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A WebGL game where you deliver messages on a tiny planet

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Re: A WebGL game where you deliver messages on a tiny planet

#222
post #141

This is like a masterclass in game design, mobile UI, wasm, character design, game dialogue and interactive paychogeography. I'm gonna show this to my kid's computer club next week. Really fantastic, bravo. Is this seriously a solo developer project?? If anyone knows of similar games / apps / software tools that I could show as examples of solo developer small scope simple UI games I'm always trying to find more..

There's also an article on another game by the same folks that's similar (but earlier) which describes some details on building it

https://www.awwwards.com/summer-afternoon.html

Re: A WebGL game where you deliver messages on a tiny planet

#223

One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…

Thank you so much for this post, excellent

Re: A WebGL game where you deliver messages on a tiny planet

#224

I can echo everyone here in saying the graphics of the game and the execution is fantastic. The keyboard controls on desktop and the thumb control on mobile works great. This got me very excited about the future! Can’t imagine the amount of effort that would have gone in this. One additional input, although I could play it well on the desktop - the mobile gameplay made me a tad nauseous. I am someone prone to nausea…

One thing I found is the field of view is much better in landscape orientation on my phone than portrait. Still a little small but not nearly as bad.

Re: A WebGL game where you deliver messages on a tiny planet

#225
Really impressed by this. The art style is fantastic, and you've done a spectacular job making everything feel cozy despite being wrapped around such a tiny sphere. The number of distinct locations is absolutely incredible.

Keyboard controls were a tad frustrating, but hell of a job overall.

Re: A WebGL game where you deliver messages on a tiny planet

#226
Graphically the game looks great, this is the kind of stuff that Web 3D needs, given the difference on OpenGL ES offerings on native mobile games and what most stuff looks like.

However I gave up playing on mobile, the system randomly mixes fingers movement between moving the character and zooming, thus breaking any gaming experience, I guess it was mainly tested on desktop.

Re: A WebGL game where you deliver messages on a tiny planet

#227

One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…

This is impressive but I don't get it. All that work and you have a game written in JS of all things. Why not write it in a desktop language und port it to JS. Now this will always need a browser to run, feels like a waste of time to me.

Re: A WebGL game where you deliver messages on a tiny planet

#229
post #226

Graphically the game looks great, this is the kind of stuff that Web 3D needs, given the difference on OpenGL ES offerings on native mobile games and what most stuff looks like. However I gave up playing on mobile, the system randomly mixes fingers movement between moving the character and zooming, thus breaking any gaming experience, I guess it was mainly tested on desktop.

I think you have mistaken the camera zooming to avoid clipping with the environment with your fingers controlling the zoom. Unless there is some secret zoom gesture I'm missing.

Re: A WebGL game where you deliver messages on a tiny planet

#230

One of the artists behind this, Vicente Lucendo, has a case study here explaining how they made a previous project (Summer Afternoon): https://www.awwwards.com/summer-afternoon.html And a talk here on the same project: https://www.youtube.com/watch?v=KSIxyyEaPr0 It's full of tips that likely informed this new project. In short, seems like: - No game engine - Three.js plus https://github.com/gkjohnson/three-mesh-bvh -…

This is impressive but I don't get it. All that work and you have a game written in JS of all things. Why not write it in a desktop language und port it to JS. Now this will always need a browser to run, feels like a waste of time to me.

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