Live data from Hacker News

Playstation VR2

theverge.com

221–230 of 247 posts

Re: Playstation VR2

#221

Earlier quoted context omitted.

That sounds more like issues with IPD adjustment rather than resolution issues. I feel that resolution is already good enough for gaming especially if you pair the Quest 2 with a VR ready PC. The resolution only isn't good enough for work. Reading a lot of text on a Quest 2 is nausea inducing. Since the Quest Pro's resolution isn't much better than Quest 2, I don't have high hopes for it when work involves a lot of r…

I agree that it’s “good enough” for gaming - but the Q2 has obviously much worse perceived resolution than most people’s televisions and phone screens (regardless of IPD adjustment). We can hand wave away the poor resolution because the whole package is kind of amazing, but it undercuts the argument that ‘this is the future!’ when first impressions are that it looks like the past.

The Quest 2 is all about immersion and presence. Most people are impressed by that despite standalone limitations. Maybe they played the wrong games, or they don’t like to move? Sedentary people really hate VR from my anecdotal experience.

Graphics and visual fidelity can be solved easily. PCVR works well with the Quest 2

Re: Playstation VR2

#222
post #217

Earlier quoted context omitted.

I think you’re looking at VR from a point of view that it can do no wrong, for some reason. If VR workouts are so fun, why isn’t there a larger adoption of it? If the social interactions are so incredible, why aren’t people living their lives in VR yet? The answer is pretty simple… because it’s really not. The experience is 90% novelty and once that wears off you really don’t have much left unless you find a game you…

> I think you’re looking at VR from a point of view that it can do no wrong No. I know VR has a ton of problems, but for the people who have actually tried it extensively, none of those problems are mentioned by people who have near zero experience with modern VR ie not Google Cardboard > If VR workouts are so fun, why isn’t there a larger adoption of it? If the social interactions are so incredible, why aren’t peopl…

> How do you know when you haven’t used modern VR? Google cardboard doesn’t count. That’s my main point

Weird assumption to make. I’ve tried modern hardware, to me it’s mostly just higher resolution of the same thing.

All of your points do very little to address VR concerns. It’s the lazy people hurting the adoption of VR? Shouldn’t it appeal to someone that’s lazy and doesn’t want to go outside?

Facebook is far from the only player in the game. But their inability to make meaningful content with such a large investment should tell you something.

VR is a niche idea that has performed about as well as you can expect. Very few people want to go and work with a VR headset. I think it’s also fighting the trend of people wanting actual experiences, not virtual reality. If I can spend $1000 on a VR headset that will eventually just gather dust or choose to actually go somewhere, I’d choose the latter. Many people would.

I suspect it’ll end up the way 3D TVs did.

Re: Playstation VR2

#223
post #222

Earlier quoted context omitted.

> I think you’re looking at VR from a point of view that it can do no wrong No. I know VR has a ton of problems, but for the people who have actually tried it extensively, none of those problems are mentioned by people who have near zero experience with modern VR ie not Google Cardboard > If VR workouts are so fun, why isn’t there a larger adoption of it? If the social interactions are so incredible, why aren’t peopl…

> How do you know when you haven’t used modern VR? Google cardboard doesn’t count. That’s my main point Weird assumption to make. I’ve tried modern hardware, to me it’s mostly just higher resolution of the same thing. All of your points do very little to address VR concerns. It’s the lazy people hurting the adoption of VR? Shouldn’t it appeal to someone that’s lazy and doesn’t want to go outside? Facebook is far from…

> Weird assumption to make. I’ve tried modern hardware, to me it’s mostly just higher resolution if the same thing.

It’s not a bad assumption because you never mentioned an actual problem with VR (and they are many). What you’ve done is simply parrot people who haven’t experienced VR for more than 5 minutes if at all. Like the previous parent commenter, you still haven’t mentioned which modern headset you’ve owned.

> It’s the lazy people hurting the adoption of VR?

I’ve ordered adoption hurdles according to importance and prevalence. It is a factor, but not the biggest one.

> Facebook is far from the only player in the game.

Meta is the only large publicly traded company that’s shipped something worthwhile for the masses at large. Sony and Apple will enter soon, but that won’t happen until next year.

