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A WebGL game where you deliver messages on a tiny planet

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Re: A WebGL game where you deliver messages on a tiny planet

#232
post #8

The font? The art style? The fluidity on a mobile device? It's fantastic. I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos. Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like J…

If you want to play as the only player, use Safari on the Mac. The downside is, your clothes are constantly changing.

I do not play video games, but I played this one through till the end and wish there was more to explore.

Re: A WebGL game where you deliver messages on a tiny planet

#233
post #226

Graphically the game looks great, this is the kind of stuff that Web 3D needs, given the difference on OpenGL ES offerings on native mobile games and what most stuff looks like. However I gave up playing on mobile, the system randomly mixes fingers movement between moving the character and zooming, thus breaking any gaming experience, I guess it was mainly tested on desktop.

I think you have mistaken the camera zooming to avoid clipping with the environment with your fingers controlling the zoom. Unless there is some secret zoom gesture I'm missing.

The game is the one mistaking it, all happens with single finger movement.

One second it is going forward, sundenly the next second zooms in.

Re: A WebGL game where you deliver messages on a tiny planet

#236

Earlier quoted context omitted.

I had a great time jumping around and some other runners joined me and I realized I wasn't the only one playing. We began to communicate via jumping.

Reminds me of dancing with random strangers in "Playstaion Home" on the PS3

I’ll admit to missing PlayStation Home. In some ways it was ahead of it’s time. And looking at what’s available now, I’d argue it seems it still is.

Re: A WebGL game where you deliver messages on a tiny planet

#238

One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…

This is impressive but I don't get it. All that work and you have a game written in JS of all things. Why not write it in a desktop language und port it to JS. Now this will always need a browser to run, feels like a waste of time to me.

Can always use Electron or Tauri to turn it into a native app

Re: A WebGL game where you deliver messages on a tiny planet

#239
post #233

Earlier quoted context omitted.

I think you have mistaken the camera zooming to avoid clipping with the environment with your fingers controlling the zoom. Unless there is some secret zoom gesture I'm missing.

The game is the one mistaking it, all happens with single finger movement. One second it is going forward, sundenly the next second zooms in.

Well perhaps you are experiencing a bug since mine only does that when there is an obstacle in the way of the camera.

Re: A WebGL game where you deliver messages on a tiny planet

#240

One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…

This is impressive but I don't get it. All that work and you have a game written in JS of all things. Why not write it in a desktop language und port it to JS. Now this will always need a browser to run, feels like a waste of time to me.

Or, reframing:

- This will _only_ need a browser to run. No console. No PC rig. No Steam account. No account at all. You just need a link to play it.

- Why use a heavy game engine and all the baggage that can bring when you can make a lightweight prototype in JS, prove value in the browser, then port to desktop if you choose to.

Browser games are an underexplored art form.

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