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First impressions: Yes, Apple Vision Pro works and yes, it’s good

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Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#231

Earlier quoted context omitted.

I'm seriously hoping it's a success. I grew up on Apple, but five years ago I jumped to Linux and ThinkPads and haven't looked back until now. I want a Linux-based XR environment, but that won't happen unless the hardware becomes cheap and common and hackable enough for a developer community to even think about seriously trying for it. So the range of headsets that have been offered until now have left me disheartene…

>They're targeting all use cases Except for the one use case where there has actually been demand for VR: gaming. Apple's plan is to eat Meta's lunch. Meta's lunch consists of two peas and a leaf of wilted lettuce.

What makes you think they aren't targeting gaming? They just didn't have anything to show yet, since none of the studios have one of these and Apple don't make games.

I would imagine gaming with this will be great, you get all the benefits of VR without having to use one of those stupid motion controllers.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#232

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

This was a reported rumour prior to the reveal yesterday: no significant use case. This is a significant departure from Apple's usual MO: find a USP and NAIL the implementation. They're using a scattergun approach here and it's risky. They better be sending these headsets free of charge to thousands of studios in the hopes that some of them develop THE killer app, because this is the only way I see this succeeding. E…

Anyone who flies a lot will be able to use it as advertised now for entertainment and work.

And this is WWDC. They’re getting this in front of developers to build the first third-party apps. Years ago, we applied to get Apple TVs for $1 and then came up with an app to launch on it. If you’re early, you have limited competition and can rank in the charts relatively easily (obviously at the risk of fighting over a smaller market).

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#233
I see big potentials for this device with DIY contents among others. Imagine putting this on to fix your car? It can guide you through exploded views and help you pin point problems. That could be big in professional settings too.

HOWEVER, I still believe it will be very niche. It’s still putting on a sizable headset and placing two screens right up your eye balls. We don’t yet know the health effects from doing that for an extended period. I imagine it is not good at all.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#234

> Namely, 5,000 patents filed over the past few years and an enormous base of talent and capital to work with. It was mentionned in the keynote as well...should Apple really brag about their patent minefield in a field that is in need of more players and more efforts to push it forward ? > In many cases it literally hurt to do so. Not with the Apple Vision Pro – text is super crisp and legible at all sizes and at far…

The patent brag isn’t a first for Apple though.

Steve Jobs himself during the first iPhone presentation bragged “oh boy we’ve patented it” about multitouch technology.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#235

At USD$3500, who is it for? And who will develop software for something with such a small user base?

> At USD$3500, who is it for? Everyone. It's a laptop replacement. Realistically this "Pro" version is for early adopters. There will surely be a regular/SE/Lite version in a couple of years for the price of a MacBook Air. > And who will develop software for something with such a small user base? Everyone will, if they're smart. Being first to market on a new platform is huge, even if it will take a few years to have…

It's no more a laptop replacement than iPad is. Almost 4 years down the road after the release of iPadOS and it's still a failure as a laptop replacement save for a few well-selected niches.

And the new VisionOS (or whatever Apple will decide to call it) will have to be even more restricted than iPadOS was compared to MacOS just because of the tighter coupling to your body.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#236
Looking forward to trying this. Could be great!

But:

- Why are no of the other people in the meeting using a Vision? :P https://www.youtube.com/live/GYkq9Rgoj8E?feature=share&t=560...

- The see-through of your eyes from the outside looks super creepy.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#237

Earlier quoted context omitted.

It never made sense back then and neither does now. The new iPhone is what, the best part of 1300 Euros here in Spain. A full monthly salary...

Here in India, they've been handing out discounts. Got a new iPhone 14 after exchange for $600. The competition is almost the same price. The Macbooks look expensive too until you compare them to similar Windows laptops with equivalent screens, trackpads, and battery life.

“After exchange”. What’s the total price before the value of the trade in phone? Jeez.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#238

Earlier quoted context omitted.

They advertise the "4K per eye" as some kind of an advantage. They need to do this to have 3D vision, but it doesn't improve the resolution, it's still just 4K. And the 4K is across your whole FOV, I would like to see a comparison with some standard monitors (4K at 27" and 32") at particular distances from your eyes. I suppose because they didn't publish anything it is still significantly worse than hi-res monitors (…

For comparison the top of the line PSVR2 does 2K per eye, hooked up to basically a PC made for gaming

Different market, I think. The PSVR2 is aimed at gaming where resolution matters less but the demands on graphics hardware to push that resolution are much higher because they're rendering complex scenes with fancy visual effects and fast motion, all on a console that's limited in graphics power compared to higher-end gaming PCs. Projecting mostly flat windows with little overdraw is much less graphically demanding; the SimulaVR folks and others experimenting with spatial computing have even managed it using the integrated graphics on low-power Intel CPUs, though admittedly with not quite as high a resolution as Apple.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#239
post #208

Earlier quoted context omitted.

Two large screens in a hotel room - so sold (plus on a plane, if that's not socially annoying) Being able to stand side by side with people to work on something rather than broadcast my face into their face. It's just... so much more natural. All of the social cues like concentration, wandering away to think, nodding your head along with a group conversation you stumble upon and are now actively engaged in. If I can…

It's 4k per eye. That's great compared to current headsets, but please remember that the screen of your normal screen likely already has 4k, and that's just a rectangle a few cm of everything you see. The 4k per eye means that it's likely going to be It could be great, but productivity will likely need over 4k per eye to be anything beyond a novelty. Depending on how the hardware develops, it could become something g…

Personally I'd make the monitors the same size as real monitors. So... yeah maybe they'd be HD if they took up 2/3rds of peripheral vision, which would match my current monitors. But you could also have more of them, and handwave them away when you want the table back

And when on the move would be better than... nothing, which is what it's competing against. Look at phones, they're absolutely abysmal for both input and output. But they're mobile. Laptops? They're not as good as desktops.... but they're mobile. Virtual displays? They're mobile, allowing more bandwidth in, it's going to be good

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#240

Earlier quoted context omitted.

is it really this difficult to project 3-5 years into the future where this thing is cheaper, more powerful, and has an app library ... because all of the actual pros bought the launch model to develop software for it in 2024? then give it a 24-36 app dev cycle and you're going to hit the adoption curve. in about 5 years. this is literally how every single thing has worked in this industry for like 50 years now. are…

Iphone wasnt 3.5k. Imac neither. Ipad not. Ipod wasnt. The Macintosh maybe? No it wasnt.

The Lisa and the Mac were very expensive for their day--probably at the same level as this.

The difference was that the Mac shipped with WYSIWYG editing software (MacWrite and MacPaint) that was so obviously better than anything on the IBM that it was a no brainer. People wanted them very much, but most of us simply couldn't afford them.

In addition, desktop publishing was a stupidly obvious killer app on the Macintosh (Fat Mac plus LaserWriter plus Aldus Pagemaker) and you could make your money back within a couple of jobs given how much money you would save.

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