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Notch's next game is an MMO

0x10c.com

201–210 of 264 posts

Re: Notch's next game is an MMO

#201
I'm getting a git repo up for DCPU16 on dcpu16.com, .net & .org as we speak. With a custom design by a Swedish guy that looks like notch's twin. :D Will update you guys when it's up, should be today. I already have people that want to push.

Re: Notch's next game is an MMO

#202
post #90

Earlier quoted context omitted.

Vendetta Online and Star Trek Online. I've played VO on and off a few times now. The combat and physics are really excellent, and the backstory and aesthetic are captivating as hell, but it falls short of that escapist 'real place' feeling for me because if it were real you would be playing some sort of slave-pilot lashed permanently to the controls of their spaceship.

Ah yes, Vendetta Online was an absolutely brilliant game. I wasted way too much time back in the day blowing up traders in Sedina B8. I might have to check it out again sometime soon, I'm under the impression it's still being actively developed isn't it?

It's still going. B8 is less populated around 10am GMT (Aussie evening) than it used to be, though.

Re: Notch's next game is an MMO

#204
post #45

I was a developer for the ill-fated Perpetual Entertainment's Star Trek Online MMO (which was later sold and successfully launched by Cryptic Studios). Star Trek Online's #1 most common feature request from beta testers was "ship interiors." Players didn't want to play "WoW in Spaaaace " game. They wanted to play "The Sims meet Star Trek" and relive their favorite Star Trek TV episodes. That sounds like a pretty cool…

This is the one thing stopping me from reaching 100% rabid-fanboy-mode about this news. We already have Quake in Space, WoW in Space, and Spreadsheets in Space: I hope this doesn't turn out to be "Assembly Programming in Space". This quote gave me hope: > A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfu…

That remembers me of the SW:TOR games, where doing stuff inside your ship had a really cool and inmersive feeling.

Re: Notch's next game is an MMO

#205

Earlier quoted context omitted.

I really hope that code is auto-generated. Because that coding style is ATROCIOUS.

it's just a bunch of (virtual) CPU state changes, really easy to read if you've ever simulated a CPU before. Take the INY instruction for example. it does: increment Y register, set the Z(ero) flag/bit to whether Y is now equal to zero, set the N(egative) flat/bit to whether Y is now less than zero. Or BNE (branch not equal): if the last instruction (hopefully a compare) set the Z(ero) flag, jump ahead t instructions…

"...if the last instruction..."

I know this sounds like nitpicking, but that mistake right there has caused many a 6502 emulators to produce erroneous results. The 6502 core's status register is resident and the flags in it are changed only when an op-code directly does so; it never "resets" arbitrarily, so proper conditionals that act on a specific status flag can actually occur far and wide between the op-code that actually affected that one specific flag.

Re: Notch's next game is an MMO

#206
post #37

Has anyone decoded the name? He said it was related to 1 in a 64-bit system read in 16-bit with the wrong endianness, or something like that. I tried my hand at it briefly but gave up.

0x10^c in base 10 is 16^12, or how many years into the future the people woke from their sleep. I think you're referring to his tweet: "What happens if you try to read a 64 bit representation of 1 in a 16 bit system, but you get the endianness wrong?" In other words, the endianness and 64/16-bit comments in that tweet weren't a puzzle, so much as the back story. (Check the paragraph beginning "In 1998"). i.e.: "What…

He's poking fun at the Y2K, Y2K38 problems. :)

Re: Notch's next game is an MMO

#207

While I'm def excited about this game, when I thought about it, how is this not just the second half of Second Life by Linden Labs? Second Life already offers an MMO with object creation (Minecraft) and scripting (0x10c). While the sci-fi story line is more appealing to me, the concept of building thing and coding their workings in a 3D MMO doesn't seem novel to me... Unless I completely misunderstood something.

Execution counts.

A similar concept doesn't guarantee a similar user experience.

Re: Notch's next game is an MMO

#208

Guess its pronounced "Oh X ten C" or something like "Oh! Extacy"

I'm guessing that it's pronounced "2 cents". There are 0x10 kind of people in the world ;)

I'm truly sorry to rain on your parade like this, but the "0x" signifies hex, aka base 16, which makes "0x10" equal to 16 in decimal.

Now, if it were 0b10...

Re: Notch's next game is an MMO

#210

Earlier quoted context omitted.

> Not to be an asshole Typing that should have been a pretty unambiguous clue you needed to stop.

No, it was necessary to reframe the constraints of what can be done designwise. Idle speculation about the design of how it could be done that is wildly outside both Notch's abilities and the allocation of people on his team he plans to put towards it (zero) is pretty pointless.

You realise how much money they've made from Minecraft yeah? If he wants cutting edge virtualisation technology he can no doubt pay for it (if it'll be fun, and he definately has an intuition for what is and isn't fun)
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