Earlier quoted context omitted.
Tell that to graphics programmers. Imagine how much better performance you could expect from games if they could spend their time optimizing for one API, and not making compromises to target a half dozen.
> Imagine how much better performance you could expect from games if they could spend their time optimizing for one API, and not making compromises to target a half dozen. That is not really an accurate statement. Graphics performance is heavily dependent on the actual hardware design of the underlying platform. You can't wave a magic API-wand and have your executable or shader be magically fast on every hardware pla…
Sony and Microsoft set rivalry aside for cloud gaming alliance
201–210 of 268 posts
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#202Earlier quoted context omitted.
You're right, it's not for people like him. It's not for people that have been around the block and have learned a thing or two. They're hoping to take advantage of the young and naive.
How is it only for young and naive? If they don’t stop selling physical versions with the arrival of video game streaming (just like they didn’t stop selling boxed versions of movies), I will just stream a lot of stuff first and then buy boxed versions of the games i end up liking a lot. Just like I already do with movies, music vinyls, and digital versions of video games.
They will once it becomes normalized. DRM for software has long been far more odious than seen in the movie industry.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#203I am sad with this threads discussion. Or I'm old. This is a logical step in lock-in disguised as user experience. Back in the day, if you could maintain the data, my 15 physical 3.5 inch rather unfloppy floppies were monkey island. I lost my personal copy, but if I moved the data, I could have my own copy of monkey island right here. I personally failed on my own maintenance there. Then we had - skipping some steps…
I can understand that you dislike the idea of being beholden to a 3rd party in order to run your game but you lost me with >At this point, what difference is there to an interactive movie? What is an interactive movie and how does having a game stream from a remote server change a video game into one of these things?
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#204Earlier quoted context omitted.
You're right, it's not for people like him. It's not for people that have been around the block and have learned a thing or two. They're hoping to take advantage of the young and naive.
How is it only for young and naive? If they don’t stop selling physical versions with the arrival of video game streaming (just like they didn’t stop selling boxed versions of movies), I will just stream a lot of stuff first and then buy boxed versions of the games i end up liking a lot. Just like I already do with movies, music vinyls, and digital versions of video games.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#205Earlier quoted context omitted.
I can understand that you dislike the idea of being beholden to a 3rd party in order to run your game but you lost me with >At this point, what difference is there to an interactive movie? What is an interactive movie and how does having a game stream from a remote server change a video game into one of these things?
This has been a complaint especially in the adventure game community. If I go to the cinema to watch the endgame or a john wick movie, I pay 10 bucks for 2 hours of movies. A lot of AAA games are a bunch of boring filler with some interactivity, but you end up with a much worse money per minute ratio. If you discount cutscenes, I've spent 60 bucks on less than two hour of gameplay on some games. Now, I could replay t…
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#206Earlier quoted context omitted.
I have lost dearly held content to the internet deciding to not host it anymore, including spotify. At this point, I trust my backup 2x SSD mirror more than some cloud. So I guess we're two old guys yelling at clouds. And this will just go even more fucked once the article 13 of the EU goes weaponized in 2 years.
I remember an xkcd that was basically saying if you really want your files to be portable and available reliably until the end of time, the only solution is to pirate it
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#207I am sad with this threads discussion. Or I'm old. This is a logical step in lock-in disguised as user experience. Back in the day, if you could maintain the data, my 15 physical 3.5 inch rather unfloppy floppies were monkey island. I lost my personal copy, but if I moved the data, I could have my own copy of monkey island right here. I personally failed on my own maintenance there. Then we had - skipping some steps…
We already see this problem with other streaming media services; just because something is available today doesn’t mean it will be available tomorrow. I don’t want to give that much control over to someone else. I don’t need all-you-can-eat content. Just let me pay for the music/movie/book/game that I want and enjoy it for what it is, and know I always can just use my copy without needing to be plugged into the inter…
What worries me the most about this trend is what impact it will have on the computers we use.
Today you can buy a powerful laptop or desktop. You can write software on it, for it, for any purpose at any time. You can distribute that software to others freely, and you can permit others to run your software for any purpose under permissive terms of your liking that still protect the rights you have over your intellectual property, the software that you wrote.
I might be falling trap to the “slippery slope” fallacy here, but the way I see it, once the majority of new games, movies, music and other entertainment is all accessed via streaming, and all of the big players in software move the applications that are used in business and in education to the cloud, the computers we use may easily:
1) Become too weak to do intensive work locally, because everyone are using them as thin clients only, for interacting with software that is run in the cloud.
and/or
2) Become so locked down that we lose the ability to distribute software outside of cloud delivery mechanisms controlled by corporate entities.
I am not anti-corporate. But we cannot allow the corporations to be in control over the software that we use, in this way. Not because they are corporations or because they are capitalists or anything that. The same would be true of any entity, whether that entity be a business, a state, a body of the government, a non-profit organization or even just a person.
When we allow someone else to gatekeep access to the platforms we use, we are handing our freedoms over to them.
I use an iPhone that is running iOS. I can afford to allow my phone to be this restricted because I have other computing devices that allow me to develop software for them on them, and to run software written by others on the operating systems that those other devices are running.
But if none of my devices allowed me to do this, and no devices on the market allowed me to do it either, then where would that leave me?
And where would it leave us? The humanity.
In my opinion, the ability to develop software freely, to distribute that software to others freely, and for them to be able to run that software freely, is so essential to our society and to the future, that if we lose this then we need to take drastic measures to regain the control that we lost as quickly as possible. We would need to crowdfund the development of computers that allow us to do what these future locked down computers don’t. And we would need to ensure that these freedom-friendly computers become used by so many people that we could continue to develop these machines and be able to continue to produce them, at a reasonable price. So that the ability to develop and run any software for any purpose will always be possible.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#208I am sad with this threads discussion. Or I'm old. This is a logical step in lock-in disguised as user experience. Back in the day, if you could maintain the data, my 15 physical 3.5 inch rather unfloppy floppies were monkey island. I lost my personal copy, but if I moved the data, I could have my own copy of monkey island right here. I personally failed on my own maintenance there. Then we had - skipping some steps…
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#209Earlier quoted context omitted.
I think a lot of people don't expect games released on Stadia to ever be downloadable. It won't help linux at all.
They most likely wont be released, but the hope is that google contributes to open source like vulkan, linux video drivers, graphics rendering, as well as potentially release their own tooling.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#210Earlier quoted context omitted.
In their context, lock-in could happen if they'll start pushing exclusives. But in technology sense, they are advancing common stack (Linux / Vulkan), unlike MS and Sony who use tools lock-in to discourage platform development by making it more costly.
Can you explain how its not a lock-in? It seems to require a Google account and is limited to games that are blessed by google. AFAIK, I don't think I can download Stadia and run it on a home server and stream games to multiple PCs in my own home. If Google made it open source, then yes, I'm 100% with you...