Re: Playstation VR2

#224
post #48

Earlier quoted context omitted.

Apple is the worst thing that could happen to VR. Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber. Apple would turn their headset into a walled garden with no ability to run custom apps and def…

Removed the Facebook login? Lol, now it prompts me every-time I use it to create a Horizon's account. I personally couldn't care less about the facebook login, and really never saw what the big deal was. I created a facebook account which I only use for the quest 2. You're going to need an account, what does it matter which platform it is from? I'm sick of people criticizing Apple's walled garden. It's the primary fe…

If you like the walled garden fine, I just don't want it influencing VR. For example Apple's decision to take a 30% cut of ebooks, prompting Kindle to remove the ability to buy books in their app, led to Google doing the same thing.

Apple will lock down the hardware and increase prices, and that doesn't benefit consumers if other companies follow suit.

Re: Playstation VR2

#225
post #48

Earlier quoted context omitted.

Apple is the worst thing that could happen to VR. Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber. Apple would turn their headset into a walled garden with no ability to run custom apps and def…

>>Apple is the worst thing that could happen to VR Like they were for MP3 players, Smartphones, expensive headphones and Smartwatches?

They definitely innovated once. Nowadays they are mostly responsible for inflating high-end phone and headphone prices to ridiculous levels.

Re: Playstation VR2

#226
post #40

Earlier quoted context omitted.

The Oculus Quest 2 with Air Link kills most other headsets dead, being both cheap, high-resolution and wireless.

I find Air Link to be finicky enough that I hardly ever use it. Once it's actually working it's pretty great, but the dance I have to do to enable the feature on the headset, enable the feature in Oculus Home (the settings don't persist forever for some reason), then get Steam VR to be happy with it... it's a lot of clicks (both in the real world on mouse/keyboard, then in the headset with the controllers, and back o…

That's fair, I have only used it briefly so far (only just bought a decent PC). That is a shame to hear!

Re: Playstation VR2

#227
post #216

Earlier quoted context omitted.

I can't deploy my own developed app to my own devices permanently without paying $100/year. Yes, I use Android.

I'm confused. Why not? Android lets you sideload.

If you want to develop on iPhone you need to pay to become a developer, $100/year. You can't just run whatever code you like on it.

Google is one-off $25 to publish on their store, but running your own code via sideload is free.

Re: Playstation VR2

#228
post #222

Earlier quoted context omitted.

> How do you know when you haven’t used modern VR? Google cardboard doesn’t count. That’s my main point Weird assumption to make. I’ve tried modern hardware, to me it’s mostly just higher resolution of the same thing. All of your points do very little to address VR concerns. It’s the lazy people hurting the adoption of VR? Shouldn’t it appeal to someone that’s lazy and doesn’t want to go outside? Facebook is far from…

> Weird assumption to make. I’ve tried modern hardware, to me it’s mostly just higher resolution if the same thing. It’s not a bad assumption because you never mentioned an actual problem with VR (and they are many). What you’ve done is simply parrot people who haven’t experienced VR for more than 5 minutes if at all. Like the previous parent commenter, you still haven’t mentioned which modern headset you’ve owned. >…

So you have to be a publicly traded company to deliver a product now? A quick search shows several big companies — HP, HTC, Valve, Samsung, for example — that have highly rated equipment.

My point still stands. I’ve tried the HTC and Valve equipment multiple times. If your argument is “oh you gotta own it and dump hours and hours into it before you see the value”, I think you’ve already lost your argument with 99.9% of consumers. This is no demonstrated value of VR, and what it does offer is fairly lackluster once the novelty wears off.

Seems like you’ve fallen for the Meta ads about how this is life changing. In its current form, it’s not even close.

Re: Playstation VR2

#230
post #227
post #216

Earlier quoted context omitted.

I'm confused. Why not? Android lets you sideload.

If you want to develop on iPhone you need to pay to become a developer, $100/year. You can't just run whatever code you like on it. Google is one-off $25 to publish on their store, but running your own code via sideload is free.

Yes, on iPhone. Parent said they used Android, hence my confusion.
Post reply on HN