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Steam Deck: First Anniversary

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221–230 of 258 posts

Re: Steam Deck: First Anniversary

#221

Earlier quoted context omitted.

Valve is cool, but they're only able to afford this style of development because they take a 30% cut of all PC gaming revenue. Not profits, revenue. When you're making that much money you can do whatever you want and still stay afloat. They've mismanaged some games (Dota 2), abandoned other games (TF2) and completely messed up other games (Artifact 1 and 2). They have my loyalty as a consumer because they've treated…

It's not like they have some artificial monopoly though. Developers put their games on Steam (well, some do) because Valve has a huge audience. Valve's audience exists because Steam is a good client and has excellent features, and places the consumer first. Valve has no artificial monopoly, does nothing to keep people on their platform, refuses to even do things like sign exclusivity agreements, and the past decade h…

> It's not like they have some artificial monopoly though

Eh, as a developer I don't feel like I have a choice. There's a kind of vicious cycle where as a consumer it's honestly kind of difficult to not engage with Steam at all because a lot of games only release on Steam (looking at you, Vampire Survivors, which had an itch.io version during early access and then went Steam exclusive once it came out).

Part of the reason for that is that Valve offers a lot of services that you can't use outside of Steam -- you can't just pay for them as a developer, they're exclusive to the Steam version of the game. As a result, a lot of games get kind of locked into the platform or can't afford to offer full compatibility off of Steam. And the end result of that is that a lot of consumers only buy games from Steam. There are some exceptions, but it is remarkably difficult to get consumers to care about a game that's not on Steam, and a lot of the community management then gets centered on Steam.

You go off of Steam and you're losing access to Steam Input, you're losing access to mod management -- these are services that could be debundled from Steam, but aren't. Even on the Steam Deck itself, shader caches mean that games you buy from Steam literally perform better than games you buy specifically from a developer because distributing shader caches outside of Steam would be copyright infringement. To their credit, Valve is trying to improve performance in that area, but I have seen multiple people on the Steam Deck subreddit talk about how they've switched over to 100% Steam games specifically because of shader caches.

And if you're a developer, that kind of becomes a chicken and an egg problem. You're not going to be able to convince those people to buy from you off of Steam now. So you release on Steam, and then it becomes harder for users to avoid Steam because you're not keeping an itch.io version up to date or it's missing features from the Steam version. So then those users decide they'll only buy from Steam. And it goes round and round.

Things are a little complicated, I generally like Valve as a company. But there's no denying that they have a lot of power over the gaming market, and regardless of their intentions, that power tends to be self-reinforcing. Not all of that is Valve's fault necessarily (it's not Valve's fault that the community-run SteamGridDB only allows API usage with a Steam account, making it useless for fetching artwork outside of Steam). But regardless of who's fault it is, the more that communities centralize around services the harder it is to build alternatives to them.

Consider something like Steam Input; good luck launching an alternative that's missing the thousands of user-submitted input configurations that are locked into Steam. You import a game from a 3rd-party storefront? Unless you're very particular about naming, you no longer have community input configs. That kind of stuff tends to create a lock-in effect where consumers feel like they can't buy games outside of Steam without sacrificing features, and so developers basically have to release there.

Re: Steam Deck: First Anniversary

#222
post #137

I had zero expectations for the Steam Deck and thought it was underpowered and silly when it was first announced. Boy was I wrong - I ended up buying it on a whim and I've gotten a ton of use out of it. I played through multiple AAA games that came out just last year on it on vacation without wanting to tear my hair out, and the installation workflow is near perfect. Valve has finally made Linux a console experience.

The year of gaming on Linux has come before the year of desktop on Linux, who would have thought!

it makes a lot of sense actually, the problem with desktop linux is the GUI. and windows compatibility/similarity, exchange of data (word, etc), user preferences.

the problem with games is only windows compatibility. nothing else matters. valve has been attacking that problem head on with proton and financing wine development. GUI or data issues, or user preferences don't matter. Steam is the same on both, the games are the same too, and more and more of them run on proton/linux. Steam users can switch from windows to linux without noticing any difference whatsoever. desktop users can't.

Re: Steam Deck: First Anniversary

#223

Earlier quoted context omitted.

I used to play games on: a Windows desktop, a Mac laptop, a PS2, a Wii U, a Switch, a GameCube. Now I play all the same games and more on just the Steam Deck. If that isn't ultimate idk what is. Every single other gaming device in my house is toast now.

It's still not a target platform (either native Arch Linux or Proton) for very many games, so updates have broken a number of games that were previously rated "playable" or "verified", rendering them unplayable. TBF in every case I've heard of this happening, Valve has been quick to address it, so you may or may not consider that an issue. I don't game much these days, but when I do it's exclusively on my Linux deskt…

which updates break games? doesn't Steam have the ability to choose a different proton version per game? so if a proton/wine update breaks a game, you should be able to go back to a different version for that game. granted, it may be a UI issue to make this easy.

Re: Steam Deck: First Anniversary

#224
Steam Deck has been a blessing. I've always been a gamer and with children is harder to find time. Now I can play in bed as soon as they fall asleep. I used to travel for many weeks back to Italy and bringing two laptops (one for gaming, one for work) was painful (since they both have to go in the carry on). I don't need anymore, I just need a steam deck with the dock.

Re: Steam Deck: First Anniversary

#225

Earlier quoted context omitted.

