RyujinX – Open Source Nintendo Switch Emulator
151–160 of 215 posts
Re: RyujinX – Open Source Nintendo Switch Emulator
#152Earlier quoted context omitted.
That's because most emulator users are pirates. Few people bother dumping their games themselves.
Many of them own the actual game, even if they don't literally dump it themselves. I wouldn't call that piracy.
Re: RyujinX – Open Source Nintendo Switch Emulator
#153Re: RyujinX – Open Source Nintendo Switch Emulator
#154Earlier quoted context omitted.
That's because most emulator users are pirates. Few people bother dumping their games themselves.
Many of them own the actual game, even if they don't literally dump it themselves. I wouldn't call that piracy.
Re: RyujinX – Open Source Nintendo Switch Emulator
#155[deleted]
Re: RyujinX – Open Source Nintendo Switch Emulator
#156Been using this on my Macbook Pro M1 to play Breath of the Wild and Mario Kart using XBox controllers. My kids and I love it.
Great that you're having fun. Consider buying a real Switch as well. For me it excels in two use cases: * Playing (Nintendo) games with the entire family (4 people, all holding a small controller): every Nintendo game is very thoughtfully designed to get 4 people through the "flow" before the game starts (pick your character, set the options etc.) * Playing games in the portable/detached mode, it is a joy to hold and…
Re: RyujinX – Open Source Nintendo Switch Emulator
#157Tangential, but can these emulators run untrusted code? If not, is there some way to check for authenticity of random ROM like checksum? If checksums were to work, do you know if a website centralizing those would fall under the law?
Re: RyujinX – Open Source Nintendo Switch Emulator
#158Tangential, but can these emulators run untrusted code? If not, is there some way to check for authenticity of random ROM like checksum? If checksums were to work, do you know if a website centralizing those would fall under the law?
As far as I know there exists one specifically for switch (nswdb.com, which is used by a common dumping tool to verify if your dump is valid or not) and another for basically every console but the switch (for some reason) run by no-intro (datomatic.no-intro.org)
Another site that only cares about disc-based releases is redump.org, which has quite a few dumping guides in their wiki.
Re: RyujinX – Open Source Nintendo Switch Emulator
#159Earlier quoted context omitted.
It helps that many console devs don't bother with low-level optimisations, because they can get away with a bit worse performance. Just cap the framerate to 30 like most other console games do. It wasn't an option during the NES era. Every clock cycle counted back then.
NES-era games also ran on bare metal. Modern consoles run proper modern operating systems with everything you'd expect to find in one — preemptive multitasking, virtual memory, hardware abstractions, kernel- and user-mode with syscalls, etc. PlayStation OS is a Unix system (something-BSD IIRC), Xbox's is obviously based on Windows NT, and Switch runs something Nintendo built from scratch. Cycle-counting doesn't make…
Re: RyujinX – Open Source Nintendo Switch Emulator
#160Earlier quoted context omitted.
Many of them own the actual game, even if they don't literally dump it themselves. I wouldn't call that piracy.
I agree with you. However, now that you bring it up, I wonder what the law says? My guess is it's technically still not legal, at least in the US. :(