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Yamauchi No.10 Family Office

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201–210 of 288 posts

Re: Yamauchi No.10 Family Office

#201
post #161
post #115

Earlier quoted context omitted.

In childhood especially, the line between the virtual and the real is flimsier than you think.

Nintendo for some reason appears to have this effect on the generation that grew up w/ Super Mario World, Legend of Zelda and Donkey Kong. I played these games at friends' houses back then and didn't see the appeal. Games like Need for Speed, Mortal Kombat or Goldeneye 007 felt more real, less 'kiddie' oriented. But these games aren't really spoken of much these days, while Nintendo originals definitely are.

Time doesn‘t treat all franchises equally.

Need For Speed is considered to be in decline. Mortal Kombat‘s making was a bit controversial with the whole “make employees watch graphic executions to nail the art”, now that in 2021 the focus is less on kids watching violence and more about not abusing employees. https://www.nintendolife.com/news/2019/05/one_mortal_kombat_...

Mario more or less has inspired the same kind of nice fuzzy feeling and polish that is the series’ mainstay. Breath of the Wild reimagined Zelda into an explorable open world to rave reviews.

Re: Yamauchi No.10 Family Office

#202

From a frontend devs perspective this actually is pretty crazy. I was going through the markup for 5 minutes and could barely tell what is what and how stuff is rendered. Chapeau!

Was hoping to see a bit more discussion on the tech on HN...

Re: Yamauchi No.10 Family Office

#204

Earlier quoted context omitted.

But isn’t it the strict control of brand and image that make those characters so enjoyed. If you let anyone do anything they can change/misrepresent the brand in an irreversible way... just like Pepe...

Those characters are enjoyed because of the strength of the games that feature them. Nintendo's recent abuse of DMCA is only hurting that legacy. As the grandparent pointed out, Sega are nowhere near this litigious.

Yes, and segas Characters are no where near as strong/popular. It almost strengthens my point

Re: Yamauchi No.10 Family Office

#205
post #137

Earlier quoted context omitted.

It's like saying that Alice in Wonderland or Wind in the Willows are mere... books... Games are an art form, completely on par with books, paintings, or movies. I'd say they are one of the most important art forms of our times.

I used to believe that games were an art form - but I just can't get behind them being completely on par with books, etc. The writing is often so terrible... I wish I could think of a single video game that touched me like The Brothers Karamazov or Les Miserables.

I agree that games are not quite there yet, people who already put them on the same level of depth that books or movies earned the “art to be taken seriously” badge for in the past seem to rarely consume either (or are of the type that will try to convince you that zombie and splatter movies should be viewed as a piece of art as similar in value as Schindlers List).

However one could already say that they are the most innovative (and interesting) art form these days.

Check out The Longing, Wanderlust: Travel Stories or Firewatch for recent emotionally deep games.

Re: Yamauchi No.10 Family Office

#207
post #137

Earlier quoted context omitted.

It's like saying that Alice in Wonderland or Wind in the Willows are mere... books... Games are an art form, completely on par with books, paintings, or movies. I'd say they are one of the most important art forms of our times.

I used to believe that games were an art form - but I just can't get behind them being completely on par with books, etc. The writing is often so terrible... I wish I could think of a single video game that touched me like The Brothers Karamazov or Les Miserables.

Go play some Interactive Fiction titles. Such as Trinity, Anchorhead, Slouch Over Bedlam, Vicious Cycles. These will give you an experience far more complex and rich than any book, ever.

Re: Yamauchi No.10 Family Office

#208

From a frontend devs perspective this actually is pretty crazy. I was going through the markup for 5 minutes and could barely tell what is what and how stuff is rendered. Chapeau!

As far as I can tell the markup is just there for accessibility reasons, and all the visuals are being rendered via WebGL in the two elements at the end of the page.

Re: Yamauchi No.10 Family Office

#209

Earlier quoted context omitted.

As a non-native who has lived in Japan for many years, but then moved to another country in Asia... I disagree with the regular stream of negative English language news about Japan. It is still a wonderful culture, people, and country. And ignore the "GDP" stuff. You will read the same about Italy in English language newspapers. And (South) Korea. Both are also beautiful countries with great food and very high qualit…

> I look at overall GDP less than GDP-per capita. As you should. But a quick search suggests GDP/capita is below where it was in 95, and only exceeded it for a short period around 2010: https://www.google.com/search?q=japan+gdp+per+capita&oq=japa... I'm not sure that the numbers support the narrative you're putting forth here; population decline is not offsetting the lack of overall GDP growth, and the GPT/capita num…

Aging society is another factor.

Re: Yamauchi No.10 Family Office

#210
post #137

Earlier quoted context omitted.

It's like saying that Alice in Wonderland or Wind in the Willows are mere... books... Games are an art form, completely on par with books, paintings, or movies. I'd say they are one of the most important art forms of our times.

I used to believe that games were an art form - but I just can't get behind them being completely on par with books, etc. The writing is often so terrible... I wish I could think of a single video game that touched me like The Brothers Karamazov or Les Miserables.

Even Roger Ebert fell hard for Cosmology of Kyoto
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