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Yamauchi No.10 Family Office

y-n10.com

161–170 of 288 posts

Re: Yamauchi No.10 Family Office

#161
post #115

Earlier quoted context omitted.

Those were...games...

In childhood especially, the line between the virtual and the real is flimsier than you think.

Nintendo for some reason appears to have this effect on the generation that grew up w/ Super Mario World, Legend of Zelda and Donkey Kong.

I played these games at friends' houses back then and didn't see the appeal. Games like Need for Speed, Mortal Kombat or Goldeneye 007 felt more real, less 'kiddie' oriented. But these games aren't really spoken of much these days, while Nintendo originals definitely are.

Re: Yamauchi No.10 Family Office

#162
post #42
post #10

Earlier quoted context omitted.

We've changed the title now. Submitted title was "The Craziest Website You Ever Did See". It's a good submission (especially because it's not correlated with anything else! https://hn.algolia.com/?dateRange=all&page=0&prefix=true&sor... ) but: " Please use the original title, unless it is misleading or linkbait; don't editorialize. " https://news.ycombinator.com/newsguidelines.html

We realize why. But, I wonder what would make it a more attractive title, because it truly is worth seeing. Amazing! Indeed.

Just speaking for myself, but "Yamauchi No.10 Family Office" is a perfectly attractive title, and the intrigue of the title is the entire reason I clicked it. (And I'm glad I did!)

I would have ignored it, hid it, and probably flagged the submission without looking at the site if I had seen "The Craziest Website You Ever Did See" or some other hyperbolic clickbait bullshit.

The less marketing, the better.

Re: Yamauchi No.10 Family Office

#163
post #51

For those interested, dev agency is Mount Inc. [0] Some behinds the scenes production stuff on their Twitter feed. [1] [0]: https://mount.jp/ [1]: https://twitter.com/mount_inc/status/1381805222679379969

The Yamauchi reminds me of Bruno Simon's personal site ( https://bruno-simon.com/ ), who coincidentally has a (paid) Three.js course ( https://threejs-journey.xyz/ ). Might interesting for people interested it learning how to make these kinds of things.

That Bruno website is the first thing I thought of when I saw the isometric design. Gotta say, Bruno did it right. I expected to be able to drive my little car around the website to read about the family's vision for the future!

Re: Yamauchi No.10 Family Office

#164
post #142

Earlier quoted context omitted.

> GDP can in some ways be thought of as a measure of conversion of natural resources into monetary capital. How so? When I pay my accountant to do my taxes, it adds to GDP. How is this “ conversion of natural resources into monetary capital ”?

If I pay you $1 trillion to write a song and you pay me $1 trillion to draw a picture, we have just increased the GDP by $2 trillion yet nobody is better off.

You would never do it, though, because you’d owe whole bunch of money to the government.

Re: Yamauchi No.10 Family Office

#165
post #142

Earlier quoted context omitted.

> GDP can in some ways be thought of as a measure of conversion of natural resources into monetary capital. How so? When I pay my accountant to do my taxes, it adds to GDP. How is this “ conversion of natural resources into monetary capital ”?

If I pay you $1 trillion to write a song and you pay me $1 trillion to draw a picture, we have just increased the GDP by $2 trillion yet nobody is better off.

Well now you have a song and they have a picture.

Re: Yamauchi No.10 Family Office

#166
post #137

Earlier quoted context omitted.

Those were...games...

It's like saying that Alice in Wonderland or Wind in the Willows are mere... books... Games are an art form, completely on par with books, paintings, or movies. I'd say they are one of the most important art forms of our times.

I used to believe that games were an art form - but I just can't get behind them being completely on par with books, etc.

The writing is often so terrible... I wish I could think of a single video game that touched me like The Brothers Karamazov or Les Miserables.

Re: Yamauchi No.10 Family Office

#168
I know this is not a particularly useful comment, but I love this so much. The attention to detail is incredible, the art is lovely, the song is so nice. I love the sentiment in the statement and philosophy. It reminds of katamary damacy. The more I look at it, the more impressed I am.

Re: the detail, occasionally, the little blocks will randomly run into each other. When they do, they roll /over/ each other!

Re: performance, I've got no problems running it in FF on ubuntu.

Re: Yamauchi No.10 Family Office

#169
post #52

Craziest ever? Not really cmod ;) Update title to Yamauchi No.10 Family Office crazy website or something

It's tricky because "Yamaguchi No.10 Family Office" is //such// a beautiful understatement for what this is.

"Yamaguchi No.10 Family Office" is actually so mysterious I just knew I had to click it. But I agree it's really understated and that kinda makes it even better :D

Re: Yamauchi No.10 Family Office

#170
post #137

Earlier quoted context omitted.

It's like saying that Alice in Wonderland or Wind in the Willows are mere... books... Games are an art form, completely on par with books, paintings, or movies. I'd say they are one of the most important art forms of our times.

I used to believe that games were an art form - but I just can't get behind them being completely on par with books, etc. The writing is often so terrible... I wish I could think of a single video game that touched me like The Brothers Karamazov or Les Miserables.

Most games seek to entertain rather than to provoke. They are the Harry Potters and James Bonds of the world. Go a bit deeper and you find what you are looking for though. A hard limit of games is the fact that books let your reading experience be entirely visually unique to you. A character looks a certain way to you, their actions have your own interpretation.

For me, Firewatch was a stunning call to action about avoiding the problems in your life. Beyond direct narrative, there is the silent story seen in games that is rarely seen in books. The implied bits, the attention to detail, the care and love to the craft. For example, there are bits of the Zelda franchise that trends a hair into Jack Kerouac's ending of On The Road. The little moments where you can feel and realize the breath experience of those you interact with, the people you save and those who save you. In that moment you can feel that book-like internal narrative defining all that could have been or might have been. Zelda Wind Waker is exceptionally notable in this space. Majora's Mask defined it.

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