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RyujinX – Open Source Nintendo Switch Emulator

ryujinx.org

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Re: RyujinX – Open Source Nintendo Switch Emulator

#211
post #94

Earlier quoted context omitted.

I would love to play Zelda, but I am not going to buy a console just because of one game I'd pay a thousand dollars cash right now to be able to play Breath of the Wild and Tears of the Kingdom over for the first time. It's worth it.

However as someone who purchased BoTW and played it years ago on Switch, and again recentishly on CEMU, the experience on CEMU in 4k @60hz, it was a whole different game. I’d pay Nintendo 3x the cost of ToTK to play a version that ran on my PC with improved resolution and frame rates. Until then, I watch the status updates for Switch emulators, and will play ToTK once emulation is reported to be ~perfect. I’ll buy To…

I wish they made a TV-only pro with decent cooling so it can sustain 60fps. I’d buy that.

Re: RyujinX – Open Source Nintendo Switch Emulator

#212

Earlier quoted context omitted.

I agree with you. However, now that you bring it up, I wonder what the law says? My guess is it's technically still not legal, at least in the US. :(

It is 100% legal in the USA to use an emulator to run ROMs you dumped from legally purchased games.

I believe GP was talking about downloading a rom which someone else dumped, but which I myself did not dump from my copy.

Re: RyujinX – Open Source Nintendo Switch Emulator

#213

Earlier quoted context omitted.

A finding that VidAngel violated copyright doesn't mean their customers didn't also violate copyright. Their customers weren't the ones being sued, that doesn't mean the customers were in the clear. I don't see where you are getting the uploader is the one reproducing the work rather than both parties were? Also that appears to have been a streaming case so not really relevant?

VidAngel covers the requirements for copyright infringement and cites all relevant previous cases It is true that doesn't mean customers were in the clear. But it's impossible to prove a negative. There are zero copyright cases for streaming customers or downloading without also uploading via p2p. Are you aware of any case law that finds otherwise?

"VidAngel covers the requirements for copyright infringement and cites all relevant previous cases "

It's a streaming case against a single plaintiff, a lot of previous cases are not going to be relevant.

"Are you aware of any case law that finds otherwise?"

I'm aware how courts tend to view these sorts of things in general. For example I'm aware of the concept of contributory infringement, here's one you may want to read that covers copyright contributory infringement: https://www.law.cornell.edu/wex/contributory_infringement#:~....

Re: RyujinX – Open Source Nintendo Switch Emulator

#214

Earlier quoted context omitted.

A finding that VidAngel violated copyright doesn't mean their customers didn't also violate copyright. Their customers weren't the ones being sued, that doesn't mean the customers were in the clear. I don't see where you are getting the uploader is the one reproducing the work rather than both parties were? Also that appears to have been a streaming case so not really relevant?

VidAngel clarified what "distribution" meant in the context of "digital piracy". Receipt is not a qualifying symptom to make you an offender, you need to actively make available for others. As far as I am aware, in US law, there is no subject code specifically for and simply for possessing/receiving pirated material (unless it's legislated in some other manner: CP, private govt documents, etc). Despite many court att…

"As far as I am aware, in US law, there is no subject code specifically for and simply for possessing/receiving pirated material"

You have to look at the case law.

This article on contributory infringement seems relevant and states:

"One who knowingly induces, causes or materially contributes to copyright infringement, by another but who has not committed or participated in the infringing acts themselves, may be held liable as a contributory infringer if they had knowledge, or reason to know, of the infringement. See, e.g., Metro-Goldwyn-Mayer Studios Inc. v. Grokster, Ltd., 545 U.S. 913 (2005); Sony Corp. v. Universal City Studios, Inc., 464 U.S. 417 (1984)."

https://www.law.cornell.edu/wex/contributory_infringement#:~....

"This is why, during the MPAA/RIAA war against p2p, they specifically targeted the fact that all users were mesh sharing files."

They probably did that because they wanted to make an example of someone, so they went with whoever would be easiest to win a large judgement against. If someone merely downloaded a copy, the judgment against them would be smaller.

I certainly don't see how someone downloading pirated content isn't a contributory infringer at the very least.

Re: RyujinX – Open Source Nintendo Switch Emulator

#215
post #195
post #60

Earlier quoted context omitted.

C#, especially with in recent releases, has really been turning into somewhat of a systems programming language. They keep adding tools that allow for very low-level memory management/manipulation and the ability to run on so many platforms/generate native code makes it very attractive. It's also just fun to write.

> They keep adding tools that allow for very low-level memory management/manipulation and the ability to run on so many platforms/generate native code makes it very attractive. It's also just fun to write. I've been having issues with golang's opaque GC when targeting wasm. Does C# offer anything on that front? Can I at least control when it triggers?

You can pause the GC, run it yourself and tweak it a bunch, but in my experience it usually causes more trouble than it's worth - you have to be really careful with it.
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