Earlier quoted context omitted.
IMO the real issue is less that it’s unfinished and more that the product at its best doesn’t seem to live up to its lofty expectations (disclaimer: have not played it and don’t intend to until it goes on sale, just watched others and read a good number of reviews). From what I understand it’s a fairly anodyne action-RPG, with routine quests, an underwhelming plot, and not too many interesting choices for character d…
> and as an open world city it’s a shallow clone of a GTA game I have played about 200 hours of the game on Ultra with Ray Tracing and this is the only point I disagree on. The graphics and beautiful design of the city is _the_ major accomplishment of this game. It's significantly more dense in terms of graphical fidelity and polygon count. I found myself often just ignoring the actual gameplay and parkouring around…
> I found myself often just ignoring the actual gameplay and parkouring around the beautiful city.
That’s kind of what I mean - and everyone I’ve watched play Cyberpunk has done the same thing, ignore the quests and abuse the quirky movement system to explore places they aren’t “allowed” by the developers to visit, and admire the pretty views. It does look fun and relaxing - I often dick around like that in open world games.
But pretty views and nice models are only part of a good open world. In GTA the act of messing around in the city is real emergent gameplay explicitly supported by the game’s mechanics, and not just an improvised Mirror’s Edge. In GTA you can have an exciting chase across the city, and your actions have real (if transient) consequences for the surrounding cars and pedestrians. GTA’s cities do feel like real cities. The city in Cyberpunk seems like more of a set piece - impressively detailed and engineered, but without a lot of action.