App Store now bury any new gems. It's quite disappointing.
A better GPU isn't going to help the situation.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#247Oh good, 128GB base storage, for 48MP camera + 4k@60 Pro Res video.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#248The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
Most smartphones are already faster than the Switch. The quality of games on a platform is not directly related to its technical capabilities or SDK, but to the business model and platform incentives. Apple has fueled a race-to-the-bottom followed by an almost forced transition to f2p, and they benefited immensely in the process (30%), but I think that most gamers and indie devs are not satisfied.
I've been watching people around me and the amount of time everyone seems to spend tapping away at a phone, head down, is like something out of a dystopian movie.
The game addiction market must be worth billions to Apple. For all the environmental and other ad copy, there doesn't seem to be any concern about the mental and psychological effects of creating an ecosystem that knowingly relies on exploitative behaviour modification.
I also think the colour scheme is quite cynical. Pastel shades on the base model for the - let's say - less technically-oriented users. Strong blacks, whites, and metallics for the hard-core performance nerds who want that Pro tag.
There's something regressive about it all.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#249Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#250A consumer stereo camera in a significant portion of the populations pocket is a big deal imo. Going to make the volume of VR content much higher.