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Apple iPhone 15 Pro and iPhone 15 Pro Max

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201–210 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#201

Earlier quoted context omitted.

The regular 15. And 3.0 also supports much faster charging. Maybe most won't care, but I still think it's disgusting and pathetic for a company this size with products this expensive to cheap out by using USB 2.0.

They indicated in the pitch for the Pro that they added logic to the new CPU to drive USB 3 at 10gbps. The non-Pro is using last year's CPU, so while yes I guess that means they did "cheap out", I imagine the cost to include 3.0 on the non-Pro is pretty high and most people don't care.

This. Consider the market. Samsung also doesn't add its newly-engineered, top-of-the-line solutions to its lower-end new models.

Almost all the people on this forum are in the target market for the Pro. The standard iPhone is not built for us, nor will most of its users have a problem with 480Mbps-over-wire transfer speeds.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#202
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

> The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead? I can remember there being five dollar games in the early days of iOS that sold well. I can also remember developers trying games that had ads until you paid to r…

If piracy was really that big a problem then the entire PC gaming industry wouldn't exist. The issue really was that microtransactions were too easy on mobile, and freemium/casino-like games were simply making too much money, so no developer had the incentive to make anything else.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#203
post #190

The most interesting thing to me is that switching to a new SOC process node gives you the option of bumping up performance or reducing power draw, and it sounds like Apple has once again chosen to reduce power draw. It seems like other vendors have been going the "push performance no matter what it does to power draw and heat" route for a long time now.

Your conclusion is wrong. There is no difference in battery life if you compare to 14 Pro on their site.

Their website is not a reliable source for performance numbers. We'll have to wait for third party benchmarks

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#204

Earlier quoted context omitted.

To me this is a signal of reusing the GPU innovations that were required for the Vision Pro in currently available products and then finding a martket for it (gaming)

Eh, the GPU changes with ray tracing were supposed to land last year as part of A16 but heat issues required them to pull it. The bright side is that if you are on a yearly release cadence then you don’t let one thing slip the whole SOC (assuming, as Apple does, that you have a risk on and risk off design going simultaneously). Your are right on that the Vision Pro will have a M3 not M2.

>Your are right on that the Vision Pro will have a M3 not M2.

It's been publicly announced as using M2 but I assume they just plan to say "we made it even faster" and launch with M3 then?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#205

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

I question if Apple really cares about or is serious about gaming. My impression is they use it as an excuse to showcase hardware improvements since games are happy to soak up pretty much any hardware that's thrown at it. That seems to be where their concern for gaming stops. There is Apple Arcade, but it feels like the least amount they could do for the size of their company. I do think they care about it over the l…

That currently seems to be the case, but it's a puzzling strategy.

It's a digital company that is trying to increase revenue with services instead of just hardware.

How can you ignore gaming whilst offering your own streaming service? The gaming market is many multiples in size of all of Hollywood.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#206
post #24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

Apple's new gaming strategy (as of today) is ports of console games. It's not worth developing good games specifically for mobile but that's not necessary if iDevices can run console ports.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#207

Earlier quoted context omitted.

To me this is a signal of reusing the GPU innovations that were required for the Vision Pro in currently available products and then finding a martket for it (gaming)

Vision Pro is based on the A15 SoC.

We don't know what's in the R1.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#208
post #34
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

I bought an Android phone that transforms into a desktop computer when you plug in a USB-C monitor, and the entire experience is mind blowing. You can even connect a bluetooth keyboard and use the phone screen as a touchpad. Unfortunately I don't think Apple is going to go in that direction anytime soon.

Can you do a Bluetooth keyboard and mouse?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#209
post #181

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

>I'm expecting the new M3 Macs next month to lean really heavily into discussing the GPU advances and (hopefully) announce a lot more support from big studios to bring more games to the Mac. Assuming the trend of iPhone Ax chips showing up in Macs holds up, this would be late 2024 / early 2025 Macs and M4, not M3. M2 is based based on A15, M3 is expected to be based on A16, M4 would be A17.

No, all the rumors say M3 is based on A17.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#210

Earlier quoted context omitted.

Most smartphones are already faster than the Switch. The quality of games on a platform is not directly related to its technical capabilities or SDK, but to the business model and platform incentives. Apple has fueled a race-to-the-bottom followed by an almost forced transition to f2p, and they benefited immensely in the process (30%), but I think that most gamers and indie devs are not satisfied.

> The quality of games on a platform is not directly related to its technical capabilities or SDK, but to the business model and platform incentives. And also (mostly) the ergonomics. Comparing a phone whose main purpose is definitely not gaming (at least the iPhone, I know there are some gaming-first phones) to a handheld console will always make the former look pathetic for this use-case.

Yes.

The problem with touchscreen-only is that it doesn’t feel very good, and also any sort of control scheme will mean at least temporarily reducing usable area for UX since you can’t see through your hands.

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