And then there's writing micro fiction and currently a YA fantasy novel.
Ask HN: What are you working on? (February 2026)
201–210 of 1001 posts
Re: Ask HN: What are you working on? (February 2026)
#202https://github.com/storytold/artcraft
It's not like ComfyUI - it focuses on frontier models like Higgsfield or OpenArt do, and it is structurally oriented rather than node graph based.
Here's what that looks like (skip to halfway down the article):
Re: Ask HN: What are you working on? (February 2026)
#203Microplastics are bad. People are concerned that there are microplastics in your balls! And that this could epigenetically affect downstream generations. I want to test that theory with a real human, not an animal model. My plan: collect my own sperm samples over time and do whole DNA preps + basic body metrics. Sperm regenerates approximately every 10w, so planning time series over 10w. Next, inject myself to ~10x t…
Re: Ask HN: What are you working on? (February 2026)
#204A Windows 95-themed interactive guide on agentic AI coding, with a hidden SkiFree game, original chiptune soundtrack, achievement badges, and a Red Pill / Blue Pill choice that can BSOD your browser. Seven chapters with a codebase readiness scorer, ROI calculator, and copyable artifacts for engineering leads.
Built entirely with Claude Code, which is fitting since the guide teaches the same workflow. It's a labor of love that happens to be made with the tool it's about.
Re: Ask HN: What are you working on? (February 2026)
#205and also Backseat Writer, a creative writing text editor that uses AI to impersonate your audience and give you feedback https://backseat-writer.vercel.app/demo which is more of an anchor for my own writing practice than anything else, but I find it fun
Re: Ask HN: What are you working on? (February 2026)
#206Re: Ask HN: What are you working on? (February 2026)
#207A high-performance 3D game engine and editor in Rust. It has the ability to deploy to WebAssembly and WebGL2, delivering console-quality visuals and near-native performance right in the browser.
Currently building a multiplayer cozy farming game, inspired by Animal Crossing. Reach out to our discord if you are interested in learning more: https://discord.com/invite/mHsQayQNdp
Re: Ask HN: What are you working on? (February 2026)
#208Github : https://github.com/VoidenHQ/voiden
Would love feedback on it.
Re: Ask HN: What are you working on? (February 2026)
#209https://rusty-checkers.fly.dev
It's built in Rust using Rama and Yew. Trying now to get websockets going so people can actually play. A bit over my head, but that's what I do :)