Live data from Hacker News

Ask HN: What are you working on? (February 2026)

news.ycombinator.com

201–210 of 1001 posts

Re: Ask HN: What are you working on? (February 2026)

#201
Pulling apart and de-++-ing OpenTTD version 12.2 to scratch my itch of simplifying and reorganising the game back to C code. I rewrote it years ago to convert it to more realistic time (it's just way too fast), add scheduling features and make it more event based. Ended up at some complicated breaking point so I'm doing this first before adding features.

And then there's writing micro fiction and currently a YA fantasy novel.

Re: Ask HN: What are you working on? (February 2026)

#202
I'm a filmmaker. I'm working on a tool to make movies with AI models:

https://github.com/storytold/artcraft

It's not like ComfyUI - it focuses on frontier models like Higgsfield or OpenArt do, and it is structurally oriented rather than node graph based.

Here's what that looks like (skip to halfway down the article):

https://getartcraft.com/news/world-models-for-film

Re: Ask HN: What are you working on? (February 2026)

#203
post #71

Microplastics are bad. People are concerned that there are microplastics in your balls! And that this could epigenetically affect downstream generations. I want to test that theory with a real human, not an animal model. My plan: collect my own sperm samples over time and do whole DNA preps + basic body metrics. Sperm regenerates approximately every 10w, so planning time series over 10w. Next, inject myself to ~10x t…

Please don't. The fact of this being a sample size of 1 and not being taken seriously because of that should be enough reason not to try it, let alone the health risks. I'm sure there are safer tests you could do.

Re: Ask HN: What are you working on? (February 2026)

#204
https://gabezen.com/guide/

A Windows 95-themed interactive guide on agentic AI coding, with a hidden SkiFree game, original chiptune soundtrack, achievement badges, and a Red Pill / Blue Pill choice that can BSOD your browser. Seven chapters with a codebase readiness scorer, ROI calculator, and copyable artifacts for engineering leads.

Built entirely with Claude Code, which is fitting since the guide teaches the same workflow. It's a labor of love that happens to be made with the tool it's about.

Re: Ask HN: What are you working on? (February 2026)

#205
Trying to get a small Saas off the ground by adapting a script I wrote for friends to help them schedule their teams -> https://skeda.app

and also Backseat Writer, a creative writing text editor that uses AI to impersonate your audience and give you feedback https://backseat-writer.vercel.app/demo which is more of an anchor for my own writing practice than anything else, but I find it fun

Re: Ask HN: What are you working on? (February 2026)

#207
https://getchaotic.com/

A high-performance 3D game engine and editor in Rust. It has the ability to deploy to WebAssembly and WebGL2, delivering console-quality visuals and near-native performance right in the browser.

Currently building a multiplayer cozy farming game, inspired by Animal Crossing. Reach out to our discord if you are interested in learning more: https://discord.com/invite/mHsQayQNdp

Re: Ask HN: What are you working on? (February 2026)

#210
I was teaching coding to my 10yr old and we were talking about creative projects on the internet. That led to discussing the Million Dollar Homepage and why something that simple worked. He asked: could we build something similar today? That curiosity turned into moltbillboard.com — a simple public billboard, but born in the era of AI agents (inspired by the recent OpenClaw craze). It’s just an experiment..
Post reply on HN