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The Steam Deck is software-freedom friendly

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201–210 of 272 posts

Re: The Steam Deck is software-freedom friendly

#201

I purchased a steam deck when they first came out specifically to financially support Valve's Linux efforts and I haven't regretted that purchase for a second. In the past year I had a couple of days where my laptop was not working. I got out my steam deck, plugged it into my dock, and got back to work like nothing happened (after installing some software of course, like emacs). I've re-purchased games that I own on…

> I got out my steam deck, plugged it into my dock, and got back to work like nothing happened

Same here, I already had a keyboard and mouse plugged into it and it served excellently until the replacement part for my daily driver arrived.

Re: The Steam Deck is software-freedom friendly

#202

Earlier quoted context omitted.

> Steam is a great low-pressure sales environment. Eh.. It seems very common for Steam users to have libraries of thousands of purchased games, 99% unplayed, purchased at steep discounts during sales. The way Steam operates does a great job of instilling Fear Of Missing Out, and getting people to buy things they never end up using.

> very common for Steam users to have libraries of thousands of purchased games, 99% unplayed source?

It's true for nearly all of my gamer friends, and is the subject of memes in gamer social circles generally.

https://i.imgflip.com/7uzmif.jpg

https://memes.ucoz.com/_nw/86/80233222.png

https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F5...

https://i.imgflip.com/2fcexh.jpg

Search for "steam library memes" and you'll find lots of these. Very scientific, I know.

Re: The Steam Deck is software-freedom friendly

#203

steamdeck verified is a lie, I bought a steamdeck and tested 20 games. Lots of problems.

this is what happens when you ship experimental software as "stable" on a handheld system. could have told you in advance. expect game-breaking crashes and bugs sooner or later the more you use it.

Re: The Steam Deck is software-freedom friendly

#204
post #128

Earlier quoted context omitted.

You can run steam games offline on a regular PC. But I think you're trying to make a point about Steam DRM. Someone once said; there are two DRMs that everyone loves, Apple and Steam. And I have to say it's true. I am normally not a proponent of DRM, I've been pirating since TURBO 250 tapes on c64, but I do love Steam. I love it for what Gabe has done for us gamers on Linux. In my opinion he deserves 30%.

It's perfectly fine to love Apple and Steam. They are both great companies and offer great products. The issue I have is in trying to extrapolate that love into labeling them pro-"software freedom", which is idiotic. Both these companies ship opaque binaries of their storefront and products. Their apps/games have restrictive DRM. You cannot install/register games without an account and internet access. They artifical…

Name literally a single computer that does not ship with proprietary blobs while supporting DXVK. Bonus points if you can find a wireless networking chipset that isn't from 2011 to go along with it.

Your entire comment is splitting some pretty fine hairs, but I just don't know how anyone can play the "muh firmware" card in 2025. I don't actually know a single Linux user or even hardware retailer that ships blobless hardware, if that means they aren't pro "software freedom" then I guess nobody is. But I think we can define "pro" to mean something other than "hardline absolutist" in this instance.

Re: The Steam Deck is software-freedom friendly

#205

> The Steam Deck is a great gaming system. This isn’t because of it’s great battery life. A Nintendo Switch would probably have better battery life. It’s not because of its great performance. I don’t usually play AAA games, so I wouldn’t know. First paragraph pretty much confirms my belief that some people who aren't hardcore gamers don't buy the Steamdeck to play games, they buy it because they are Steam/Valve fanbo…

[deleted]

Re: The Steam Deck is software-freedom friendly

#206
The selling point of a Steam Deck is that it is a PC console. One of the problems with the PC gaming market is that even though in theory all PCs are "compatible", the reality for game developers is very different. Different PCs have subtly (or not so subtly) incompatible software and hardware, and it's up to OS developers to try to maintain some semblance of compatibility, and game developers to ensure that their product runs on as many configurations as possible.

The problem is that there is a large market segment that would enjoy the greater variety of games that are available on PC than on any given console, but they simply view a gaming PC as another "console". I have a friend who I would consider a "gamer" (a long history of console ownership, hundreds of hours logged on his Nintendo Switch on "hardcore" games), whose only PC is a laptop that is too weak to run any modern games, and feels that buying another appliance just to play a handful of games he can't currently access doesn't make sense.

