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Material 3 Expressive

design.google

221–230 of 577 posts

Re: Material 3 Expressive

#221

How did these clowns manage to make my mouse cursor laggy? It is incomprehensible for me to live in such a big bubble with such a big paycheck and then spend zero brainpower on systems without graphics acceleration. This is extremely bad engineering and these engineers should be called out for it. It takes a special kind of person to deliver this and be proud of it. Once they made their millions at Google these engin…

I only came here to rant about how no one should mess with my mouse cursor.

Re: Material 3 Expressive

#222

How did these clowns manage to make my mouse cursor laggy? It is incomprehensible for me to live in such a big bubble with such a big paycheck and then spend zero brainpower on systems without graphics acceleration. This is extremely bad engineering and these engineers should be called out for it. It takes a special kind of person to deliver this and be proud of it. Once they made their millions at Google these engin…

The expressed goal is emotionally impacting UX. They clearly got strong emotions out of you. Mission accomplished!

It's not just a laggy mouse. I scrolled through half a page of a completely black screen. On a high powered machine with lots of bandwidth and low latency.

The designers here have lost the plot.

Re: Material 3 Expressive

#225

Oh my god, this is ugly as fuck. It reminds me a study about the perception of beauty among students of arts. Before they start their studies, their perception of beauty is similar to everyone's. But as they go through their course, their perception starts to shift. What they see as "beautiful" doesn't match the perception of others. They learn what "skeuomorphism" is, and suddenly everything must be flat and undiffe…

I think it's actually less flat, with more affordances (though not quite skeuomorphic).

Basically "oops we made it too flat, let's make those buttons big and colourful so people can see them again". It's a step forward after two steps back.

Re: Material 3 Expressive

#226

Earlier quoted context omitted.

It's effectively designing to maximize attention retention, or however you want to call it. Keep the eyes at your product for as many seconds as possible, to increase profit. I mean... to make a dElIghtFul eXpEriEncE.

I must be going through some mental changes nowadays. I just want my computers and software to get their job done and go back to the real world as soon as possible. I feel sad about all the time I lost staring at screens growing up. I wonder if this will be widespread opinion someday. The quicker the phone is back in the pocket, or the computer is turned off again after using it for something (that it does better tha…

It's good for you. It's not good for them ("them" being the people that make Scrooge McDuck amounts of money for keeping you staring at ads).

Re: Material 3 Expressive

#227

I genuinely would not hire an ex-Google designer for my startup. These metrics are so nonsensical: > We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.” Show me metrics that move something tangible, like conversion rates. If you can't do that, we both know why.

Even if you take that kind of nonsense surveying at face value, the issue is that you're then optimizing for design that has an initial 'wow' factor, and not optimizing for enduring design that will be pleasant to use 1,000x times over.

Pepsi often beats Coke in blind taste tests because it has a sweeter first sip. Hardly anyone prefers actually drinking Pepsi.

Re: Material 3 Expressive

#229
post #134

How did these clowns manage to make my mouse cursor laggy? It is incomprehensible for me to live in such a big bubble with such a big paycheck and then spend zero brainpower on systems without graphics acceleration. This is extremely bad engineering and these engineers should be called out for it. It takes a special kind of person to deliver this and be proud of it. Once they made their millions at Google these engin…

It's because the developers have extremely fast and graphics accelerated hardware. I can't notice any lag whatsoever on the mouse cursor on my M2 Pro but.. But a lot of folks won't have top end HW.

I have no cursor lag and I'm on a 2019 Intel MBP.

Re: Material 3 Expressive

#230

Earlier quoted context omitted.

If the people who came up with this design can not make the demo site performant, site which will be the first impression of your new design language for most, I don't think there is much hope for the rest of us. But since this has name of Google attached to it, many people will mindless ape it to the detriment of experience of their users.

I think the people who implement google's html/js/css for random articles aren't particularly connected to engineers working on android/flutter widget performance, and the MUI developers aren't even google employees (mui/flutter being the main implementations of MD AIUI). I'm not at all concerned.

Every Material UI library I've seen in existence is a bloated wreck full of bugs. The Angular MUI "flagship" has the worst performance I've ever seen of basic things browsers have supported for decades and CSS does very well for like buttons. Some MUI teams find ways to bring all of Angular's bloat to everywhere else, the React library is awful. I've had to use MudBlazor, the attempt to do MUI things in Blazor, and it is truly awful. Maybe Flutter is an exception, congratulations to Flutter I guess.

This wouldn't be so much of a problem if so many corporations also hadn't somehow decided that MUI was the next Bootstrap and have been treating it as an underlayer in their Design Systems, most of which aren't actually supposed to look like Material and don't really benefit from being huge additional libraries of CSS and components on top of MUI. I blame Figma for this. I don't know that it is any one specific thing Figma is intentionally doing, but the more design teams use Figma the more they seem to think they "need" a safety blanket of Material UI somewhere in the design stack that they won't actually use correctly or well.

As an engineer often tasked with performance work, I hate how much of Material UI's braindead approach to performance reflects on me in ways I can't do anything about "because that is the design system you wanted" (not the design system you needed). I wish Material UI would either get significantly better or just die already.

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