Earlier quoted context omitted.
I have no idea how reliable it is, but quoting wikipedia [1]: "Testing has found that overall "input lag" (from controller input to display response) times of approximately 200 ms are distracting to the user. It also appears that (excluding the monitor/television display lag) 133 ms is an average response time and the most sensitive games (fighting games, first person shooters and rhythm games) achieve response times…
>I have no idea how reliable it is This is not reliable at all. You can really feel 100ms latency. That's why in the world of pro music, barely anything above 10ms keypress-to-sound latency is deemed acceptable. Quake III will make all these streamed games feel slow .
Quake III makes all modern games feel slow. But that hasn't had the slightest effect on the typical gamers mindset. If only certain type of games work with cloud gaming then AAA publishers will only make those type of games. Exactly like the case with EA and microtransactions.