> salleries Ooph. We're not off to a very good start here.
We are leaving the Apple App Store and all its problems
201–210 of 454 posts
Re: We are leaving the Apple App Store and all its problems
#202Earlier quoted context omitted.
That's because nobody uses the Microsoft Store.
You can claim the MS Store is an outlier because "nobody uses it" (maybe? got numbers? it's obviously not #1, though) but other stores offer lower cuts as well. Epic made a big deal out of their lower cut (~12%) compared to the other stores and developers seem to be paying attention.
Re: We are leaving the Apple App Store and all its problems
#203Earlier quoted context omitted.
You don’t have to have a paid developer account for app signing, your app is never reviewed by a human, and Apple doesn’t get a cut of your app sales. So how is it “similar”?
> Please note that you must be the Account Holder of your development team in the Apple Developer Program. https://developer.apple.com/developer-id/ > You can only notarize apps that you sign with a Developer ID certificate. If you use any other certificate—like a Mac App Distribution certificate, or a self-signed certificate—notarization fails https://developer.apple.com/documentation/security/notarizin... That simi…
Re: We are leaving the Apple App Store and all its problems
#204Earlier quoted context omitted.
And Apple taking 30% of that... for what? Payment processing is a 4% thing. It’s in the app developers interest to make it not have errors. It’s just for access to the market. That is the only value Apple truly brings, outside of the brand and a privacy commitment
People get hung up on apple having a 30% entrance fee, but that didn't come out of nowhere. I work in the video games industry and access to steam or other first parties (Sony/Microsoft) is 30%, no negotiations. You could argue that first parties such as sony/microsoft have subtle costs involved such as printing of disks, but that's paid for before market by the publisher. The thing you pay for is: content distributi…
Re: We are leaving the Apple App Store and all its problems
#205The fact that we have to have humans look at our software before we can go to market in 2019 is absurd. I had high hopes for the future as a teen growing up with Napster, Bittorrent, IRC, Trillian/Pidgin, and an explosive WWW. Look at what a pinheaded mess everything has become. Greed destroyed the open and experimental Internet.
Painting this as "greed" is really quite ridiculous. Apple's 30% cut is completely orthogonal to their human review. The human review is to try and protect users and keep the app store a safe and trustworthy place to buy software. As with all human curation, there are problems, but on the whole it does keep the app store a remarkably safe place to acquire software. > I had high hopes for the future as a teen growing…
Several billion in income allows them to hire more staff. It's up to them to view this as orthogonal.
Re: We are leaving the Apple App Store and all its problems
#206Earlier quoted context omitted.
Why are you pretending you don’t understand what he’s trying to say. Those aren’t phones most people have heard of, and when they did exist, living without them was easy.
Because everyone outside US have heard of them. US was the only market where Nokia had troubles selling their Symbian/J2ME phones for example. Should I start digging market shares figures of feature phones before iPhone came to be?
They really haven't.
> Should I start digging market shares figures of feature phones before iPhone came to be?
At this juncture, yes.
Re: We are leaving the Apple App Store and all its problems
#207I'm sorry but as a user, I trust my relationship with Apple more than I trust random third party devs. As a user, I want Apple to lock down the system and make things hard for developers. As a developer, I empathize with my perspective as a user and build products that take this into account.
As a user, I want my system to use containerization for me to not worry about where I get my apps from. You know, like Flatpak does it. This isn't really an argument for modern OSes such as desktop Linux anymore.
I never liked MacOS; Macintosh's charm, which was its UI, went away when I got my Amiga.
I also never liked the iPhone, because a) it's terribly overpriced, b) I don't want a walled garden.
I survived all these years in the raw PC market with no one holding my hand. I don't need a walled garden.
Of course, that's my strictly personal preference.
Re: We are leaving the Apple App Store and all its problems
#208Earlier quoted context omitted.
As a user, I want my system to use containerization for me to not worry about where I get my apps from. You know, like Flatpak does it. This isn't really an argument for modern OSes such as desktop Linux anymore.
Containers are not a magic shield that protects you from all attacks. You should still be wary of what you're running even with the additional protection they offer. For example - https://seclists.org/oss-sec/2019/q1/119
Re: We are leaving the Apple App Store and all its problems
#209Earlier quoted context omitted.
Considering Microsoft cut their percentage take to 5% on the Microsoft Store [1], it shows that Apple is really charging 30% just because developers keep letting them get away with it. [1] https://download.cnet.com/news/microsoft-store-slashes-reven...
That's because nobody uses the Microsoft Store.
Re: We are leaving the Apple App Store and all its problems
#210Earlier quoted context omitted.
Paying for updates has been the standard software model for ages, and with good reason. It still takes money to update and add new features. It still takes time. To some extent new users can pay for this, but then developers have to severely limit the time spent on updates in order to nod spend too much, or they risk not even making a profit on the first version. That is why most "big" software packages these days ar…
That is a good point, is creating a new app feasible within the app store? It seems if there are enough new features added, then it would become a new app which would be chargeable as a new purchase (with a discount code for users of the existing app). Presumably, such a milestone release would only happen every 2 - 3 year so there is time to think of an appropriate addition to the title ("Pro," "Premium", "Plus", et…
How about numbers?