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Cursors

cursors.io

211–220 of 245 posts

Re: Cursors

#211

Earlier quoted context omitted.

Yep the server is in C++. The level editor is mostly for personal use right now, so it just generates the C++ code that I need to paste into a file. I plan to make the editor public and make an easy process to submit levels so maybe some day no one will ever be able to reach the end.

what linode box are you using?

They're really overpowered for what they're using atm. I'm just keeping extra capacity just in case. Web server is on a Linode 2048 and Game server is on a Linode 4096 (not even using 15% of the CPUs).

Re: Cursors

#212
Loved the game. There is one level where you have to push 4 buttons to open barriers. But 1 player if fast enough can push 3 of them and you get glitched through last one. So I was trying to get one cursor through, clicking every button 5 times, but I was just a bit too slow. Then he just came to my place and wiggled "hey move on its my turn to help". He was fast enough and I moved on...

Re: Cursors

#213
post #40

I started playing this while some code was compiling and ended up getting completely sucked in. That giddy thrill of enabling a restless mass of fellow cursors to rush through a gate, or the temporary, unspoken bond between the lone cursor selflessly manning a button and the new arrival sidling up to them to see if they want to change shifts... there's a lot going on in this seemingly simple game. I'm glad I got to p…

I am not logging anything at the moment. I started writing this a few days ago.

This is, hands down, the most awesome game I have ever played through a web browser!

Please start logging as soon as possible. Simple heat maps of cursor positions, draw areas and pings would be awesome to look at. It could be shown to players in the end of the game.

If you collect data, I will help you process it. I am especially interested in measuring the percentage of players who volunteer to change a poor soul trapped far away, just because it is a nice thing to do. Percentage of players who never do that would also be interesting, just as players who figure out that they can click 2 or sometimes 4 buttons by oneself, freeing several cursors.

Re: Cursors

#214

Definitely a Titan game! I like that people are requesting saved progress. Uh no, you're a cursor, get back out there as a fresh cursor...

I agree! Fun to see people 'claiming' anonymous cursors.

"That's me!" "Which?" "That one, with the spots!"

Re: Cursors

#215

Dev here. There's an editor at http://cursors.io?editor , but it can't submit the level to me yet. But you can type "generateCode();" and put it on pastebin and email it to me at me [at] m28.io and I'll put it in game if I like it. My server is getting hammered pretty hard, that's the reason for the disconnects. The spike caused by hn: http://d.m28.io/ZCWdy0m1DHOG.png I'm gonna sleep now but ask anything and I'll rep…

You, sir, have crafted a beautiful, wonderful experience. I was playing with ~700 people, a figure that jumped to nearly 900 before I turned back to doing real work for the day. (Your Reddit posts must be gaining steam.)

The thrill of messing with people on the level with the large spiraling maze with red blocks, the agony of waiting for someone to come relieve you on the "go out of your way to man button clicking stations" levels... It's almost shocking how much depth can be pulled from such an incredibly simple concept.

It makes one wonder if you've inadvertently stumbled across the Holy Grail of game design: Did, through the game mechanics themselves, you create True Art?

Re: Cursors

#216

In that level where the buttons are deep into a maze, I punished jerks who wouldn't do their part by clicking the button until it reaches 1, but no more. For a good 30s, there was a group at the gate drawing hateful messages to me. I'd been there for a good 5 min helping people out, and letting others through. The ones that were waiting had not travelled anywhere close to a button, they'd only been waiting at the gat…

Actually my experience is opposite -- the further you go, the more people have already realised the importance of teamwork and it's easier to cooperate, while at the beginning everyone just rushes to the next level. Anyway, very interesting idea and also could be put to the use for psychology students etc.

Re: Cursors

#218
I was going to post asking for level numbers to be displayed, but then I read through the comments here and actually enjoyed reading people's stories about levels and having to describe them in terms other than "level #53".

Re: Cursors

#219

Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…

I suspect you would quite enjoy the game Journey[1]. You're paired up with another person but given only a rudimentary form of communication.

[1]: https://www.youtube.com/watch?v=6UQ7KKoYfeU

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