> Ultimately, the strategic evolutions of iterated games is a ridiculously deep and nuanced topic, making it difficult to really get into the meat and potatoes in forums. Maybe I should make a blog post or something, but I don't know how interesting it would be.
I'm interested, and if you do end up doing so, I would love to give you feedback on it before publishing it, if you want.
I played SC2 at a "semi-professional level" (read: good enough to take games/series off of pros, but not good enough to make a living).
I find a lot of truth in what you said, and agree that the nuance in strategic evolution of iterated games is super fascinating.
I was a young teenager when I played SC2 "seriously", and now that I'm in my early 20's, it really struck me how much more of an advanced mind for strategy I have now. Back in the day, I was a very mechanical player, but also had some really innovative play at times, particular with respect to a "macro aggressive" style (aggressive, but not just going for all-ins).
For a short while I received some coaching from my team's coach, and it was incredible how even just an hour of casual coaching drastically improved my understanding of concepts like map control. And mind you, my coach as an actual player was like plat-diamond level (by a pro's standards, total garbage basically), and I always found it fascinating how the best players don't make the best coaches and vice versa.