Earlier quoted context omitted.
I guess some will see this as good news, but further entrenching Metal is just sad in my opinion. So much wasted effort just because they can't admit they lost the standards game and won't move to Vulkan. The generous interpretation is they just don't want to invest into that if it isn't "broken" but the cynic in me can't help but think at least part of the motivation is being different and maintaining the wall aroun…
I don't know why we have to keep having this discussion but Metal pre-dates Vulkan. It shipped to developers in June 2014. Vulkan didn't ship until Feb 2016. Metal is the reason Vulkan exists: Apple announced Metal in June 2014 and the first Khronos meeting about a replacement for OpenGL was hosted at Valve in July 2014 so they could rush to announce an "open standard" under development at SIGGRAPH later that year. T…
That seems to give way too little credit to Mantle. Which was released in 2013 and became the basis for Vulkan.