A WebGL game where you deliver messages on a tiny planet
221–230 of 350 posts
Re: A WebGL game where you deliver messages on a tiny planet
#222This is like a masterclass in game design, mobile UI, wasm, character design, game dialogue and interactive paychogeography. I'm gonna show this to my kid's computer club next week. Really fantastic, bravo. Is this seriously a solo developer project?? If anyone knows of similar games / apps / software tools that I could show as examples of solo developer small scope simple UI games I'm always trying to find more..
Re: A WebGL game where you deliver messages on a tiny planet
#223One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…
Re: A WebGL game where you deliver messages on a tiny planet
#224I can echo everyone here in saying the graphics of the game and the execution is fantastic. The keyboard controls on desktop and the thumb control on mobile works great. This got me very excited about the future! Can’t imagine the amount of effort that would have gone in this. One additional input, although I could play it well on the desktop - the mobile gameplay made me a tad nauseous. I am someone prone to nausea…
Re: A WebGL game where you deliver messages on a tiny planet
#225Keyboard controls were a tad frustrating, but hell of a job overall.
Re: A WebGL game where you deliver messages on a tiny planet
#226However I gave up playing on mobile, the system randomly mixes fingers movement between moving the character and zooming, thus breaking any gaming experience, I guess it was mainly tested on desktop.
Re: A WebGL game where you deliver messages on a tiny planet
#227One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…
Re: A WebGL game where you deliver messages on a tiny planet
#228Stuck at loading screen for a few minutes. Hugged by HN?
shrug
Re: A WebGL game where you deliver messages on a tiny planet
#229Graphically the game looks great, this is the kind of stuff that Web 3D needs, given the difference on OpenGL ES offerings on native mobile games and what most stuff looks like. However I gave up playing on mobile, the system randomly mixes fingers movement between moving the character and zooming, thus breaking any gaming experience, I guess it was mainly tested on desktop.
Re: A WebGL game where you deliver messages on a tiny planet
#230One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…
This is impressive but I don't get it. All that work and you have a game written in JS of all things. Why not write it in a desktop language und port it to JS. Now this will always need a browser to run, feels like a waste of time to me.