Earlier quoted context omitted.
> the gamer-stupidity seems to forget this and give all credit to Valve which is ignorant and disrespectful to the work Wine has put in over several decades You seem to be forgetting that Steam Machines existed back then, and Wine barely supported D3D9.dll in those days. Valve and Codeweavers did the majority of the work bringing up DXVK, without which there would be no DX11/DX12 game support on Linux at all. It's no…
>There's certainly cause to celebrate Wine's accomplishments reverse-engineering Win32. But it's far from the only thing required to get games running, and I think you've oversold it's importance. Thats like saying you think I've oversold Chromium because Brave has done the heavy lifting (I bet you use Brave too, I sure don't nor ever will).. You sound incredibly confirming to the gamer-stupidity that revolves around…
I'll even go a step further, really - Wine isn't as technically impressive as DXVK. They're both large and complex projects, but the reverse-engineering required to get DX11 to run with Vulkan in realtime is a head-and-shoulders harder problem than mapping Win32 syscalls to a monokernel. Graphics performance was one of the biggest struggles Wine faced back in the OpenGL days, and the performance deficit still persists: https://linuxreviews.org/Wine_6.3_Built-in_vs_DXVK_1.8:_A_Co...
> You literally discredit Wine a decades old project to shine on a fork
Calling Proton a "fork" of Wine is like calling Fedora a "fork" of Linux. You're patently incorrect, and you're not really identifying how this is a bad thing for Wine or Proton users.