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CD Projekt Red is under investigation

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Re: CD Projekt Red is under investigation

#241

Earlier quoted context omitted.

IMO the real issue is less that it’s unfinished and more that the product at its best doesn’t seem to live up to its lofty expectations (disclaimer: have not played it and don’t intend to until it goes on sale, just watched others and read a good number of reviews). From what I understand it’s a fairly anodyne action-RPG, with routine quests, an underwhelming plot, and not too many interesting choices for character d…

> and as an open world city it’s a shallow clone of a GTA game I have played about 200 hours of the game on Ultra with Ray Tracing and this is the only point I disagree on. The graphics and beautiful design of the city is _the_ major accomplishment of this game. It's significantly more dense in terms of graphical fidelity and polygon count. I found myself often just ignoring the actual gameplay and parkouring around…

I didn’t mean aesthetically so much as how vibrant the city feels (and again, I’ve only read about and watched the game). But traffic and pedestrians are far more brainless than even Vice City, the city itself is far less interactive or dynamic, and there’s way less opportunity for exciting emergent gameplay.

> I found myself often just ignoring the actual gameplay and parkouring around the beautiful city.

That’s kind of what I mean - and everyone I’ve watched play Cyberpunk has done the same thing, ignore the quests and abuse the quirky movement system to explore places they aren’t “allowed” by the developers to visit, and admire the pretty views. It does look fun and relaxing - I often dick around like that in open world games.

But pretty views and nice models are only part of a good open world. In GTA the act of messing around in the city is real emergent gameplay explicitly supported by the game’s mechanics, and not just an improvised Mirror’s Edge. In GTA you can have an exciting chase across the city, and your actions have real (if transient) consequences for the surrounding cars and pedestrians. GTA’s cities do feel like real cities. The city in Cyberpunk seems like more of a set piece - impressively detailed and engineered, but without a lot of action.

Re: CD Projekt Red is under investigation

#242
post #31

Earlier quoted context omitted.

And to have a counterpoint, I'm playing on PC and have a lot of fun. I've seen so far only one bug (Panams phone somehow freezed in mid air during her talking scene) I must say that I'm a bit glad that this time consoles were taken less seriously than a PC, in majority of cases is quite opposite (with a few exceptions like GTA V and CP2077).

I played the game on PC too, and for the first half or so of the game I agree, the first half of the game was more "very very unpolished and rough" as opposed to "broken bugs". However it got worse and worse the closer I got to the finale, on total I encountered around 10-12 situations that prevented me from continuing and required game restarts and/or loading of older saves, and I had to repeat my final mission 3 ti…

Geeesh I get 40-70 fps on a $250 GPU in a $100ish PC from the recycle pile.

Re: CD Projekt Red is under investigation

#243
post #233
post #160

Earlier quoted context omitted.

Most people in the Polish software industry works on B2B contracts, for 30-50% better pay. And we typically don't need employment protection, since there's a line of employers eager to hire us. "Normal employment contracts" are for losers (Ok, they are useful under some very specific circumstances e.g. when you have a newborn baby and need a lot of paid sick leave. Outside of that situation, you're simply leaving mon…

> Most people in the Polish software industry works on B2B contracts I'm not sure if it is "most". In every company I worked those were outliers (e.g. max ~10%, and in current company it is only for HR/reception workers), but yeah, it is quite common. But not all employers allow B2B contracts and if they do, it frequently involves some kind of worse benefits than the usual employee contract. And different employers h…

>> B2B people are always the first ones to let go

I think you might be mixing two different things here: contract type and job type.

Yes, sometimes companies have spikes in demand, for example a project that's delayed and they want to temporarily add some new people. Of course they will use contractors for that, and then those contractors will be let go. But that should be communicated clearly during your job interview, that the role is only temporary.

However, many companies seek people for a long term jobs, and B2B vs employment contract is simply the matter of tax optimization. I know contractors working for the same company for 10+ years. They are definitely not the first to be fired.

Re: CD Projekt Red is under investigation

#244
post #243
post #233

Earlier quoted context omitted.

> Most people in the Polish software industry works on B2B contracts I'm not sure if it is "most". In every company I worked those were outliers (e.g. max ~10%, and in current company it is only for HR/reception workers), but yeah, it is quite common. But not all employers allow B2B contracts and if they do, it frequently involves some kind of worse benefits than the usual employee contract. And different employers h…

>> B2B people are always the first ones to let go I think you might be mixing two different things here: contract type and job type. Yes, sometimes companies have spikes in demand, for example a project that's delayed and they want to temporarily add some new people. Of course they will use contractors for that, and then those contractors will be let go. But that should be communicated clearly during your job intervi…

I worked at one company, it hired contractors long term (I knew a guy that was there for 5 years) and then company wanted to optimize an go public (IPO).

They let go of almost all contractors on one day.

This happens because most contracts (actually all that I know of) are hired by a intermediary company (think Luxoft etc.) that hires those people. And those people are viewed not as a permanent cost for the company, they are treated (by the stock market or financial institutions) as a short-term cost (like "leasing", not sure if that the same name in English) you can stop buying the service right away. And if company wants to look "fit", it cuts the "fat" (reduces the costs, but keeps the profits), and employees (both contract and job type) are a cost, the "job type" one have additional cost when firing (severance package) but contractual ones don't. So they are the easiest ones to let go in the process of "cutting the fat".

(And some of those contractors were later rehired as normal employees, after IPO).

Re: CD Projekt Red is under investigation

#245

Earlier quoted context omitted.

Easy there. A lot of people are having problems with this game, but not exactly everyone. There's just no way for you to know why you're having bugs and others aren't. That doesn't mean you get to just straight up claim someone else is lying about their experience.

I understand where you're coming from, but I reserve the right the call out an extraordinarily strong claim as questionable. I stand by what I said. GP may not be lying, in which case I believe they have either only just started the game, or are not paying attention to its many readily reproducible, unavoidable glitches.

I don't know i'm like 10+ hours into it and haven't had any glitches. What sort of glitches SHOULD I have been running into?
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