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Apple Joins Blender Development Fund

blender.org

201–210 of 285 posts

Re: Apple Joins Blender Development Fund

#201

Earlier quoted context omitted.

I guess some will see this as good news, but further entrenching Metal is just sad in my opinion. So much wasted effort just because they can't admit they lost the standards game and won't move to Vulkan. The generous interpretation is they just don't want to invest into that if it isn't "broken" but the cynic in me can't help but think at least part of the motivation is being different and maintaining the wall aroun…

I don't know why we have to keep having this discussion but Metal pre-dates Vulkan. It shipped to developers in June 2014. Vulkan didn't ship until Feb 2016. Metal is the reason Vulkan exists: Apple announced Metal in June 2014 and the first Khronos meeting about a replacement for OpenGL was hosted at Valve in July 2014 so they could rush to announce an "open standard" under development at SIGGRAPH later that year. T…

> Metal is the reason Vulkan exists

That seems to give way too little credit to Mantle. Which was released in 2013 and became the basis for Vulkan.

Re: Apple Joins Blender Development Fund

#202
post #77

It's great to see Blender get the support. The user numbers seem to be arcing upwards. https://www.blender.org/news/blender-by-the-numbers-2020/ If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - https://www.youtube.com/watch?v=TPrnSACiTJ4 And check out all the donuts - https://www.reddit.com/r/BlenderDough…

Anyone know a good intro tutorial for using Blender as a video editor like Premier?

I used Blender to edit a bunch of my YouTube videos and can’t really recommend it. (Using Kdenlive now and it’s OK.)

Blender’s VSE is too unlike normal editing programs and the performance is bad as well. It makes your workflow more clunky for no gain unless you’re also mixing 3D scenes into your video.

There are ambitious proposals to overhaul the VSE so hope might be on the horizon.

Re: Apple Joins Blender Development Fund

#203
post #198

Earlier quoted context omitted.

I’m sorry that the free content isn’t in your desired format. I offered a genuine suggestion that helps me use it.

Your genuine suggestion was that they do something they plainly said doesn't work for them. Doing something that doesn't work for them at 2x isn't going to help.

Maybe it will? They didn’t say why they can’t sit through the videos, it might be because they are too slow to get to the point?

I don’t really see what value your comment is adding. The parents’ post was reasonable to me.

Re: Apple Joins Blender Development Fund

#204
post #198

Earlier quoted context omitted.

Your genuine suggestion was that they do something they plainly said doesn't work for them. Doing something that doesn't work for them at 2x isn't going to help.

Maybe it will? They didn’t say why they can’t sit through the videos, it might be because they are too slow to get to the point? I don’t really see what value your comment is adding. The parents’ post was reasonable to me.

It was a patronizing lecture. The followup with more patronizing clarified the non-helpful intent.

Re: Apple Joins Blender Development Fund

#205

Earlier quoted context omitted.

It also helps blender is a competitor to Epic's Unreal

That's almost like saying Internet Explorer is a competitor to Microsoft Word because they both share text documents with pictures. Yeah, Blender and Unreal kinda-sorta do the same thing (3d rendering). But their applications are completely different... and you'd be more likely to see people use both tools together on one project rather than a competition between the tools.

[deleted]

Re: Apple Joins Blender Development Fund

#206
post #62
post #18

Hopefully, projects like Krita[1] and GIMP[2] would get more funding like Blender as well. [1] https://krita.org/en/support-us/sponsors/ [2] https://www.gimp.org/news/2021/07/27/support-gimp-developers...

While I agree I think the reason a lot of big companies are funding Blender is because they use it internally as tool. I can imagine Photoshop is used internally at Apple and they will just pay a license for this. So there is no reason they would start funding Krita or Gimp.

Imagine if companies who heavily used Photoshop funded GIMP at half the license rate, and companies who used Illustrator funded Inkscape at the same half license rate.

Donating to LibreOffice at half the rate you pay to office 365.

The free alternatives would surpass the paid versions.

Re: Apple Joins Blender Development Fund

#207

Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…

I wonder when apple will start taking the 'serious games' segment seriously. Like being able to play nintendo switch quality games on your iPad, AAA games on a laptop or some sort of apple TV++++ device and such.

Re: Apple Joins Blender Development Fund

#208
post #39
post #2

> ... Apple has joined the Blender Development Fund as a Patron Member. To find out what "Patron Member" means, it's 120k or more per year[0]. It's the highest corporate tier Blender has. Nice to see Apple supporting open-source. [0]: https://fund.blender.org/corporate-memberships/

This is especially interesting because Blender is GPLv2. And AFAIK apart from Webkit which for historical reason it is LGPL, all other open source software Apple support are BSD / MIT / Apache. It is also exceptionally rare Apple donate this amount of money to any open source organisation. To the point I would argue this is very non-Apple. There could be some strategic interest for Blender, although I haven't figure…

Once Blender becomes dependent on the money, Apple can make them change the license into anything they want.

Re: Apple Joins Blender Development Fund

#209
post #49
post #2

> ... Apple has joined the Blender Development Fund as a Patron Member. To find out what "Patron Member" means, it's 120k or more per year[0]. It's the highest corporate tier Blender has. Nice to see Apple supporting open-source. [0]: https://fund.blender.org/corporate-memberships/

It’s great positive advert for Apple, and also no money for them. Not even a blip on their balance sheet. If they are going to contribute, that would be interesting.

Cheaper than hiring one engineer to work on custom improvements on it.

Re: Apple Joins Blender Development Fund

#210

Its great to see that Blender is slowly but surely becoming an industry standard. I was talking to my younger brother about this the other day. He and his girlfriend have just finished Uni. My brother is trying to get into a career with CG for film, and his girlfriend into graphic design. Its not great for my brother as he does have to learn a few tools like Maya and the like, but 90% of his work has been in Blender,…

Photoshop is no longer an industry-standard design tool, at least in digital. Most designers I know and work with use Figma, which is a browser-based collaborative design tool. It also has an unlimited free plan, which is great for students!
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