Pixar's Render Farm
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Pixar's Render Farm
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Re: Pixar's Render Farm
#2Re: Pixar's Render Farm
#3I am not surprised that they “make the film fit the box”, because managing compute expenditures is such a big deal!
(Edit: When I say "simple wall clock", I'm talking about the elapsed time from start to finish for rendering one frame, disregarding how many other frames might be rendering at the same time. Throughput != 1/latency, and all that.)
Re: Pixar's Render Farm
#4Re: Pixar's Render Farm
#5It's good to know they care about optimization. I had the assumption that all CGI is a rather wasteful practice where you just throw more hardware at the problem.
Re: Pixar's Render Farm
#6My understanding (I am not an authority) is that for a long time, it has taken Pixar roughly an equal amount of time to render one frame of film. Something on the order of 24 hours. I don’t know what the real units are though (core-hours? machine-hours? simple wall clock?) I am not surprised that they “make the film fit the box”, because managing compute expenditures is such a big deal! (Edit: When I say "simple wall…
Re: Pixar's Render Farm
#7It's good to know they care about optimization. I had the assumption that all CGI is a rather wasteful practice where you just throw more hardware at the problem.
Re: Pixar's Render Farm
#8My understanding (I am not an authority) is that for a long time, it has taken Pixar roughly an equal amount of time to render one frame of film. Something on the order of 24 hours. I don’t know what the real units are though (core-hours? machine-hours? simple wall clock?) I am not surprised that they “make the film fit the box”, because managing compute expenditures is such a big deal! (Edit: When I say "simple wall…
Well it can't just be one frame total every 24 hours, because an hour-long film would take 200+ years to render ;)
Re: Pixar's Render Farm
#9My understanding (I am not an authority) is that for a long time, it has taken Pixar roughly an equal amount of time to render one frame of film. Something on the order of 24 hours. I don’t know what the real units are though (core-hours? machine-hours? simple wall clock?) I am not surprised that they “make the film fit the box”, because managing compute expenditures is such a big deal! (Edit: When I say "simple wall…
At the standard 24fps it takes you 24 days per film second which works out to 473 years for the average 2 hour long film which can't be right.