Earlier quoted context omitted.
Out of curiosity, did you move outside VFX and if yes to what industry, have you been enjoying and what motivated you? Cheers
I spent tenish years in VFX. I moved away in 2014, because the hours and pay were abysmal. I still love the industry. I moved to a large profitable financial news paper, which had cute scaling issues (ie they were all solved, so engineers tried to find new and interesting ways to unsolved them ) I then moved to a startup that made self building machine readable maps, which allowed me to play with scale again, but on…
Pixar's Render Farm
211–220 of 323 posts
Re: Pixar's Render Farm
#212Earlier quoted context omitted.
It was never supposed to support conversation in the first place. People were supposed to shoot short, simple, single messages and other people maybe react to this with their own short, single messages.
"You are using our product wrong" is never the hallmark of a successful product manager.
"It's not a bug, it's a feature" I've heard since the late 80's and still works magic if you ask me.
Re: Pixar's Render Farm
#213Earlier quoted context omitted.
Nice to have an industry insider perspective on here ;) Can you speak to any competitive advantages a vfx-centric gpu cloud provider may have over commodity AWS? Even the RenderMan XPU looks to be OSL / Intel AVX-512 SIMD based. Thanks! Supercharging Pixar's RenderMan XPU™ with Intel® AVX-512 https://www.youtube.com/watch?v=-WqrP50nvN4
One potential difference is that the input data required to render a single frame of a high end animated or VFX movie might be several hundred gigabytes (even terabytes for heavy water simulations or hair) - caches, textures, geometry, animation & simulation data, scene description. Often times a VFX centric cloud provider will have some robust system in place for uploading and caching out data across the many nodes…
Didn't you guys get the memo from B. Gates that no one will ever need more than 640k?
Re: Pixar's Render Farm
#214One of the things they mentioned briefly in a little documentary on the making of Soul is that all of the animators work on fairly dumb terminals connected to a back end instance. I can appreciate that working well when people are in the office, but I'm amazed that worked out for them when people moved to work from home. I have trouble getting some of my engineers to have a stable connection stable enough for VS Code…
The entire studio is VDI based (except for the Mac stations, unsure about Windows), utilizing the Teradici PCoIP protocol, 10Zig zero-clients, and (at the time, not sure if they've started testing the graphical agent), Teradici host cards for the workstations. I was an intern in Pixar systems for 2019 (at Blue Sky now), and we're also using a mix of PCoIP and NoMachine for home users. We finally figured out a quirk w…
Are you still using a similar sort of setup to orchestrate the backend of this, and if so have you published anything about it? I've had a few people ask me about this sort of problem lately and there aren't too many great resources out there I can point people new to this sort of tech towards.
Re: Pixar's Render Farm
#215Earlier quoted context omitted.
Thank you. All I saw was a post with zero context, followed by a reply, followed by another reply using a different reply delineator (a horizontal break instead of a vertical line??), followed by nothing. It just ends. It's hard to believe this is real and intended.
It's amazing to me that people find twitter difficult to read... I mean it's not perfect but it's not an ovaltine decoder ring, either. Just ... Scroll ... Down ... Click where it says "read more" or "show more replies" You're human; THE most adaptable creature known. Adapt! I'm not saying that twitter UX is perfect, or even good. I AM saying that it is usable.
Re: Pixar's Render Farm
#216Earlier quoted context omitted.
I for one am saying Twitter has many, many people working on UX and the web interface is still terrible. Hardly any interface made for such a broad spectrum of people gets it just right for all its users, but Twitter is doing an exceptionally bad job at it.
I don't think you (or anyone else on this website) understand the scale at which twitter operates. Including all replies to a thread by default on a site with that amount of traffic will increase the load of ... everything. Dramatically. Yes, their UI sucks. No, they haven't fixed it. I would not be surprised at all if that were due to necessity rather than incompetence. Even tiny changes at that scale make large dif…
This website is full of employees (and ex employees) of Google, Facebook, Amazon, Netflix, Twitter, and any other company that has done stuff at global scale.
Scaling provides constraints, we all understand that. The interface being completely miserable to use is not because of that constraint.
Re: Pixar's Render Farm
#217Earlier quoted context omitted.
I for one am saying Twitter has many, many people working on UX and the web interface is still terrible. Hardly any interface made for such a broad spectrum of people gets it just right for all its users, but Twitter is doing an exceptionally bad job at it.
I don't think you (or anyone else on this website) understand the scale at which twitter operates. Including all replies to a thread by default on a site with that amount of traffic will increase the load of ... everything. Dramatically. Yes, their UI sucks. No, they haven't fixed it. I would not be surprised at all if that were due to necessity rather than incompetence. Even tiny changes at that scale make large dif…
I understand fetching all the replies all the time is next to impossible, that's not what I was criticizing, I get the impression that Twitter is doing a good job performance wise anyway.
> And, honestly I would not be surprised if it were incompetence, either. The skill of the silicon valley developer (as demonstrated by the commenters here) does not impress me even a little.
I think incompetence is part of it, but not the only reason. Twitter probably wants its mobile users to interact through the native iOS/Android apps. It's not as obvious as with what Reddit is doing but making the website act flaky and a bit unpleasant to use is certainly a way to get more people to use the app.
I imagine the app looks and feels better. I never used it and I don't intend to, for unrelated reasons. But then I guess I don't really have a right to complain.
Re: Pixar's Render Farm
#218Earlier quoted context omitted.
It was never supposed to support conversation in the first place. People were supposed to shoot short, simple, single messages and other people maybe react to this with their own short, single messages.
Yeah, I've never seen any value in Twitter. They should've called it "Public IM" or limited IIRC and make it function well like IM. Even the poor implementation of threads in Slack is way better than the perverted version of Twitter.
Re: Pixar's Render Farm
#219For those that can't stand Twitter's UI: https://threadreaderapp.com/thread/1345146328058269696.html
It's very painful to follow a conversation on Twitter. I'm not sure why they think the way they've done things makes sense.
I'm pretty sure the context isn't there in many cases, although I haven't figured out the rules exactly.
Re: Pixar's Render Farm
#220Earlier quoted context omitted.
In the end it’s still more profitable to hire performance engineers than hardware. For the last decade I’ve heard the “toss more HW” argument. It hasn’t held because the amount of compute and storage goes up too.
In reality it’s never as simple as a single soundbite. If you are a startup with $1k/mo AWS bills, throwing more hardware at the problem can be orders of magnitude cheaper. If you are running resource-intensive workloads then at some point efficiency work becomes ROI-positive. The reason the rule of thumb is to throw more hardware at the problem is that most (good) engineers bias towards wanting to make things perfor…
This may not apply on smaller side projects or places where technology is secondary.