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Play Counter Strike 1.6, with full multiplayer, in the browser

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#241

I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…

We knew that this would be interpreted as threatening by the powers-that-be at highschool These days that kind of behavior, if reported to law enforcement (mandatory reporting in some cases), will get investigated with the potential for criminal charges, and likely school expulsion.

I wonder if that's legal, given that mapmaking is protected expression, and a recent ruling saying that (public) schools can't police protected expression off of school grounds.

Without a clear expression of threat, I don't think simple mapmaking is sufficient grounds for a terror threat charge.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#242
post #225
post #171

Is this legal? They want my social login for something that might be piracy?

It is not. To clarify, this mixes proprietary code with GPL code from id software. Valve has spoken out about the engine used [1] before and has barred it from being used for mods on Steam. [1] http://web.archive.org/web/20160701071741/http://www.moddb.c...

At Planimeter, back when we were "Team Sandbox," we ran into similar issues when attempting to publish Half-Life 2: Sandbox.[1] People can still find the source and game code on our repository listings from when we migrated off Google Code.

Valve Business Development did not give us the go-ahead.

Notably, we were the first usage of LuaJIT in the Source Engine, and we think that later GMod caught up to us. But you couldn't use native Lua modules prior to then. Only with our mod.

Half-Life: Update failed for the same reasons we did, and also our team was in our 20s when we were about ready to publish, too.

[1]: https://github.com/Planimeter

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#243
post #73

Earlier quoted context omitted.

You only have ~2 ears, there is no need for 5.1 channel surround sound.

We only have ~2 eyes, there is no need for a third dimension!

You meant this as a sarcastic response, but literally all VR headsets are just 2 displays, 1 per eye. The same thing is true about audio & ears. If you've got a speaker that you know is dedicated strictly to a single ear, then all you need is 2 speakers to simulate audio coming from anywhere.

It's called HRTF and it's not at all a new technology. All you actually need is stereo headphones to have 3d positional audio.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#244
post #53

fy_iceworld was my favorite from 1.6. I recall nothing could touch it with regard to rapid, repeatable chaos. I've probably put 500 hours into that one map alone. You will find an almost identical structure in virtually every Call of Duty multiplayer experience - One big room with 4 "cubes" in it that players fight around, with various degrees of partial cover scattered throughout.

fy_iceworld takes me back!

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#245

I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…

> My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. There was a small netcafe nearby when I was young that had a good quality T1 connection and hosted their own CS servers. Some of the players got together and actually mapped out the entire netcafe store itself and some of the surrounding area to create a "de_" style map. This meant…

> a good quality T1

Oh man, I remember the good ol' days, when a 1.5 Mbps connection was unthinkably fast. I imagined only God herself had a T3.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#246

Earlier quoted context omitted.

In cycling there's a term called MAMIL, which means 'Middle Aged Man in Lycra'. It represents a grown man, clearly out of shape, with the latest and greatest equipment that probably cost him north of tens of thousands of dollars, singing praises about about the edge his equipment gives him over everyone else - whilst sporting legs worth about 5 dollars. I play RTS games, which don't need any fancy equipment to play a…

Yes I'm well aware of the consumer whore, but you don't understand, none of this is about money, it's about proper configuration. Vsync: Unbearable amount of input lag, feels like you're moving your mouse in molasses. It can be disabled for free by setting an option. (the amount of lag decreases as refresh rate increases. 60Hz vsync was the worst thing ever. 120Hz is somewhat acceptable). Me and my friends actually e…

100%. At my peak of competitiveness I played CS and QuakeWorld 640x480 on a 170hz CRT with my Intellimouse overclocked to 1000hz. Movements in game felt like an extension of my arms/hands and getting into a flow state was so easy. I have a 144Hz LED now and it's nice, but not the same.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#247

I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…

We also built a similar map while in high school in the late 2000s, no one really complained (keep in mind I'm not from the US). Some of our teachers quite liked it though. We just viewed it as a familiar location (albeit with secret tunnels, lifts and higher ceilings), it had no particular negative connotations.

I still have it, you can view some screenshots and download the bsp here: https://gzalo.com/en/projects/cs_electronicaort/

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#248

Lan party is really the only way to play CS 1.6. Easier to spot a cheater, and then you can all duct tape him to his chair for the rest of the game.

Have fond memory of LAN party. My childhood city had a lot of net cafes, some big ones have 3 floors with each floor about 100 people playing.

During new year holidays, I could spent 10+ hours everyday with my two uncles playing CS 1.5 there, having meals at our computer desks. The contrast between super cold outdoor (-20 degree Celsius) and cozy warmth indoor provides extra sense of satisfaction.

My younger uncle was so good at it that we could hear one frustrated player from another side of the floor shouting at the game server manger asking to kick my uncle’s player out.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#249

Earlier quoted context omitted.

> My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. There was a small netcafe nearby when I was young that had a good quality T1 connection and hosted their own CS servers. Some of the players got together and actually mapped out the entire netcafe store itself and some of the surrounding area to create a "de_" style map. This meant…

> a good quality T1 Oh man, I remember the good ol' days, when a 1.5 Mbps connection was unthinkably fast. I imagined only God herself had a T3.

That was when I discovered the magnificent beauty of symmetry.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#250

I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…

There were also several other mods, like medieval one.
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