Earlier quoted context omitted.
Where did you watch walk-thrus in the 80s?
You bought books. At the same store you bought the games.
Prince of Persia in JavaScript
231–237 of 237 posts
Re: Prince of Persia in JavaScript
#232Earlier quoted context omitted.
My teenager plays a game called Celeste (among other pretty difficult games). I grew with 80s and 90s games and Celeste looks like I would not bother (or possibly even be capable) to learn it, but he did over several painful and repetitive hours. So it could be that the children are both ok and broken in new ways, like our generation was.
This doesn't counter anything the OP said. No one is claiming the new generations aren't both ok and broken in new ways. Pointing out that you have a teenager that plays a somewhat difficult game doesn't add much to the discussion. Also, the fact that you won't even try the game and yet have made a judgement about how difficult it is says more about you than anything else. And in fact, I don't think anyone would be s…
Re: Prince of Persia in JavaScript
#233Awesome! Takes me back :) My 8 yo son is playing it now, he knows all the modern consoles, but this is challenging him. He is frustrated things are hard from the beginning, jumps don't work right away and he stopped after a few minutes. I remember my perseverance as a kid. I was thinking about that lately, I see my kids don't have this strong motivation as I had, not for anything. Everything works for them and is lay…
Re: Prince of Persia in JavaScript
#234I played the game 10 years ago in an DOS emulator and while the feeling was a bit different (details hereafter), the graphics are spot on.
About the mechanics, the kid shouldn't get killed instantly while beginning to run over an already triggered pike. furthermore, there is a a bug in level 4 where the game freezes while attempting a jump over the gap that takes us to the mirror room. Also the fat guard on level 5 seems to be less reactive than in the original game. I'm saying that because the level 8 guard is still as annoying as in the original game if not more :D
Maybe I'm rusted but I ran out of time at level 8
Re: Prince of Persia in JavaScript
#235I think the spikes behave a bit differently than original, but I haven't compared. You can't run through them because they will activate and kill you, but you can slow walk safely. But in this implementation I slowed walked right on top of them (they activated but didn't kill me - that's correct) and then I started to run and I was killed instantly.
Re: Prince of Persia in JavaScript
#236Awesome! Takes me back :) My 8 yo son is playing it now, he knows all the modern consoles, but this is challenging him. He is frustrated things are hard from the beginning, jumps don't work right away and he stopped after a few minutes. I remember my perseverance as a kid. I was thinking about that lately, I see my kids don't have this strong motivation as I had, not for anything. Everything works for them and is lay…