> If you install Windows, apparently Microsoft doesn't allow you to get updates (on W11) because of the Deck's lack of a "TPM". False for almost a year, a fTPM was added in a system update in March 2022. It's even a note in Valve's Windows drivers page. > Heck even an M2 MacBook + Windows VM would do. I seriously doubt it, you have questionable GPU acceleration + 2 levels of binary translation + 3 GPU translation lay…

>> Heck even an M2 MacBook + Windows VM would do. > I seriously doubt it... And you're right to do so. I've been a pretty hard-core gamer for 30 years. I also ran Linux on the desktop for almost 20. I've tried every version of Wine and Crossover and Cedega and PopOS to play games. Let's put it this way: I never got rid of my Windows partition. Since buying a Mac, I've tried Parallels, bought an external GPU, and boug…

I currently use an eGPU with a Windows 11 PC and that's already with several caveats (and a couple specific games that really hate it). The 30-50% variable overhead absolutely sucks. But it's at least still much better than the throttling onboard GTX 1050 mobile (thanks to some questionable power circuitry from Lenovo).

Re: Steam Deck: First Anniversary

#226

Earlier quoted context omitted.

The PS Vita was ahead of its time. I own a secondhand OELD model and the hardware is AMAZING, considering it is a decade old. The home brew community added lots of value with the emulation ability and the fact that sony abandoned the console. Yes, the vita was a flop at the time but i am convinced that if sony released a modern equivalents, it would sell like hotcakes. Where i am less certain is of what this means fo…

They even released the Playstation TV, which was a tiny little box (smaller than most portable hard drives) with the Vita internals and an HDMI port. Plays most Vita games, you just use PS4 controllers with it (and maybe also PS3? Can't recall for sure). Really, take a Vita and add a cradle for TV, and you've basically got a Switch. And the Vita was developed and sold in parallel to a full Playstation console, so it'…

The rise of phone gaming was probably the reason why 3DS and Vita sold so much worse than DS and PSP. There is no big market for small handheld consoles anymore. The Switch sold well, but probably just because it is a bigger system which is more similar to a stationary console than to a phone. Which makes it unlikely that a company would release both a mobile and a stationary system again.

Re: Steam Deck: First Anniversary

#227

Earlier quoted context omitted.

>> Heck even an M2 MacBook + Windows VM would do. > I seriously doubt it... And you're right to do so. I've been a pretty hard-core gamer for 30 years. I also ran Linux on the desktop for almost 20. I've tried every version of Wine and Crossover and Cedega and PopOS to play games. Let's put it this way: I never got rid of my Windows partition. Since buying a Mac, I've tried Parallels, bought an external GPU, and boug…

> I've been a pretty hard-core gamer for 30 years. Same. Grew up on the Commodore 64 (long after its sun had set; it's just what my folks allowed me to mess around on as a kid) > TL;DR: Can confirm gaming on a Mac sucks. Nahh. I jumped ship from Windows around 12 years ago and never looked back. Sure I missed out on some stubborn AAA titles, but I've played a lot of great games on the Mac just as well, and between na…

CrossOver is great but in this comparison it's essentially a worse Proton, especially now on ARM.

VMs I can forgive but now, between picking your poison of WOWARM64 vs Rosetta QEMU, I'm not sure it's as stable anymore.

Re: Steam Deck: First Anniversary

#228

Earlier quoted context omitted.

Sort-of, a Galaxy S8 in our family had solitaire (and the software buttons) burned into the pixels. Of course, they had the screen brightness to high/max and I think screen off time was very high, so it's definitely an edge case. I know I'm overly paranoid about it, though. But also: OLED TVs don't have much persistent HUD/chromes compared to a PC taskbar, an FPS counter/overlay at the top corner, etc. It might also…

"But also: OLED TVs don't have much persistent HUD/chromes compared to a PC taskbar, an FPS counter/overlay at the top corner, etc." This is a good point too. The UI does hide itself and persistent elements (screen saver like) migrate/bounce around the screen. Burn was a huge concern when these TVs were released. I assumed the threat was significantly less (across the class of screen) than originally thought.

It is, even "basic-quality" OLEDs nowadays are better than older panels, and TVs have a lot of burn-in mitigations like pixel shifting and the like. But that's also the kind of thing that I think would be more noticeable on a smaller screen, not to mention gaming's overall avoidance of display processing in general. (I wonder how much lag that would add, if at all?)

Then again the Switch OLED exists; but it uses a very specific 720p OLED panel by Samsung so maybe it's made to withstand all those problems. (Maybe someone can "mod" it into a Steam Deck?)

Re: Steam Deck: First Anniversary

#229
post #170

I'm catching up on the last 20 years of gaming I've missed for not having a Windows machine :) Bonus points for most of the old games being super cheap now. I'm really happy with mine. Games just work, no tweaking or weird configurations necessary, gamepads and other controller schemes work well, and; it's running Linux in the back! Once you configure something like Syncthing in desktop mode, it carries on working in…

> I'm catching up on the last 20 years of gaming I've missed for not having a Windows machine :)

What are your top 10 games that you have caught up on so far? (please exclude any recent blockbusters from this list)

Re: Steam Deck: First Anniversary

#230
post #178

Valve is a pretty amazing company that consistently innovates and makes long-term, strategic decisions. Its a real model for a great tech company. Its unique capital and management structure has insulated it from any real competition. Companies like EA have to constantly turn a profit, cut corners where they can, and think in very short timeframes. Valve is completely private, with mostly (if not complete), owner/man…

Valve is cool, but they're only able to afford this style of development because they take a 30% cut of all PC gaming revenue. Not profits, revenue. When you're making that much money you can do whatever you want and still stay afloat. They've mismanaged some games (Dota 2), abandoned other games (TF2) and completely messed up other games (Artifact 1 and 2). They have my loyalty as a consumer because they've treated…

Steam is just a better product, period. It does not spy or beg for your defaults like Windows. The review system is great, downloads are fast, and the community is awesome. No other platfrom provides this.
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