The Steam Deck bridges the gap by providing a console experience for PC games. Developers only need target one hardware and software configuration to ensure that any Steam Deck owner can play their games. The Steam Deck operating system indicates which games run well, and provides out-of-the-box settings for controller and graphics configurations that ensure that a Steam Deck owner can buy a game and be reasonably sure that they won't have to spend any time updating graphics drivers, remapping controls, tweaking settings, or troubleshooting PC-centric issues just so they can play a PC game. It inhabits a handheld form factor because that is the best selling form factor (see Game Boy, Nintendo DS, etc.) with the added bonus that it can be docked and played like a regular console. The same combination that propelled the Nintendo Switch to massive success.

People outside the HN echo chamber don't care about the arcane hardware and software issues that cause many to turn away in disgust, they just want to buy a device that gives them access to a library of games they wouldn't otherwise be able to play. At present, the Steam Deck is the device that does that the best.

Re: The Steam Deck is software-freedom friendly

#207
post #15

Sounds like the Switch 2 might be a bit more powerful and similarly priced to the 3-year-old Deck. But even if Switch’s hardware feature set was substantially better, Steam’s much cheaper (and more expansive) library is still the killer feature. I don’t think the Switch 1’s Zelda launch title has ever been discounted lower than $40 despite being 8 years old. On Steam, virtually every top title will be 50% within 2 ye…

My impression is that the general quality of games on steam is sub par the quality of, eg., Zelda. Even with a steam deck, I am probably going to get the Switch2, mostly because I can lower my head on in-game profiteering, which is increasingly prevalent on steam games.

Totally. Steam store looks like a god damn aliexpress marketplace and is tasteless design.

The Store UI is disgusting and intrusive compared to all other competitors who actually have a decent overview and design..

You can collect gems, cards and other misleading virtual currencies.. Tons of misleading business practises and time-consuming bloatware distractions hidden behind that terrible UI.

Steam is first and foremost DRM. A game-prison. You don't own a single thing. Gamers have totally drunk the kool aid.. They forgot back when Steam was bloatware forced on Half-Life and Valve games and it was despised for a decade before they became complacent little worshippers.

Re: The Steam Deck is software-freedom friendly

#209

No company is your friend. But Valve does a great job at being consumer friendly. Steam is a great low-pressure sales environment. It provides features that make it more enjoyable for users to play, hang out, communicate, share content, mods. It doesn't harangue you or change your settings, or the UI, or your games (mostly) without reason and warning. Things work like you expect them to in other apps, back buttons wo…

If I could copy one feature from Steam to the Apple Store it would be seasonal sales. And bundle prices. If I could copy two features from Steam to the Apple Store...

My friend had to go through huge gyrations to offer a discount for upgrades on a productivity app. Your choices seem to mostly be either never get paid again by old customers or over/undercharge people.

On Steam you can sort it out with a bundle discount.

Re: The Steam Deck is software-freedom friendly

#210

> The Steam Deck is a great gaming system. This isn’t because of it’s great battery life. A Nintendo Switch would probably have better battery life. It’s not because of its great performance. I don’t usually play AAA games, so I wouldn’t know. First paragraph pretty much confirms my belief that some people who aren't hardcore gamers don't buy the Steamdeck to play games, they buy it because they are Steam/Valve fanbo…

> the gamer-stupidity seems to forget this and give all credit to Valve which is ignorant and disrespectful to the work Wine has put in over several decades

You seem to be forgetting that Steam Machines existed back then, and Wine barely supported D3D9.dll in those days. Valve and Codeweavers did the majority of the work bringing up DXVK, without which there would be no DX11/DX12 game support on Linux at all. It's not exaggeration to say that the Steam Deck would not have been a success if DXVK never existed.

There's certainly cause to celebrate Wine's accomplishments reverse-engineering Win32. But it's far from the only thing required to get games running, and I think you've oversold it's importance.

> Lots of Linux ports have been cancelled since this is becoming the norm..

Shocker. Given the way MacOS is treated by game developers, I'd much prefer translation be the focus instead of courting native ports that will break in 2 months from a glibc update.

> to sell a handheld running wine on battery I'd be pissing myself laughing from how inefficient and terrible that sounds

I'm not sure why. The GPU is where the lion's share of power consumption happens, and Proton uses the same Vulkan API that modern, native Linux titles target. Sure, you have to wait for shaders to cache, but you have to do that on most Windows PCs nowadays too.

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